ACESpark | Make a Good Mega Man Level 2 - Tier X Stage - Goblin N' Ghasts @ACESpark | Uploaded October 2017 | Updated October 2024, 2 hours ago.
In this footage, I kinda balls up every single boss fight in this stage. Welp. Rough stage commentary in description below.
The game features a Bonus tier once all the Energy Elements are unlocked, Tier X. This Tier comprises of stages by the development team and key guests. This is probably more in line with what I would've submitted to the contest had I entered.
Whereas Seven Force was the primary focus, and indeed, time sink of my Wily level, Goblins had most of the focus towards the stage design and not the bosses, and that of replicating the Ghosts N' Goblins feel.
In spite of this, the time crunch might show a bit more here, since watching the playthrough back, I can see some things I would've liked to have fixed. It's also kinda long, but it IS a bonus level, so I'm not too unhappy about that.
This is primarily based off the Megadrive game, the GnG game I grew up with, so takes most of its inspiration from there. I feel the NES game gets entirely referenced too much.
Why the stage uses the Commodore 64 theme though... *shrug*
Whilst not the most "impressive" stage in Tier X, the development team generally agrees it is by far the most solid design wise. I'm fine with that.
Course, now I've proven I can make good stages AND bosses... I kinda need to do both if I enter MaGMML3. Yikes.
In this footage, I kinda balls up every single boss fight in this stage. Welp. Rough stage commentary in description below.
The game features a Bonus tier once all the Energy Elements are unlocked, Tier X. This Tier comprises of stages by the development team and key guests. This is probably more in line with what I would've submitted to the contest had I entered.
Whereas Seven Force was the primary focus, and indeed, time sink of my Wily level, Goblins had most of the focus towards the stage design and not the bosses, and that of replicating the Ghosts N' Goblins feel.
In spite of this, the time crunch might show a bit more here, since watching the playthrough back, I can see some things I would've liked to have fixed. It's also kinda long, but it IS a bonus level, so I'm not too unhappy about that.
This is primarily based off the Megadrive game, the GnG game I grew up with, so takes most of its inspiration from there. I feel the NES game gets entirely referenced too much.
Why the stage uses the Commodore 64 theme though... *shrug*
Whilst not the most "impressive" stage in Tier X, the development team generally agrees it is by far the most solid design wise. I'm fine with that.
Course, now I've proven I can make good stages AND bosses... I kinda need to do both if I enter MaGMML3. Yikes.