Mr. ComputerUnboxing the Amiga version of Indiana Jones & The Last Crusade and a gameplay sample on the Atari ST, PC EGA, CGA, VGA, Macintosh and FM Towns for comparison. This is the Graphic Adventure released in 1989 by Lucasfilm Games, based on the third Indiana Jones movie. It's got very nice graphics and sound on all computers, while gameplay is excellent. It follows the movie storyline while giving you the option to do some things differently. Overall, an excellent film tie-in.
It was programmed using the SCUMM engine featuring better graphics and more animations than Maniac Mansion and Zak McKracken, better music, as well as various other improvements.. It was initially released for IBM Compatibles with EGA and CGA cards, the Atari ST and the Amiga in 1989. The Mac version followed in 1990. All 16 colour versions look almost identical with small differences in the sound. The music sounds best on the Amiga and Adlib, while the sound effects sound better on the Mac and the Amiga. The FM Towns version was released on CD-ROM and featured 256 colour graphics, excellent sound effects and high quality CD music tracks. This is the best version. The 256 colour release was later ported to floppy disks for VGA PCs. It looks almost identical to the FM Towns but there is no CD music.
REM *** User's Memories *** I first read about it on Pixel Magazine's Adventure column in February 1990 and played it when I bought my Amiga 500. I liked the animations and overall improvements compared to Maniac Mansion, which were eventually perfected in Monkey Island. It was one of my favourite adventure games. I still play it from time to time, when feeling nostalgic.
REM *** Contents *** 00:00 Introduction 00:33 Unboxing 05:27 Indiana Jones 3 and Maniac Mansion 05:57 A short comparison among the Amiga, Atari ST, Macintosh, PC and FM Towns 07:39 A glimpse at the game and the movie 09:00 Version Rankings 09:31 Ending
Indiana Jones 3 - The Graphic Adventure. Unboxing & Amiga vs Atari ST, PC DOS, Mac, FM TownsMr. Computer2021-03-20 | Unboxing the Amiga version of Indiana Jones & The Last Crusade and a gameplay sample on the Atari ST, PC EGA, CGA, VGA, Macintosh and FM Towns for comparison. This is the Graphic Adventure released in 1989 by Lucasfilm Games, based on the third Indiana Jones movie. It's got very nice graphics and sound on all computers, while gameplay is excellent. It follows the movie storyline while giving you the option to do some things differently. Overall, an excellent film tie-in.
It was programmed using the SCUMM engine featuring better graphics and more animations than Maniac Mansion and Zak McKracken, better music, as well as various other improvements.. It was initially released for IBM Compatibles with EGA and CGA cards, the Atari ST and the Amiga in 1989. The Mac version followed in 1990. All 16 colour versions look almost identical with small differences in the sound. The music sounds best on the Amiga and Adlib, while the sound effects sound better on the Mac and the Amiga. The FM Towns version was released on CD-ROM and featured 256 colour graphics, excellent sound effects and high quality CD music tracks. This is the best version. The 256 colour release was later ported to floppy disks for VGA PCs. It looks almost identical to the FM Towns but there is no CD music.
REM *** User's Memories *** I first read about it on Pixel Magazine's Adventure column in February 1990 and played it when I bought my Amiga 500. I liked the animations and overall improvements compared to Maniac Mansion, which were eventually perfected in Monkey Island. It was one of my favourite adventure games. I still play it from time to time, when feeling nostalgic.
REM *** Contents *** 00:00 Introduction 00:33 Unboxing 05:27 Indiana Jones 3 and Maniac Mansion 05:57 A short comparison among the Amiga, Atari ST, Macintosh, PC and FM Towns 07:39 A glimpse at the game and the movie 09:00 Version Rankings 09:31 Ending
#amiga #indianajones #unboxing #adventuregames #pointandclick #lucasarts #lucasfilm #retrogaming #80sΠεριοδικό PIXEL - Τεύχος 27 - Νοέμβριος 1986Mr. Computer2022-11-27 | Ας διαβάσουμε Pixel! Tεύχος Νοεμβρίου 1986, από τη ρομαντική εποχή των πολλών listing του Pixelware, τα προγράμματα του οποίου μπορείτε να δείτε σε λειτουργία στο βίντεο, πολλών θεμάτων προγραμματισμού αλλά και νέων μηχανημάτων. Κύριο θέμα του παρόντος, το MSX-2 της Philips, ενώ υπάρχει και τεστ του Amstrad PC 1512.
REM *** ΠΕΡΙΕΧΟΜΕΝΑ *** 00:00 Εισαγωγή 00:17 Εξώφυλλο: Philips VG8235 MSX 2 00:55 «Περιεχόμενα» 01:26 «Τα νέα του Pixel» 01:36 «Αλληλογραφία» 02:14 «Γεγονότα Φήμες Σχόλια» 03:49 «Εδώ Λονδίνο» 04:31 «Hints'n'Tips» 04:49 «Test» Philips VG8235 MSX-2 06:56 «Έξω απ' τα δόντια» Συνέντευξη με τον Lloyd Precious 0730 «Special Review» το Kung Fu Master 08:05 «Peek και Poke» 10:49 «Η στήλη των Hackers» με θέμα Hacking στον Spectrum 11:08 «Ρεπορτάζ» Οι Hackers αποκαλύπτουν 11:47 «Pixelware» - Οικονομικός προγραμματισμός για Spectrum 15:15 «Pixelware» - Karate για Amstrad 17:59 «Pixelware» - Τριγωνομετρικός Κύκλος για Amstrad 18:49 «Pixelware» - Jimmy για Commodore 22:32 «Pixelware» - Tank Attack για Oric Atmos 26:45 «Pixelware» - Siege για TI-99/4A 29:36 «Οδηγός Αγοράς» και «Αγγελίες» 30:18 «Test» Amstrad PC 1512 31:20 «Θέμα» CP/M για Comodore; Φορτώστε Amstrad 31:45 «Τα Graphics του Z-80» - Τα μυστήρια της RAM 32:11 «Software Review» 34:22 «Θέμα» Disassembler του 6502 35:39 «Χάρτης» - Ghosts and Goblins 36:02 «Top-10» 36:15 «Επεμβάσεις» 37:33 «Test Περιφερειακών» - Final Cartridge 38:00 «Γνωριμία με το CP/M» - Αλλαγές στα ονόματα αρχείων 38:27 «Γλώσσα μηχανής Ζ-80» - Τεχνικές εισόδου - εξόδου 38:37 «Διάλειμμα ολίγων bits» 41:02 Οπισθόφυλλο και λήξη
#pixel #greek #80s #pixelmagazineLets play Pole Position by Namco [MAME Longplay]Mr. Computer2022-11-13 | Playthrough of Pole Position. Namco's pioneering racing game from 1982. It was the first racer I ever played at the arcade and my favourite to this day.Silent Service 2 - Amiga 500 - Unboxing & Gameplay [Real Hardware / CRT Capture]Mr. Computer2022-11-05 | A WWII submarine simulation released by Microprose in 1990 for IBM Compatibles and ported to the Amiga in 1991. This video features unboxing and overview, as well as gameplay of one mission on my Amiga 500 connected to a Commodore 1084 CRT monitor. Silent Service II is sequel to Sid Meier's 1985 8bit best seller, which was very popular on the Commodore 64 though also released for the Amiga a couple of years later. It sports various improvements over its predecessor, most notably the better graphics and sound. It is visually better on the VGA, though by a tight margin, but the game sounds better on the Amiga. As a simulator it is good for the time of release. It won't bother you with sonar or TMA, as it's all done by your crew. So, it's very playable and enjoyable for everybody. Summing up, a very nice sequel to a legendary game.
