Magic Numbers #134: Early 17Lands draft data for Duskmourn @Sierkovitz
Magic Numbers #134: Early 17Lands draft data for Duskmourn  @Sierkovitz
Uploaded September 2024 | Updated September 2026, 1 hour ago
New format, new learning curve, new possibilities. Today I look at the early data for DSK to try to figure out which cards are surprisingly good or worse than anticipated to give you that small edge in the new format. We go through some color pair data, looking at best commons, uncommons, cards that are sneakily good and cards that trap players into playing them when they probably shouldn't.

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Magic Numbers #134: Early 17Lands draft data for DuskmournMagic Numbers #119: Figuring game plans using data, OTJMagic Numbers #141: Drafting the good cardsMagic Numbers #99: Drafting the Right WayMagic Numbers #91: Learning to draft from Top players, WOE editionMagic Numbers #182: Secrets of Strixhaven draft skeletons with the Skeleton CrewMagic Numbers #143: Birthday Q & AMagic Numbers #77: Battle of the BattlesMagic Numbers #93: Navigating WOE draftsMagic Numbers #36: Keeping up with the BrokersDubs & Els #1: Learning game play through 17Lands replaysMagic Numbers #124: Learning to draft according to your level
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Magic Numbers #134: Early 17Lands draft data for Duskmourn

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