Uploaded April 2026 | Updated September 2026, 2 weeks ago
Majūō / King of Demons is a SNES action-platformer that never left Japan. I got recommended this game by someone online, and decided to try it out. It's a really good platformer with a grim and murky atmosphere. The main draw is that you can transform into different demons after each stage, and you can either upgrade the demon form if you like it or turn into a different demon if you don't. It kind of reminded me of Shin Megami Tensei a bit! The music's also pretty good at setting the mood for each stage.
There are two endings - a good ending, and a bad ending. I didn't go for this when recording, but I believe you're stuck with it if you don't try each demon once. To get the good ending, you need to get the red, green and blue orbs after each stage. That will allow you to become what I've heard is called the Dark Angel, the strongest demon in the game. If you're gunning for the good ending, the order in which you collect the orbs DOES NOT MATTER. I keep seeing this claim go around from a GameFAQs walkthrough that you need to get them in a specific order (red, green, then blue), and only then will the platinum orb show up in Stage 6, but I was able to get it with a different order (in this case, blue, red, then green). Granted, having those respective forms in each stage can and will most likely make things easier, which is where I suspect the misinformation started in the first place, but I chose not to do it in this playthrough to prove a point.
I can't think of any major issues I have with the game, honestly! I guess the train stage goes on for a little long and is a little annoying with bottomless pits, but that's purely a skill issue. Also, I kinda wish the ending had a little extra text if you beat the final boss with your fairy intact, since she's supposed to be your wife/Iria's mother, but that might be way too specific for something that's way too easy to lose.
Overall, I had a blast with this game! I might try Hard Mode in the near future, and I can see myself coming back to play this game once in a while!
-Trojan
Majūō (C) 1995-2026 Nihon Soft System/KSS
Majūō / King of Demons is a SNES action-platformer that never left Japan. I got recommended this game by someone online, and decided to try it out. It's a really good platformer with a grim and murky atmosphere. The main draw is that you can transform into different demons after each stage, and you can either upgrade the demon form if you like it or turn into a different demon if you don't. It kind of reminded me of Shin Megami Tensei a bit! The music's also pretty good at setting the mood for each stage.
There are two endings - a good ending, and a bad ending. I didn't go for this when recording, but I believe you're stuck with it if you don't try each demon once. To get the good ending, you need to get the red, green and blue orbs after each stage. That will allow you to become what I've heard is called the Dark Angel, the strongest demon in the game. If you're gunning for the good ending, the order in which you collect the orbs DOES NOT MATTER. I keep seeing this claim go around from a GameFAQs walkthrough that you need to get them in a specific order (red, green, then blue), and only then will the platinum orb show up in Stage 6, but I was able to get it with a different order (in this case, blue, red, then green). Granted, having those respective forms in each stage can and will most likely make things easier, which is where I suspect the misinformation started in the first place, but I chose not to do it in this playthrough to prove a point.
I can't think of any major issues I have with the game, honestly! I guess the train stage goes on for a little long and is a little annoying with bottomless pits, but that's purely a skill issue. Also, I kinda wish the ending had a little extra text if you beat the final boss with your fairy intact, since she's supposed to be your wife/Iria's mother, but that might be way too specific for something that's way too easy to lose.
Overall, I had a blast with this game! I might try Hard Mode in the near future, and I can see myself coming back to play this game once in a while!
-Trojan
Majūō (C) 1995-2026 Nihon Soft System/KSS
![Idaten / Stage 2-1 (Shinobi III: Return of the Ninja Master) [8-bit, NES/FDS]
Not content to steal Joes spotlight, Ryu sets out to steal his horse.
DL Folder: https://mega.nz/folder/R40l1JZQ#uUMn8caSSHfGZhyh1Lv-jg
Originally composed by Masayuki Nagao, Hirofumi Murasaki and Morihiko Akiyama
Shinobi (C) 1987-2025 SEGA
Date/Time Started: 1/20/25, 4:14PM (MST)
Date/Time Completed: 1/20/25, 5:59PM (MST)
Tools used: Dn-FamiTracker 0.2.1.0
#Shinobi #NES #Chiptune Idaten / Stage 2-1 (Shinobi III: Return of the Ninja Master) [8-bit, NES/FDS]](https://i.ytimg.com/vi/nxkiNLDBC3Y/mqdefault.jpg)
![Famitracker Bits - Xelpud (La-Mulana) [8-bit, NES/2a03]
Xelpud, famous Famicom fanboy!