REM *** CONTENTS *** 00:00 Introduction 00:25 Box overview and 01:18 Brief comparison with the VGA version 01:47 Brief comparison with Silent Service 1 02:29 Unboxing 06:56 Mission Selection - Mush on the Loose 07:31 Briefing 07:45 Gameplay 18:44 Debriefing 18:55 EndingLets play Scramble by Konami [MAME Longplay]Mr. Computer2022-10-27 | Playthrough of Konami's 1981 space shooter. It was one of the first games I played at the arcade and one of my favourites.Lets play Hang-On by SEGA [MAME Longplay]Mr. Computer2022-10-22 | Playthrough of SEGA's 1985 motorcycle racing hit. I used to play this quite a bit at the arcade. It was very popular and looked "next gen". If memory serves, this one and Super Hang On are the only bike racers I've played at the arcade.DataCentre-E for the BBC Micro Computer: Unboxing, Setup & UsageMr. Computer2022-10-08 | This is Retroclinic's DataCentre-E, produced in 2009. It features 16 Bit IDE, two USB ports and RAM Disc. This video contains unboxing, setup and basic usage examples with the BBC Master 128.
I bought this for my BBC in 2010. There was also a cheaper internal kit option available, but I preferred the neater and hassle free external kit which can also be connected to another BBC easily. The main unit was inside an antistatic bag, but I've used that for something else.
It's been some time since I last used this, so I found out that the rubber thingies (whatever they're called) have melted when I tried to take it out of the box. Now I'll need to find out where such things are sold.
Videos may be becoming a drag, but I was quite happy when making this one, because it was an excuse to use the BBC again... Until it was time to go through some days of editing hell that is. Anyway, I hope you like it.
REM *** CONTENTS *** 00:00 Introduction 00:16 Unboxing 02:20 A nasty surprise 03:00 The Datacentre-E main unit 03:21 Overview of the box contents 03:42 Installation 04:25 Configuration 05:25 CF Card formatting and usage 07:03 RAM Disc Drives 08:03 Saving to USB 09:25 Importing Disc Images from USB 11:00 Exporting to real floppy discs 12:20 Filesystem commands 12:46 Using a USB Mouse 13:40 Using the USB Slave port for Comms 15:10 Ending
GOTO My channel for more videos!Περιοδικό PIXEL - Τεύχος 69 - Σεπτέμβριος 1990Mr. Computer2022-09-09 | Ας διαβάσουμε Pixel! Tεύχος Σεπτεμβρίου 1990, συνοδευόμενο από ένα ένθετο αφιερωμένο στον Atari ST. Είναι η εποχή που το περιοδικό είχε αρχίσει να χάνει την παλιά του μαγεία, αλλά έχει αρκετά ωραία περιεχόμενα. Η ύλη μονοπωλείται από τα παιχνίδια με τα Resolution 101, Manhunter 2, Shadow Warriors και Midnight Resistance να ξεχωρίζουν. Δεν λείπει όμως κι ένα αφιέρωμα στο CD-I της Philips, αλλά και το test του A-Max, ενός Mac emulator για την Amiga. Αυτό είναι το τελευταίο τεύχος που φιλοξενεί το Software File, ενώ τα Peek & Poke δεν πρόλαβαν να επιστρέψουν εγκαίρως από την παραλία.
REM *** ΠΕΡΙΕΧΟΜΕΝΑ *** 00:00 Εισαγωγή 00:22 Εξώφυλλο, ένα κολλάζ των περιεχομένων. Παρατηρήστε ότι λείπει το «Μηνιαίο περιοδικό για Home Micros» 01:12 Περιεχόμενα 01:38 «Γράμμα από τη σύνταξη», με το σύνηθες χιουμοριστικό ύφος του Χ. Κυριακού, στην παρουσίαση της ύλης του τεύχους 01:57 «Software Flash» με τις αναμενόμενες, νέες κυκλοφορίες. Ξεχωρίζουν τα Tetris 2, ATF2 και το επικό Turrican 04:50 «Γεγονότα Φήμες Σχόλια» με ενδιαφέροντα περιφερειακά για την Amiga, κάποια αξιόλογα προγράμματα για τον Atari ST, και τα νέα της αγοράς 06:14 «Εδώ Λονδίνο». Απολαυστική κι έγκυρη ενημέρωση από τον γνωστό ανταποκριτή. Αυτόν τον μήνα βρίσκεται στο στόχαστρο η Amstrad και τα νέα CPC plus 06:51 Τα «Πρώτα Βήματα» με απαντήσεις στις τεχνικές απορίες των αναγνωστών και «Διαγωνισμός Kick Off 2» με βράβευση των πιο εντυπωσιακών γκολ. 07:05 «Hints'n'Tips» με ολίγη φθινοπωρινή μελαγχολία και πολλά cheat. 07:25 «Play the game: Ninja Warriors». O Σένσεϊ Θ. Δεβελέγκας σε ένα ταχύρρυθμο σεμινάριο πάνω στην τέχνη των νίντζα. 07:52 «Top 20», με τα Batman και Robocop σταθερά στην κορυφή 08:10 «Software File» για τελευταία φορά, από τον Κ. Βασιλάκη. Η στήλη μας αποχαιρετά με μικρά και χαριτωμένα, ηρωικά sprite 11:08 «Software Review» όπου ξεχωρίζουν τα Midnight Resistance, Sly Spy και P-47. Είχα όμως, προσδοκίες και για το Back to the Future 2 14:28 «Update» με ποδοσφαιράκια για CPC και ST, ενώ η Amiga αποκτά το Last Ninja 2 15:30 «Play the game: Player Manager». Δεύτερη χείρα βοηθείας γι' αυτόν τον μήνα 15:40 «Special Review» το Resoluton 101 από τον Γ. Κυπαρίσση. Πολύ καλό shoot'em up, ή πολύ καλό review. Τελικά πήγα και το αγόρασα. 16:54 «Adventure» με τη συνέχεια του Manhunter, από τον Α. Τσουρινάκη. Καλό παιχνίδι, παρά τα πεπαλαιωμένα γραφικά. 18:12 «Adventure S.O.S.» Με απαντήσεις στα γράμματα των adventurers και δημοσίευση της λύσης του κλασικού, Colossal Adventure 18:34 «Αφιέρωμα: CD-I» από τον Γ. Κυπαρίσση. Ένα multimedia σύστημα με CD-ROM 19:40 «Test: A-Max» του Ν. Σωτηρίου. Ένας Mac emulator για την Amiga 24:52 «Επεμβάσεις» για δημοφιλή παιχνίδια, από τους Hacker του περιοδικού. Ευτυχώς, σε αυτό το τεύχος δεν είχε πολλή πληκτρολόγηση 21:50 «Scores και Scorers» Σεπτεμβρίου 22:00 Η «Αλληλογραφία» του μήνα 22:15 «Αγγελίες» 22:26 «Hyper View» το Shadow Warriors, από τον Α. Λεκόπουλο. Καλό beat'em up, αλλά δεν ασχολήθηκα αρκετά. 23:19 «Διαγωνισμός των Gamers» αφιερωμένος στα 10 χρόνια της Sierra, με έπαθλο ένα ηλεκτρονικό σκάκι. 23:48 «Arcade» με τα Rodland και Snow Bros. Το δεύτερο το είχα ταΐσει αρκετά στα ηλεκτρονικά 24:29 «Hi Tech» του Δ. Παυλή, με το ρομπότ μπάρμαν να κλέβει τις εντυπώσεις. 24:44 «Cine Review» από τον Γ. Κυπαρίσση. Γι' αυτόν τον μήνα, το δυστοπικό Millennium. Τελικά κατάφερα να το δω πριν λίγα χρόνια... Μέτριο 25:14 «Consoles Review» με δυο παιχνίδια για PC Engine και Sega Mega Drive από τον Θ. Δεβελέγκα. 25:44 Οπισθόφυλλο και λήξη
#pixel #greek #90s #pixelmagazineLets play Eye of the Beholder - Amiga - Unboxing, Level 1: Sewers [Real Hardware/CRT Capture] #1Mr. Computer2022-08-28 | A first person AD&D Role Playing Game developed by Westwood and published by SSI in 1990 for PCs. The Amiga version was released in 1991. This video features unboxing, a review and CRT capture of the game running on a real Amiga 500. It is heavily influenced by the legendary Dungeon Master but sports far better graphics, nice sound effects and music, as well as interaction with friendly NPCs whom you can recruit. Gameplay is excellent, the game is quite immersive and the Amiga version is really great. If memory serves I managed to get as far as a green level back in the day, but hopefully I'll finish it this time! In the first part of this playthrough I play the first Sewers' level.
