@SupperTails66
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Supper | Magic Knight Rayearth (Saturn): JP vs. US gameplay @SupperTails66 | Uploaded March 2017 | Updated October 2024, 16 minutes ago.
Companion video to tcrf.net/Magic_Knight_Rayearth_%28Sega_Saturn%29

The US version of Magic Knight Rayearth, being published by Working Designs and all, had a few little changes that went unmentioned in the manual. "A few little changes" here meaning "almost every enemy in the game is sped up, does 2x-5x more damage, or (most likely) both". This video is nowhere near comprehensive in covering the changes -- it would be easier to count the bare handful of enemies that weren't boosted in some way.

If you'd like to play the US version without the absurd difficulty, I've made a series of patches to revert the difficulty changes in Working Designs' releases. See this page for more info: romhacking.net/forum/index.php/topic,23436.0.html

Please excuse the audio stutters and my atrocious gameplay -- playing and recording two games at once is more than me or my CPU was designed for.
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Magic Knight Rayearth (Saturn): JP vs. US gameplay @SupperTails66

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