DL Folder: https://mega.nz/folder/d4dDARxS#2ABXA6sShHirXIKdMutptQ
Originally composed by Takumi Naramura
La-Mulana (C) 2006-2026 GR3 Project/Nigoro
Date/Time Started: 7/8/26, 10:15AM (MST)
Date/Time Finished: 7/8/26, 11:00AM (MST)
Tools used: Dn-Famitracker 0.2.1.0
#LaMulana #NES #Famicom #Chiptune Famitracker Bits - Xelpud (La-Mulana) [8-bit, NES/2a03]](https://i.ytimg.com/vi/oAEwkczoDL8/mqdefault.jpg)
![Scarlet Tempest (Ys Origin) [16-bit, PC-98]
The Territory of the Guilty Fire
DL Folder: https://mega.nz/folder/NkM31QAC#cK3G0FXnmgElTuExBlL-6A
Originally composed by Ryo Takeshita
Ys (C) 1987-2025 Nihon Falcom
Date/Time Started: 5/22/25, 2:15PM (MST)
Date/Time Finished: 5/22/25, 4:31PM (MST)
Tools used: PMD, Neko Project II fmgen
#YsOrigin #PC98 #Chiptune Scarlet Tempest (Ys Origin) [16-bit, PC-98]](https://i.ytimg.com/vi/oCj1gPXd5rU/mqdefault.jpg)
![Ripple Field 1 (Kirbys Dream Land 3) [8-bit, Game Boy]
Somethings fishy about this beach...
DL Folder: https://mega.nz/folder/RwtSgB7C#i2d5tMGEfgWweVk5StUh9Q
Originally composed by Jun Ishikawa
Kirby (C) 1992-2026 HAL Laboratory/Nintendo
Date/Time Started: 4/28/26, 2:40PM (MST)
Date/Time Completed: 4/28/26, 3:53PM (MST)
Tools used: Furnace 0.6.8.1, VGM2GBS, GBS2GB, BGB
#KirbysDreamLand3 #GameBoy #Chiptune Ripple Field 1 (Kirbys Dream Land 3) [8-bit, Game Boy]](https://i.ytimg.com/vi/ohv_heCzy74/mqdefault.jpg)
![Theme of Blade ~ Cooler Circuit (Gravity Circuit) [8-bit, NES/VRC6]
This aint your standard circuit, this is *Cooler* Circuit! ...What do you mean thats not the right type of cooler?
DL Folder: https://mega.nz/folder/doVCCS4a#bXJTH-ii2wK9C_xmX3rVQQ
Originally composed by Dominic Ninmark
Gravity Circuit (C) 2023-2024 Domesticated Ant Games
Date/Time Started: 11/30/24, 3:46PM (MST)
Date/Time Completed: 11/30/24, 5:20PM (MST)
Tools used: Dn-Famitracker 0.2.1.0
#GravityCircuit #NES #Chiptune Theme of Blade ~ Cooler Circuit (Gravity Circuit) [8-bit, NES/VRC6]](https://i.ytimg.com/vi/oi7-kevIy0k/mqdefault.jpg)
![Mt. Freeze (Pokémon Mystery Dungeon: Red/Blue Rescue Team) [16-bit, PC-98]
Its gettin pretty cold here... Hope that scarfs enough to last the rest of winter.