REM *** CONTENTS *** 00:00 Introduction 00:32 Box overview 01:14 Comparison with Dungeon Master 01:45 Unboxing 06:35 SSI's 1991 Product Catalogs 09:53 Box Contents overview 10:16 Loading and Game Intro 14:09 Gameplay - Level 1 - Sewers 26:44 Ending
#amiga #rpg #90s #dungeonsanddragons #retrogaming #retrounboxingMidwinter - Atari ST: Unboxing, Review, Comparison with the Amiga & PCMr. Computer2022-08-17 | A 3D Action/Strategy game designed by Mike Singleton and published by Microprose/Rainbird in 1989. This video features unboxing of the Atari ST release and a comparison with the Amiga and PC on real hardware with CRT capture of gameplay samples.
The game sports great 2D and 3D graphics which move quite fast even on unexpanded machines. The sound is limited to the necessary effects, while music is absent. Gameplay is quite absorbing with an immersive scenario and nice atmosphere while the level of difficulty is adjustable. If you disable the enemy planes it becomes quite pleasant and relaxing. If you leave them on they will bug you whenever you travel, making the game more challenging.
The ST and Amiga versions look identical, the only difference being the improved sound effects of the Amiga. The PC version too is very similar to the ST, but it's got colours instead of patterns for shading and some other minor differences. I think I prefer the patterns though, as they give the impression of haze at a distance.
Overall, a great game on all formats.
REM *** CONTENTS*** 00:00 Introduction 00:36 Box cover 01:14 Unboxing and game overview 08:00 Box contents' overview 08:25 The Atari ST version 09:32 The Amiga version 11:21 The PC version 12:01 Side by side comparison 14:12 Ending
REM *** User's Memories *** After reading the review on Pixel magazine in June 1990, I got interested in it and eventually played it on the Amiga. One thing that drew my attention was the ST mouse and Keyboard icons in the options screen, obviously inherited from the original ST release. I liked the game's graphics and atmosphere and played it quite a bit. I'm not the original owner of this one, as I used to play it from a cracked copy back in the day. I bought this sometime before 2010 for the nostalgia and probably chose the ST version because of the magazine's review, or because of the Atari icons mentioned. I can't remember for sure though.
#atari #unboxing #80s #retrounboxing #retrogaming #microproseGunship 2000 PC/DOS - AH-64 Apache Single Mission [Highest Difficulty/Real Hardware]Mr. Computer2022-07-04 | Gameplay of a single mission of Gunship 2000's PC version by Microprose, running on a Pentium with a Soundblaster. I think I've only tried the DOS version once, many years ago, as I used to play this on the Amiga. But since the DOS version is supposed to be slightly more challenging, I thought I'd do a quick Sunday night flight before going to bed.
You have to play a number of missions alone when you start the game, until you get enough promotions to command a flight and be allowed to play a campaign. This is probably the hardest part of the game since you don't have wingmen or access to long range missiles which are restricted by rank. So, it gets easier later on.
I might also play a campaign if I feel like it, or if you'd like to watch it (let me know in the comments)
GOTO My channel for more videos!Scala Multimedia MM400 - Introductory Demo - Amiga 1200 [Real Hardware/CRT Capture]Mr. Computer2022-06-17 | The famous multimedia authoring program's introductory demo running on a real Amiga 1200 equipped with a Blizzard IV and a 1084 CRT Monitor.
REM *** CONTENTS *** 00:00 Introduction 00:27 Scala World 01:00 Scala Voice 01:25 Scala Features 02:37 Scala Video 04:49 Scala Rave 06:43 Scala Quiz 07:14 Scala Wipes 09:12 Scala Fonts 11:03 Lo Scalatore 11:58 Scala MM400 16:12 Ending
GOTO My channel for more videos!Install ARexx on your Amiga Workbench 1.3 [Retro Tips]Mr. Computer2022-06-15 | If you want to use ARexx on WB1.3 but haven't got the original disk handy, you can copy it over from your WB 2+ disks, as it was bundled with AmigaOS. Here's a quick tip on which files to copy.Superplan spreadsheet. Α Lotus 1-2-3 for the Amiga?Mr. Computer2022-06-11 | A professional spreadsheet application developed by Grafox Ltd. / Precision Software in 1985. This is the Amiga version 1.05 released in 1989. Superplan has got an interface that's very similar to Lotus 1-2-3 and it supports import/export in various file formats such as Lotus, dBase and CSV. This video features unboxing of the Amiga version, an overview of the program and CRT capture of some usage examples running on a real Amiga 1000.
REM *** CONTENTS *** 00:00 Introduction 00:18 Box Overview 00:55 Unboxing 03:24 Summary of Features 05:24 ARexx support showcase 07:14 Similarities between Lotus 1-2-3 and Superplan 09:05 Exporting dBase files 09:47 Importing Youtube stats in CSV format 11:40 Macros and Autos; A data entry form example 14:15 Overview of the box contents 14:44 Ending
#amiga #unboxing #80s #retrocomputingAll the games I played at the Arcade from 1983 to 1999Mr. Computer2022-05-28 | This is a compilation of every game I can remember playing at the arcades, from my introduction in 1983 until my last visit in 1999, in roughly the order that I played them.
I mostly played from '83 until '91 or 92, which was my favourite period there. I visited again just a couple of times in 94-95. The last year I went to an arcade was between 98-99, just to kill some time. I wasn't really interested anymore. After that, they started to die off.
REM *** CONTENTS *** 00:00 Introduction 00:22 Played in 1983 - 1984 00:31 Exerion 01:01 Scramble 01:34 Space Invaders 02:07 Phoenix 02:43 Ms. Pac-Man 03:19 Pole Position 03:54 Donkey Kong 04:24 Pac-Man 04:59 Pole Postion 2 05:32 Played in 1985 - 1987 05:42 Karate Champ 06:16 Galaga 06:51 Track and Field 07:32 Hyper Sports 08:05 Tehkan World Cup 08:36 Xain'd Sleena 09:15 Bubble Bobble 09:48 Hang-On 10:22 Arkanoid 10:55 Commando 11:24 Played in 1988 - 1991 11:35 Double Dragon 12:18 Flying Shark 12:49 Super Hang-On 13:32 Cabal 13:57 WWf Super Stars 14:27 Afterburner 14:59 Snow Bros 15:34 STUN Runner 16:07 Altered Beast 16:40 Wonder Boy in Monster Land 17:12 Elevator Action 17:45 Pacmania 18:11 Operation Wolf 18:43 Outrun 19:16 The Ninja Warriors 19:48 Power Drift 20:19 Puzznic 20:57 Shadow Dancer 21:30 Jumping 22:03 Shinobi 22:31 Thunder Blade 23:06 Exterminator 23:40 Passing Shot 24:08 Line of Fire 24:39 Midnight Resistance 25:11 Arch Rivals 25:45 Tetris 26:14 Moon Walker 26:45 Played in 1994 - 1995 26:57 F-15 Strike Eagle 27:30 Super Monaco GP 28:02 Air Combat 28:33 Virtua Racing 29:05 Played in 1998 - 1999 29:16 Air Combat 22 29:50 The Newzealand Story 30:22 Gauntlet Legends 31:00 Revenge from Mars 31:31 Death of the arcades and ending
#arcade #80s #90s #mame #retrogamingAmiga 1200 HD Magic Pack UnboxingMr. Computer2022-05-20 | Unboxing my Amiga 1200 HD Magic Pack, originally released by Escom / Amiga Technologies Inc. in 1995. This was my 3rd Amiga.
