SnoruntPyro | MaGMML: Episode Zero - Code Landfill @SnoruntPyro | Uploaded May 2024 | Updated October 2024, 6 hours ago.
The last and most difficult level I made for Episode Zero. The theme of this level is "bad code" - a good chunk of the gimmicks here are based on infamously broken things in the MaGMML world (enemies from the Mario level in MaGMML2, and literal depictions of our internal "Lock Pool" system in the engine) and other glitch puns like Crash Blasters or Glitch Gremlins (AVGN reference. lol). It's also based on Pollution Park from Make a Good 24 Hour Mega Man Level, because I thought a junkyard would be a cool way to tie the theme together; and as such Cloud Devil is here too because I like it.
This level is messed up and very unforgiving. (Imagine me making the expression that the fucked up dog makes)
The last and most difficult level I made for Episode Zero. The theme of this level is "bad code" - a good chunk of the gimmicks here are based on infamously broken things in the MaGMML world (enemies from the Mario level in MaGMML2, and literal depictions of our internal "Lock Pool" system in the engine) and other glitch puns like Crash Blasters or Glitch Gremlins (AVGN reference. lol). It's also based on Pollution Park from Make a Good 24 Hour Mega Man Level, because I thought a junkyard would be a cool way to tie the theme together; and as such Cloud Devil is here too because I like it.
This level is messed up and very unforgiving. (Imagine me making the expression that the fucked up dog makes)