Magic Numbers #161: Right homes for right cards in EOE draft (based on 17Lands data) @Sierkovitz
Magic Numbers #161: Right homes for right cards in EOE draft (based on 17Lands data)  @Sierkovitz
Uploaded August 2025 | Updated September 2026, 1 hour ago
Week one data can only get you that far in understanding the format. To get a full grasp on it we need to go a bit deeper than the superficial. Today we try to look at cards in the context of their best homes. Yes, some cards are universally good, but some require a bit more thought put into where they belong or - even more tricky - where they don't belong. And through those unique (or uniquely bad) cards, we can also start speculating on the most consistent game plans for each color pair.

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Magic Numbers #161: Right homes for right cards in EOE draft (based on 17Lands data)Magic Numbers #178: Early 17Lands draft data for Teenage Mutant Ninja TurtlesMagic Numbers #176: Lorwyn Eclipsed Draft; Right Cards for Right decksMagic Numbers Ep. 4: First look at MID limitedMagic Numbers #150: How to navigate 17Lands.com data in the early format?Magic Numbers #148: Luck and Skill in DraftMagic Numbers #136: What does 17Lands data tell us about successful draft strategy?Magic Numbers #133: Duskmourn draft deck skeletons with the Skeleton CrewMagic Numbers #174: Lorwyn Eclipsed with the Skeleton CrewMagic Numbers #149: Tarkir: Dragonstorm Draft Skeletons with the Skeleton CrewMagic Numbers #64: ONE color pair primerMagic Numbers #113: Playing multicolor in MKM draft
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Magic Numbers #161: Right homes for right cards in EOE draft (based on 17Lands data)

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