My Amiga 1200 (by Commodore) had an Apollo 040 accelerator during the 90s, but in the early 2000s I switched to a Blizzard PPC and a Mediator PCI busboard. So, it didn't fit in its original case anymore and I had to put in in a tower. The expanded Amiga was great for my everyday use, but I soon started missing the original Amiga feel of the desktop case and keyboard (first world problems) So, since they were still sold in those days, I bought this Magic Pack as a secondary Amiga and added a Blizzard-IV, to mainly use it for WHDload, Demos and generally nostalgic stuff.
The HD edition of the Magic Pack had a 260MB Hard Disk with the OS and bundled software preinstalled. It also included SCALA MM300. I'd replaced it with a larger drive, but I don't remember what happened to the original one. I think a friend's got it. Anyway, for the sake of making this video I did a clean 3.1 install that should look roughly as it was originally. But since I haven't got Scala MM300 I installed MM400 instead, which is left over from the TV Station days (that's what I bought the other A1200 for)
REM *** CONTENTS *** 00:00 Introduction and Box Overview 00:43 Unboxing 01:56 Box Contents 05:19 Setting up the Amiga 1200 07:03 Power on 07:27 Magic Pack's Bundled Software Showcase 07:42 WordWorth 08:05 Datastore 08:30 Turbocalc 09:11 Organiser 09:50 Photogenics 10:33 Personal Paint 11:26 Scala MM300 Documents 12:11 Scala MM400 13:04 Bundled games' manual 13:22 Pinball Mania 13:46 Whizz 14:47 Ending
#amiga #unboxing #90s #retrocomputing #retroΠεριοδικό PIXEL - Τεύχος 65 - Απρίλιος 1990Mr. Computer2022-04-21 | Ας διαβάσουμε Pixel! Το Πασχαλινό τεύχος Απριλίου του 1990, και το τελευταίο από τα αγαπημένα μου τεύχη. Με κύριο θέμα τον πολυαναμενόμενο Sam Coupé, ανανεωμένη ύλη με έμφαση στα παιχνίδια και συγκριτικό τεστ των δημοφιλέστερων joystick της αγοράς. Τέλος, δεν λείπει το πασχαλιάτικο δώρο: ένα μικρό ένθετο με λύσεις για 12 adventures. Δυστυχώς, αυτό το ξέχασα στο χωριό τον Απρίλιο του 1990, όταν είχαμε κατέβει για τις γιορτές, και δεν το ξαναβρήκα.
REM *** ΠΕΡΙΕΧΟΜΕΝΑ *** 00:00 Εισαγωγή 00:17 Εξώφυλλο ο ασυνήθιστα όμορφος Sam Coupé, σε μια καλαίσθητη φωτογραφία μαζί με τον πρόγονό του. 01:19 Περιεχόμενα 01:35 «Τα Νέα του Pixel», από τον αρχισυντάκτη Χ. Κυριακό, με την καθιερωμένη σύντομη παρουσίαση των περιεχομένων του τεύχους 01:54 «Software Flash». Μια νέα στήλη αφιερωμένη στα παιχνίδια που, επί της ουσίας, αντικαθιστά το «Προσεχώς». Πολύ δυνατοί τίτλοι, όπως Lost Patrol, Midwinter και Space Ace, ενώ μαθαίνουμε τί ετοιμάζει η κάθε εταιρεία, από τα «Νέα του Software» 03:33 «Γεγονότα Φήμες Σχόλια». Τα τελευταία νέα της αγοράς, με πολλά θέματα σχετικά με CD ROM, νέες παιχνιδομηχανές, αλλά και τις νέες Amiga. Την προσοχή μου είχε τραβήξει και η ουφάδικη μοτοσυκλέτα, την οποία είδα μετά από ένα χρόνο στα ηλεκτρονικά, αλλά δεν έπαιξα. 04:37 «Εδώ Λονδίνο» του γνωστού ανταποκριτή, Β. Κωνσταντίνου, με τον καθιερωμένο απολαυστικό καυτηριασμό των εξελίξεων και προσωπικοτήτων (καημένε θείε!) της αγγλικής αγοράς. Αυτό που θυμάμαι ακόμα είναι η ιστορία με τον Bill Gates. 05:20 Τα «Πρώτα Βήματα» απαντούν στις τεχνικές ερωτήσεις των αναγνωστών και αυτόν τον μήνα 05:31 «Test» του Sam Coupé από τον Κ. Βασιλάκη. Ένα αξιόλογο οκτάμπιτο μηχάνημα, που τελικά δεν βρήκε τη θέση του στην αγορά. Αυτό το test το είχα αφήσει για να το διαβάσω στο χωριό, σε ένα ηλιόλουστο σημείο δίπλα στον κήπο, όπου συνήθιζα να διαβάζω Pixel τα μεσημέρια. 07:04 «Αφιέρωμα» Joysticks. Παρουσίαση των καλύτερων μοχλών της αγοράς, από τον Δ. Παυλή. Φυσικά, δεν λείπουν τα καλύτερα παγκοσμίως! Ήτοι, τα ελληνικά Super 8+, Starfighter 2000 και Elite. 08:21 «Software File» από τον Κ. Βασιλάκη, με τα καλύτερα ραλλάκια για τους επίδοξους μηχανόβιους! 11:16 «Software Review» με, μεταξύ άλλων, το εξαιρετικό TV Sports Basketball και το πολύ όμορφο Ivanhoe. Επίσης, μου είχαν αρέσει τα γραφικά του Munsters στα screenshot. 13:48 «Top 20», με Batman και Robocop στην κορυφή των προτιμήσεων 14:10 «Special Review» το Player Manager από τον Α. Λεκόπουλο. Ένα εξελιγμένο Kick Off για τους λάτρεις του ποδοσφαίρου, αλλά και των παιχνιδιών στρατηγικής. Αυτό το review το διάβασα στην Αθήνα, αφού είχα επιστρέψει από τις διακοπές. Μάλλον δεν είχα ιδιαίτερη λαχτάρα, αν και είναι ωραίο παιχνίδι τελικά. 15:28 «Update». Ο Amstrad έχει την τιμητική του αυτόν τον μήνα, με τα Operation Thunderbolt, Rick Dangerous και Beach Volley 16:13 «Με μια ματιά». Ανανεωμένο, με λιγότερα παιχνίδια, αλλά μεγαλύτερες περιγραφές. Τα Onslaught, Galaxy Force και Dragon Spirit μου είχαν τραβήξει το βλέμμα 17:46 «Adventure» με το εξαιρετικό Future Wars, από τον Α. Τσουρινάκη. Απίστευτα γραφικά στα screenshot, αλλά όταν τελικά το έπαιξα ξεπέρασε τις προσδοκίες μου. 18:45 «Adventure S.O.S.» Ο Α. Τσουρινάκης απαντά στα γράμματα των αναγνωστών, ενώ δημοσιεύεται και η λύση του Spiderman 19:13. «Hints 'n' Tips». Ο Α. Λεκόπουλος, εμφανώς επηρεασμένος από τις μουσικές εξελίξεις, δίνει το σύνθημα της έναρξης σε ρυθμό Hip Hop. Θυμάμαι ακόμα, το κομμάτι συμβουλών για το Dungeon Master! 19:49 «Hyper View» το Chaos Strikes Back, από τον Β. Τερζόπουλο. Μου είχε κάνει πολύ καλή εντύπωση από το review, αλλά τελικά δεν το έπαιξα αρκετά, σε αντίθεση με το Dungeon Master που το τερμάτισα. 20:40 «Peek και Poke» με ρουτίνες για CPC, ZX, CBM και ST. Το Shake Sort του Amstrad είχε κάτι μικροπροβλήματα, αλλά διορθώνονται πολύ εύκολα. 24:04 «Hyper View» το θρυλικό Blood Money από τον Γ. Κυπαρίσση 24:52 «Επεμβάσεις», με άπειρες ζωές από τους Hacker του περιοδικού. Η επέμβαση του Commodore κόλλαγε, αλλά ήταν ένα μικρό σφάλμα σε ένα poke, οπότε το διόρθωσα. Η επέμβαση του ST δεν έχει τυπωθεί ολόκληρη, με αποτέλεσμα να λείπουν γραμμές data. Θεωρητικώς διορθώνεται εύκολα, καθώς απ' ό,τι είδα λείπει ένα μέρος από το μήνυμα που βγάζει και το relocation table, αλλά έχω ήδη φάει πάνω ένα μήνα για να φτιάξω το βίντεο και δεν ήθελα να ξοδέψω άλλο χρόνο. 28:45 Η «Αλληλογραφία» του μήνα 29:04 «Αγγελίες» 29:38 «Scores και Scorers» Απριλίου 29:55 «High Tech Boutique» 30:18 «Διαγωνισμός των Gamers» 30:34 «Arcade». Μου είχε τραβήξει την προσοχή το SCI, λόγω Chase HQ, αλλά δεν το πέτυχα ποτέ στα ηλεκτρονικά 31:13 «Hi Tech» του Δ. Παυλή. Εντύπωση μου είχε κάνει ο βιντεο-εκτυπωτής και η τρισδιάστατη κάμερα 31:29 «Video Review». Ο Γ. Κυπαρίσσης μας προτείνει δύο ταινίες τρόμου, για ψύχραιμους αναγνώστες. 32:03 «Consoles Review». Μια νέα στήλη, αποκλειστικά για παιχνιδομηχανές, με δυο παιχνίδια για Sega Master System από τον Δ. Ασημακόπουλο. 32:38 Οπισθόφυλλο και λήξη
