Uploaded November 2015 | Updated September 2026, 13 hours ago
I did this in OoT years ago, but this version is slightly better. It's now controlled by the joystick and Link is unable to move while the bombchu is in focus. It still has the problem of randomly exploding that existed when I did this in OoT too, though. I'm not sure what causes it but it's way more likely to happen on slopes or around actors.
Possible improvements:
-Only explode on pressing B (no random explosions) and I guess put the "explode" text on the B button too
-Speed control
-Fix the trail rotation
This was basically just a test for modifying, assembling, and importing actors in MM so I don't know if I will actually improve it. This was played/recorded on console just to make sure.
I did this in OoT years ago, but this version is slightly better. It's now controlled by the joystick and Link is unable to move while the bombchu is in focus. It still has the problem of randomly exploding that existed when I did this in OoT too, though. I'm not sure what causes it but it's way more likely to happen on slopes or around actors.
Possible improvements:
-Only explode on pressing B (no random explosions) and I guess put the "explode" text on the B button too
-Speed control
-Fix the trail rotation
This was basically just a test for modifying, assembling, and importing actors in MM so I don't know if I will actually improve it. This was played/recorded on console just to make sure.