DL Folder: https://mega.nz/folder/ctVEGKxJ#D6thjSEY19y4KaiHIeescA
Originally composed by Arata Iiyoshi and Atsuhiro Ishizuna
Mystery Dungeon (C) 1993-2024 Spike Chunsoft
Pokémon (C) 1996-2024 Nintendo/Game Freak/The Pokémon Company
Date/Time Started: 11/25/24, 8:15PM (MST)
Date/Time Finished: 11/25/24, 10:10PM (MST)
Tools used: PMD, Neko Project II fmgen
#PokemonMysteryDungeon #PC98 #Chiptune Mt. Freeze (Pokémon Mystery Dungeon: Red/Blue Rescue Team) [16-bit, PC-98]](https://i.ytimg.com/vi/omgbJYNy55g/mqdefault.jpg)
![Horror Land (Mario Party 2) [16-bit, SNES]
Imagine the horrors that await you when you go to Horror Land!
DL Folder: https://mega.nz/folder/swlVBbJS#SOaoR5cFHe1ITS_MqKj5Yw
Originally composed by Hironao Yamamoto, Shohei Bando, Kazuhiko Sawaguchi and Yasunori Mitsuda
Mario Party (C) 1996-2025 Nintendo
Super Mario (C) 1985-2025 Nintendo
Date/Time Started: 9/13/25, 7:53PM (MST)
Date/Time Finished: 9/13/25, 9:37PM (MST)
Tools used: AddMusicK 1.0.6, Kuroneko SPC
Samples ripped by Milon Luxy from SMWCentral, get the full pack here: https://www.smwcentral.net/?p=section&a=details&id=23158 Horror Land (Mario Party 2) [16-bit, SNES]](https://i.ytimg.com/vi/piRPzxNg5MM/mqdefault.jpg)

![[16-bit, SNES] Choral Chambers (Hollow Knight: Silksong)
Id say this game is great, but Id be preaching to the choir at that point.
DL Folder: https://mega.nz/folder/d51GWSpQ#2USes9vPABSSBdiEFP4okg
Originally composed by Christopher Larkin
Hollow Knight (C) 2017-2025 Team Cherry
Date/Time Started: 12/12/25, 2:25PM (MST)
Date/Time Finished: 12/12/25, 8:36PM (MST)
Tools used: AddMusicK 1.0.6, KuronekoSPC
Samples ripped by Milon Luxy from SMWCentral, get the full pack here: https://www.smwcentral.net/?p=section&a=details&id=23158 )
Thumbnail uses a screenshot from here:
https://www.hollowknight.wiki/w/Choral_Chambers
#HollowKnightSilksong #SNES #Chiptune [16-bit, SNES] Choral Chambers (Hollow Knight: Silksong)](https://i.ytimg.com/vi/q8lXfIHGgVM/mqdefault.jpg)
![Steeling the Will to Fight / Elderm Mountains (Ys III: Wanderers from Ys) [8-bit, NES/VRC6]
I hope Adol brought a sweater if hes gonna be climbing that high...
DL Folder: https://mega.nz/folder/Nllk0TIR#WXKRD4wEmQvL1cOiHtr6jg
Originally composed by Mieko Ishikawa
Ys (C) 1987-2025 Nihon Falcom
Date/Time Started: 10/26/25, 7:58PM (MST)
Date/Time Completed: 10/26/25, 9:02PM (MST)
Tools used: Dn-Famitracker 0.2.1.0
#Ys #NES #Chiptune Steeling the Will to Fight / Elderm Mountains (Ys III: Wanderers from Ys) [8-bit, NES/VRC6]](https://i.ytimg.com/vi/qSn6tEmQqyI/mqdefault.jpg)
![Ill Save You All My Justice (The Scheme) [8-bit, NES/2a03]
Save some for the rest of us!
DL Folder: https://mega.nz/folder/llkSGDYS#7QfJaddCdOzaIqAQQ_TlKA
Originally composed by Yuzo Koshiro
The Scheme (C) 1988 Bothtec
Date/Time Started: 12/17/24, 8:05PM (MST)
Date/Time Finished: 12/17/24, 9:56PM (MST)
Tools used: Dn-Famitracker 0.2.1.0
#TheScheme #NES #Chiptune Ill Save You All My Justice (The Scheme) [8-bit, NES/2a03]](https://i.ytimg.com/vi/qma_5Iwl548/mqdefault.jpg)