#pixel #greek #90s #pixelmagazine #samcoupeシェンムーIII テストライブ配信 - Shenmue 3 Test LivestreamMr. Computer2022-04-10 | 初めてのテストライブ配信です。シェンムー三をやろうと思います。 This is a test stream. I'll be playing Shenmue 3 for a little while. Δοκιμαστική ζωντανή μετάδοση. Θα παίξω το Shenmue 3.シェンムーIII テストライブ配信 - Shenmue 3 Test LivestreamMr. Computer2022-04-09 | 初めてのテストライブ配信です。シェンムーIIIをやろうと思います。 This is a test stream. I'll be playing Shenmue 3 for a little while. Δοκιμαστική ζωντανή μετάδοση. Θα παίξω το Shenmue 3.Maniac Mansion - Amiga - Unboxing, Review, Versions Comparison & TriviaMr. Computer2022-04-01 | A point & click adventure game by LucasFilm Games (LucasArts), first published in 1987. It was the first game ever to be developed using the S.C.U.M.M. engine. This video contains unboxing of the Amiga version released in 1989, a review, trivia and versions comparison among the Amiga 500, Atari 1040 ST, IBM PC, Commodore 64, Apple 2 and Nintendo NES featuring CRT Capture when on real hardware and video export on emulators.
REM *** CONTENTS *** 00:00 Introduction 00:20 Box cover and Game overview 01:55 Unboxing and Review 06:06 Trivia 09:49 The Commodore version of 1987 10:28 The IBM PC version 1 of 1988 11:18 The Japanese Nintendo NES version of 1988 11:49 The Amiga and Atari ST versions of 1989 12:30 The IBM PC enhanced version of 1989 13:08 The English Nintendo NES version version of 1990 13:50 Side by Side Versions' Comparison 18:01 Epilogue
REM *** User's Memories *** I'd seen some screenshots of this one on Pixel magazine in the 80s, but never read a review. So, I though it was a horror game because of the name. I'd also seen the box at a computer store from a distance and got the same impression. In around '93-'94 I finally bought it and when I took it home and took a better look at the cover, I noticed that it looked more like a teenager movie. I didn't like the idea initially, not being what I was expecting, but after opening the box and seeing the huge bulletin board poster, I immediately got into the teenager movie mood and forgot all about my horror game expectations. Maniac Mansion was really something! One of the best graphics adventures I've ever played. I also liked the nuclear bomb alarm joke as, coming from a military family, I was obsessed with nukes during the Cold War. I used to watch lots of documentaries, read books on Hiroshima and Nagasaki and live in constant fear of a nuclear blast since I was around five years old! :-)
#amiga #lucasarts #pointandclick #80s #retrogaming #adventuregamesPrecious Metal - Amiga game compilation (Captain Blood, Arkanoid 2, Xenon, Crazy Cars)Mr. Computer2022-03-04 | A game compilation published by Ocean Software in 1989 for the Atari ST and the Amiga. The featured games are Captain Blood by Exxos (Ere Informatique), Taito's Arkanoid 2 - The revenge of Doh, Xenon by the Bitmap Brothers and Crazy Cars by Titus. The Atari ST release has got Super Hang On instead of Crazy Cars. This video features unboxing, review and CRT capture of the four games running on real hardware.
REM *** CONTENTS *** 00:00 Introduction 00:35 Unboxing and Review 01:34 Captain Blood 02:45 Arkanoid 2 - The revenge of Doh 04:20 Xenon 05:55 Crazy Cars and Super Hang On 07:55 Instructions Manual 08:30 Box Contents Overview 08:50 Ending
REM *** User's Memories *** Unlike most of the Amiga and Spectrum stuff, this game pack is not mine. I bought it from eBay in around 2008 just to finally own it, because the magazine advert had been haunting my memories since 1989. I don't think it was the compilation itself, but rather the magazine which I loved. Not that it's a bad package. All four games are really great and you could have them at the price of one. I liked the golden statue of the bike, spaceship etc on the cover, but not as much that of the Amiga version which has a car instead.
#amiga #retrogaming #oceansoftware #80sCentral cardboard cover of a standard Amiga 500 boxMr. Computer2022-02-27 | This is the central cardboard cover inside a standard Amiga 500 pack. Some promotional A500 packages like the Batman and Flight of Fantasy pack (or maybe some regional ones too?) also included a modulator in the box, which were normally sold separately. These had a polystyrene central front piece to house it. This video is for a fellow Amiga user who's lost his cover and asked for photos.
REM If you cats are going to look at cardboard, why not also watch the full unboxing video of the Amiga 500 I bought in 1991? :-) GOTO youtu.be/bvO-cuAqCz4A-10 Tank Killer Amiga Unboxing, Versions Comparison & GameplayMr. Computer2022-02-25 | A flight simulator released by Dynamix/Sierra for IBM Compatibles in 1989 and ported to the Amiga in 1990. This video features unboxing, review and comparison of the game's versions, as well as CRT capture of one mission running on a real Amiga 1200. A-10 Tank Killer has got nice graphics and sound featuring digitized photos for the menu screens and cockpit, as well as good filled polygons during gameplay. The game is fast paced, though maybe too much, but not very realistic. The flight model is more or less OK for the time; they got some of the expected behaviour right (with a bit of imagination), but many things are exaggerated, while weapons' modeling and delivery is simplified. So, by adjusting yourself to the game's reality it can be fun to play. Sound is OK on the Amiga and Soundblaster, but great on the MT-32. It can be quite slow on low-end machines with the graphics maxed, but it's very fast on high-end computers. In 1991 version 1.5 was released, sporting various improvements. The VGA and Amiga versions look almost identical. On EGA it looks good and CGA is the most graphically limited version, though gameplay is equally good on all formats. Overall, it is a fun game to play.
REM *** CONTENTS *** 00:00 Introduction 00:17 Unboxing and Review 08:40 Sierra's 10th Anniversary Catalogue 11:10 Overview of the Box Contents 11:36 Versions' Comparison Amiga vs VGA, EGA, CGA 14:29 Rankings 14:55 Gameplay of one mission - Amiga 1200 (68030) 21:16 Debriefing and ending
REM *** User's Memories *** I saw an A-10 on the cover, so I bought it for my Amiga 500 without having read any reviews beforehand. Generally, if it was or looked like a flight sim, I'd buy it in those days. Initially I was disappointed with the lack of realism, though I liked some things such as the VVI and lift calculation missing from other games like F-29 and Falcon on the Amiga, as well as the digitized cockpit photos. But overall, I thought it was a nice game so I'd play it again every now and then. It was quite slow on my A500, so I used to reduce the 3D window size a bit. When I got an A1200 it run OK on max settings, but game time felt a bit too fast. There's a receipt left in the box, but I don't think it's for this game. If memory serves I payed approximately 6000 and got it from another computer store, but I can't be sure after all these years. Or maybe I bought something else with it.
#amiga #sierra #retrogaming #flightsimulator #80s #90s #unboxingPIXEL - Τεύχος 74, Φεβρουάριος 1991 - Μηνιαίο Περιοδικό για Home MicrosMr. Computer2022-02-13 | Το περίφημο περιοδικό Pixel, για τους υπολογιστές, ιδιαίτερα αγαπητό στη νεολαία. Τεύχος Φεβρουαρίου 1991, με κύριο θέμα την Εικονική Πραγματικότητα και το Computer Show, αλλά και πολλά ενδιαφέροντα άρθρα. Ας το (ξανα)διαβάσουμε!
REM *** ΠΕΡΙΕΧΟΜΕΝΑ ***
00:00 Εισαγωγή 00:18 Εξώφυλλο: Ένα κολλάζ των κύριων θεμάτων, με το Virtuality να ξεχωρίζει. 01:20 «Γράμμα από τη Σύνταξη» από τον αρχισυντάκτη Χ. Κυριακό, με μία σύνοψη της ύλης του τεύχους 01:39 «Software Flash», με τα τελευταία παιχνίδια της αγοράς και τα «Νέα του Software». Όλα ξεχωρίζουν, όμως τα Prince of Persia και Lemmings είναι αυτά που έγιναν πολύ μεγάλες επιτυχίες 03:56 «Γεγονότα Φήμες Σχόλια», με τα τελευταία νέα της Πληροφορικής και πολλές ειδήσεις για τον Atari, την Amiga και τις παιχνιδομηχανές. Όμως, αυτό που μου είχε στοιχειώσει τη μνήμη ήταν το joystick της Vernal. 04:54 Η «Αλληλογραφία» του μήνα 05:10 «Εδώ Λονδίνο» του γνωστού ανταποκριτή Β. Κωνσταντίνου, με τα νέα της επηρεασμένης από τον πόλεμο του κόλπου, αγγλικής αγοράς. 05:32 «Peek και Poke» με τέσσερις χρήσιμες ρουτίνες για Amiga, CBM, Spectrum και ST. 07:32 «Συγκριτικό Test: Printers» Ο Ξενοφών Αδαμαντίδης μας παρουσιάζει τους δημοφιλέστερους dot matrix της αγοράς 08:04 «Θέμα: CD και Multimedia» Μια ματιά στο μέλλον των υπολογιστών με το Cornucopia, από τον Γ. Κυπαρίσση 08:15 «Θέμα: Εικονική Πραγματικότητα» του Γ. Κυπαρίσση, με τις τελευταίες εξελίξεις του χώρου και ιδιαίτερη μνεία στο σύστημα Virtuality. 08:59 «Διαγωνισμός Kick Off» με τα καλύτερα γκολ και τα ονόματα των νικητών. 09:26 «Special Review» Το πολύ ενδιαφέρον Captive, το οποίο παρουσιάζεται ως ο άξιος διάδοχος του θρυλικού Dungeon Master. Ο Γ. Κυπαρίσσης φαίνεται ενθουσιασμένος! 10:34 «Software Review» με τo μέτριο International Soccer Challenge και τα πολύ καλά Masterblazer και James Pond, από τους Κ. Βασιλάκη, Ξ. Αδαμαντίδη και Α. Λεκόπουλο. 11:23 «Adventure» με την παρουσίαση της συνέχειας του Chrono Quest, από τον Α. Τσουρινάκη. 12:22 «Χωρίς Joystick: Deluxe Music Construction Set». Ο Ξ. Αδαμαντίδης μας παρουσιάζει το δημοφιλές κι αξιόλογο πρόγραμμα μουσικής της Amiga 12:52 «Computer Show». Ένα αφιέρωμα στην πολυαναμενόμενη τηλεοπτική εκπομπή του Pixel! 15:04 «Hyper View: Nitro» ο Α. Λεκόπουλος τρέχει με το νέο, εξαιρετικό ραλλάκι της Psygnosis και μας μεταφέρει τις εντυπώσεις του 15:23 «Χωρίς Joystick: Sculpt Animate 4D». Παρουσίαση του δημοφιλούς προγράμματος Ray Tracing της Amiga, από τον Θ. Δεβελέγκα. Ήταν πολλές οι ώρες αναμονής για το rendering, αλλά το αποτέλεσμα μας αποζημίωνε! 15:53 «Top 20» Φεβρουαρίου με τον Batman και τ' αθλητικά να μεσουρανούν 16:07 «Adventure SOS» με τη λύση του SRAM κι απαντήσεις στα γράμματα των απανταχού adventurer, από τον Α. Τσουρινάκη. 16:28 «Επεμβάσεις» με άπειρες ζωές κι ενέργεια για μερικά δημοφιλή παιχνίδια, από τους hacker του περιοδικού 18:03 «Hints'n'Tips» με τα cheat των αναγνωστών 18:20 «Πρώτα Βήματα» με απαντήσεις στις τεχνικής φύσεως απορίες μας 18:34 «Αγγελίες» 18:46 «Θέμα HDTV» με ένα ενδιαφέρον άρθρο πάνω στο μέλλον των οθονών και της τηλεόρασης, από τον Θ. Δεβελέγκα 19:02 «Play the Game: Time Machine και Last Ninja 2» ο Θ. Δεβελέγκας προσφέρει χείρα βοηθείας σε όσους έχουν κολλήσει στα όμορφα αυτά παιχνίδια. 20:02 «Consoles Review» με δύο παιχνίδια για τα PC Engine και Mega Drive, από τον Κ. Βασιλάκη 13:45 «Arcade» με δύο παιχνίδια που θα βρείτε μόνο στα ηλεκτρονικά. Πρόκειται για τα Blood Bros που δεν με συγκίνησε αφού είχα ήδη παίξει Cabal, και Final Fight, το οποίο δεν είχα παίξει 21:03 «Hi Tech» Ο Δ. Παυλής μας ενημερώνει για μερικά προϊόντα υψηλής τεχνολογίας. 21:14 «Video Review» του Γ. Κυπαρίσση. Αυτόν τον μήνα κάτι διαφορετικό. Μια ταινία ντοκυμαντέρ με θέμα τον πλανήτη Γη. 21:30 Οπισθόφυλλο και λήξη
#pixel #greek #90s #pixelmagazineΗ Ελληνική Πλευρά του Amstrad, Τεύχος 2, Δεκέμβριος 1986 - Ιανουάριος 1987Mr. Computer2022-02-03 | Το πρώτο ελληνικό περιοδικό αποκλειστικά για Amstrad. Κυκλοφορούσε από το 1986 μέχρι και το 1988, που μετονομάστηκε σε Sprite. Αποτελεί μια αξιόλογη έκδοση, προσανατολισμένη κυρίως σε θέματα προγραμματισμού κι εφαρμογών. Το 2ο τεύχος κυκλοφόρησε τον Δεκέμβριο του 1986 με Χριστουγεννιάτικη ατμόσφαιρα και πολλά listing Ας το (ξανα)διαβάσουμε.
REM *** ΠΕΡΙΕΧΟΜΕΝΑ *** 00:00 Εισαγωγή 00:23 Εξώφυλλο. Περισσότερο χρώμα σε σχέση με το πρώτο τεύχος, χάρις στο φουτουριστικό τρισδιάστατο σχήμα 00:40 Σημείωμα Σύνταξης 01:00 Περιεχόμενα 01:14 Amstrad Ειδήσεις, με νέα για το 1512, νέα προγράμματα και περιφεριακά, όπως το εξωτερικό drive της ROM Ψηφιακής, και άλλα. 01:28 Directory Scanner από την Milthem Soft 02:45 Amstrad PC-1512. Ένα τρισέλιδο άρθρο αφιερωμένο στο νέο συμβατό της Amstrad. 03:03 Γραφικά στην Turbo Pascal. Προσθήκη, στον CPC, των εντολών για γραφικά που διαθέτει η έκδοση 3.0 των PC. 04:24 Zoom στον Άγνωστο Κόσμο μας - Το άστρο της Βηθλεέμ. Ένα Χριστουγεννιάτικο, επιστημονικό άρθρο. 04:47 Συνεργασίες αγνωστών, με ρουτίνες για fill για 464, εύκολη πληκτρολόγηση δεκαεξαδικών κι ένα όμορφο παιχνίδι Tron από τον Μ. Μπελιβανάκη 06:45 Rock n Roll. Ένα παράδειγμα δημιουργίας μουσικής από την Basic 07:20 Πλανητικό Σύστημα. Μια αξιόλογη εφαρμογή αστρονομίας σε BASIC, από τον Σωτήριο Σταυρόπουλο. 08:58 Ξεκινώντας από το 0 και C, με πολύ βασικές πληροφορίες πάνω στην BASIC και δύο προγράμματα σε C 10:28 PASCAL Μέρος ΙΙ, με ένα απλό παράδειγμα υπολογισμού του εμβαδού κύκλου 10:55 Z-80 Assembly Μέρος 2, με κάποιες πολύ βασικές πληροφορίες και μερικά απλά Poke. 11:15 CP/M Μέρος 2ον, με ένα πρόγραμμα CLS για CP/M σε Assembly. 13:10 MFT.COM. Το γνωστό πρόγραμμα από το Dr Dobbs Journal. 13:25 Fortran Μέρος ΙΙ. Με βασικές πληροφορίες και τρία απλά παραδείγματα. 14:12 Αντιγράψτε τα προγράμματά σας, με βασικές πληροφορίες γι' αρχάριους σε CP/M. 14:22 3D Graphics. Ένα επεξηγηματικό άρθρο, συνοδευόμενο από ένα πρόγραμμα επίδειξης σε BASIC. 15:29 Παρουσίαση επιλεγμένων παιχνιδιών, με τα Tau Ceti, Strange Loop, Stainless Steel, Mission Elevator, Dan Dare, Spin Dizzy και Cyborg. 17:39 Games Service και Μικρές Αγγελίες. Η αριστερή σελίδα δεν είχε τυπωθεί σωστά, όμως τώρα μπορείτε να τη διαβάσετε χαρις στο μοντάζ. 17:58 Αλληλογραφία, με τα πρώτα γράμματα των αναγνωστών. 19:03 Οπισθόφυλλο και λήξη.
#amstrad #greek #80sMr. Computer wishes you a Happy New Retro Year 2022Mr. Computer2021-12-31 | Mr. Computer's new year wishes for 2022 featuring a retrospective of last year's videos. Mr. Computer, all the microcomputers in the household and the user, wish you all a Happy New Year.Resolution 101 Unboxing & Amiga vs Atari ST vs PC DOS ComparisonMr. Computer2021-11-22 | A futuristic 3D shoot 'em up game developed by Astral Software and published by Millennium in 1990. This video features unboxing of the Amiga version, as well as CRT capture and comparison with the Atari ST and PC DOS releases on real hardware.
Resolution 101 sports a nice blend of 3D and 2D graphics, moving at very high speeds, which look similar to Astral's previous hit called Archipelagos. The ST and Amiga versions look almost identical with some minor differences in some static screens and graphical effects, which look better on the Amiga. It runs more smoothly on the Atari though, making it more enjoyable. On PCs with VGA cards it features some additional ground patterns and effects, but on EGA the colours are limited.
The game's audio features some nice sound effects and a catchy rock 'n' roll music track, all playing at the same time, which sound best on the Amiga. On the ST it also sounds good, but music pauses during sfx playback can become annoying after a while. The PC version is limited to effects only, but the soundtrack was added in the American release titled Hoverforce, a year later.
Difficulty is just right. It starts quite easy and gradually becomes harder, until it can be completed without too much hassle. Summing up, it is a great game on all formats.
REM *** User's Memories *** I first read about it on Pixel magazine in September 1990's Special Review. I liked simulators and it looked like a sci-fi one, so I was bought. When I first played it on my Amiga the soundtrack seemed a bit out of place, but it was catchy, so I liked it in the end. The game was more or less as I had imaged it when looking at the screenshots. I liked the criminals' faces (who are actually the developers), the copper horizon and the 2D sprites reminding me of Archipelagos, which I'd also bought and played quite a bit. Although I used to play it on the Amiga, I think I like it better on the ST because it's slightly smoother. But if the sound is on, then the Amiga wins by a tight margin. Overall, it's great on all platforms, so ranking it was a bit hard.
REM *** CONTENTS *** 00:00 Introduction 00:40 Unboxing and Review 08:06 Archipelagos vs Resolution 101 09:00 The Amiga version 10:25 The Atari ST version 11:15 The IBM PC Compatibles version 12:30 Side by Side Comparison 14:57 Rankings 15:57 Ending
#amiga #retrogaming #unboxing #90sSAMs Demo on my SAM Coupé (tape version, MGT 1989)Mr. Computer2021-10-19 | SAM's introductory program, written in BASIC, which can be found on one of the accompanying tapes that come with the SAM Coupé. This video features CRT capture of the demo running on a real Sam Coupé.
REM *** CONTENTS *** 00:00 Power ON and Tape Loading 01:08 Introduction to the SAM Coupé 02:05 Graphics' demonstration 05:17 Stereo Sound Effects 06:38 The MGT Anthem 08:10 Ending
REM *** 目次 *** 00:00 はじめに 00:25 組み立て 01:09 Raspberry Pi OSのインストール 04:44 OSの起動の高速化 05:51 PiStormのソフトのインストール 07:28 CPUエミュレータの設定と使い方、OS1.3 11:04 PiStormサービスのインストールと使い方 13:04 HDとKSROMイメージの準備 14:25 OS3.9、68030のエミュレーション 15:58 PiGFX RTGドライバーのインストール 19:27 Mac エミュレーション 22:39 A314エミュレーションのセットアップ 26:09 Piコマンドの使用例 27:43 OS3.9、68040のエミュレーション 28:55 3Dゲーム 「Genetic Species」 30:16 インターネットアクセスの設定 36:44 シャットダウンとエンディングInterdictor - Acorn Archimedes Unboxing, Review & GameplayMr. Computer2021-08-19 | A flight simulator for the Acorn Archimedes released by Simis in 1989. This video features an unboxing, review and CRT capture of one mission running on a real A3000. Interdictor is a predecessor to the well known Mig-29 Fulcrum developed by the same company in 1991. The 3D graphics, although not too detailed, are good and move smoothly at all times, while the title screen is not bad. The sound features some good sound effects, but there is no music track. The flight model was very good for the time of release and it received further improvements in Mig-29. Mouse control is one of the best found in simulators, but it still takes some practice to get used to (especially if you're sitting on the left of the Archie, have a camera in front of the keyboard and try to reach for the mouse to the right). Game difficulty is low, since the enemy fighters don't put much of a fight, but as you progress in the game they attack you in greater numbers while assisted by SAMs, so it gets more challenging. Overall, one of the best flight simulators of the 80s.
REM *** Contents *** 00:00 Introduction 00:20 Unboxing 01:20 Instructions and Review 07:23 Interdictor vs Mig-29 Fulcrum 08:29 Loading and Gameplay 14:25 Shutdown and Ending
REM *** User's Memories *** I first read about the Archimedes in Pixel magazine. In the issue where they reviewed the A3000 (the one with Batman on the cover, seen in the video), or in one of the later issues, they mentioned a flight simulator for the Archimedes with great graphics running at lightning speeds, which "shows what the machine is capable of". I'm pretty sure that they were referring to Interdictor.
#acorn #flightsimulator #unboxing #retrogaming #80sHow the Pi Storm fixed (and pimped) my Amiga 1000Mr. Computer2021-08-07 | My Amiga 1000 shows a turquoise screen when switched on, indicating an error in the Kickstart WCS memory. Since the Pi Storm lets you load ROM images, I thought I'd remove it from my A500 and try it on the 1000. Anyway, the Amiga may not really be repaired, but now it works. P.S. Sorry about the "your typical youtuber" clickbait title, but it sounded so pompous to me, that I had to joke about it.
REM *** CONTENTS *** 00:00 The Amiga's malfunction 00:28 Replacing the CPU with the Pi Storm and a Raspberry Pi 3A+ 01:39 Switching on to see if it works 02:04 Kickstart 1.3 - 128MB Z3 RAM 02:34 Kickstart 3.1 - CPU 68020 03:02 Amiga OS 3.9 - CPU 68040 - RTG - A314 Emulation 04:39 Safe shutdown and power off 05:03 Ending
#amiga #raspberrypi #pistormLeisure Suit Larry 3 - Extra Song - Follow the Bouncing FruitMr. Computer2021-07-22 | There's a music score printed at the top of some pages of Nontoonyt Tonite; Leisure Suit Larry 3's game manual. The lyrics include hidden directions for navigating through the island's maze. In this video you can listen to this tune, played with Deluxe Music Construction Set, running on an Amiga 500
REM *** You can also watch the full unboxing and comparison video *** GOTO youtu.be/GYneyeskwiU
#amiga #leisuresuitlarry #sierra #gamemusicBirds of Prey Intro - Amiga 500 NTSC [Real Hardware - CRT Capture]Mr. Computer2021-07-16 | Let's watch this flight simulator's memorable Introduction on an Amiga 500 with a 1084 CRT. The game was developed by Argonaut Software and published by Electronic Arts, while the Intro was done by Enigma Software Developments with sound effects by Steve Brown
REM *** You can also watch the full unboxing & review video *** GOTO youtu.be/UXunysV8CeQ
GOTO My channel for more videos
#amiga #retrogaming #flightsimulator #90sBirds of Prey - Amiga unboxing, review & gameplayMr. Computer2021-07-14 | A flight simulator developed by Argonaut Software and published by Electronic Arts in 1991. This video features an unboxing of the Amiga version, a review and CRT capture of one mission on a real Amiga 1200 (CPU 68030) with a 1084 CRT Monitor. Birds of Prey is most memorable for its impressive intro and the no less than 40 military airplanes it lets you fly. So, you could finally fly almost any aircraft you'd ever wanted on your computer, or even put yourself in the shoes of the enemy, as Soviet ones were also included. It's got nice graphics with filled, light sourced 3D models and good sound effects, but there's only one generic cockpit for all aircraft, though it's got all the necessary instruments often absent in other simulators of the time. Aircraft systems are common to all airplanes and weapon loadouts and delivery can be unrealistic, especially the gun tracking. Ground model sizes and some distances seem a bit exaggerated, but there's real time alternation between day and night and you can change the terrain colour to simulate green fields, desert and snow. The flight model is quite good for the time period with different characteristics for each airplane, giving you a sense of flight, though it's got its quirks leading to some odd handling. Furthermore, the game features an East vs West dynamic campaign, meaning that the results of each mission type you fly have an effect on resources available for you and the enemy, in subsequent sorties. Summing up, it's an adequate sim with a plethora of nice features which was quite popular on the Amiga.
REM *** Note *** I recorded two missions, the first one played a bit rushed to get the hang of it, but it's less than 10 minutes long, and the second one in a more realistic way, but it was over 15. So, I had a hard time deciding which one to include in the video. A flip of the coin decided that you'd get the short version, both times, so here it is.
REM *** User's memories *** I'd never read any reviews of the game back in the day, but the box caught my attention at a computer store. It was there every time I entered to buy something else, so one day I gave in and finally bought it. I liked the intro, but thought that there's no way that the game actually looks like that, which of course it didn't. When I played it, I liked the cockpit featuring many instruments missing from other sims, but was a bit disappointed that it was generic. That's all I can remember at the moment. I'm not sure if the box shown in the video is mine or a replacement from ebay, as I lost some of my originals in 1997 (eventually replaced most of them), but the last time I bought anything retro related was in 2010, so I can't recall.
REM *** Contents *** 00:00 Introduction 00:11 Box overview 00:58 Unboxing and review 12:14 Birds of Prey Intro 13:09 Title Screen, Mission selection and Arming 14:36 Gameplay - Blizzard 68030 23:23 Debriefing and ending
#amiga #flightsimulator #unboxing #retrogaming #90sF-29 Retaliator Unboxing & Amiga vs Atari ST, PC VGA, FM TownsMr. Computer2021-07-03 | A flight simulator developed by Digital Image Design and published by Ocean in 1989. This video features unboxing of the Amiga version, trivia, CRT capture and comparison with the Atari ST and PC on real hardware, as well as the FM Towns under emulation. This is an entry level air combat simulator featuring simplified systems and controls, but very detailed 3D graphics running at high speeds, as well as adequate sound. You can either fly the F22 or the X-29 in four different maps. Gameplay is too easy and unrealistic, but some very basic things do work.
REM *** User's Memories *** I first found out about it when I read the Special Review on Pixel magazine's February 1990 issue and I was stunned by the screenshots. It was described as the best air combat simulator ever, but when I played it on the Amiga a year later, I found out how far from the truth that was. The graphics were very good though and I especially liked the static screens. I even prefer the ones on the Amiga and ST to the updated ones of the PC version. I already knew about the F-22 and the X-29 since the mid-80s, as I had read two short articles about them in the Airforce's magazine, so it was nice to see them featured in a game. The PC version released in 1991, has got many bug fixes and slightly improved control, but still feels very scripted. The FM Towns version released in 1993 has got the best sound and music.
REM *** CONTENTS *** 00:00 Intro 00:12 Box Cover Overview 01:40 Unboxing and game overview 06:23 The Amiga version 09:04 Amiga Commercial vs Prerelease version 09:25 F-29 Retaliator II, Epic and TFX 10:35 The Atari ST version 11:24 The PC VGA version 12:16 The FM Towns version 13:04 Game Intro comparison 15:30 Rankings 16:00 Ending
#amiga #unboxing #retrogaming #flightsimulator #90sLarry 3 Unboxing & Amiga vs Atari ST vs PC DOS ComparisonMr. Computer2021-06-20 | Sierra's Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals, released in 1989. This video features unboxing of the Amiga version, CRT capture and comparison with the Atari ST and PC (EGA) on real hardware. This is the third game in Al Lowe's Larry series. The graphics are excellent and so is the game's music, featuring MT-32 support, on which it sounds perfect. There are more music tracks available than in the previous games, all of very high quality. Gameplay is also excellent; very humorous with many adult scenes, as in the first game.
REM *** User's Memories *** I first read about it on the Adventure section of Pixel magazine's June 1990 issue and couldn't wait to play it on the Amiga. Naturally, it was as good as described. SCI0's EGA style graphics were my favourite and I liked the music a lot. The humour was great and the game felt closer to the first Larry, having many sex scenes, as opposed to Larry 2. I also liked the part were you got to meet Al Lowe in the game.
REM *** Contents *** 00:00 Introduction 00:14 Unboxing 11:40 Comparison with Larry 2 12:21 Intro Comparison - Amiga, Atari ST, EGA, GameBlaster, MT-32 and PC Speaker 20:48 Larry III overview 21:59 Ending
#amiga #leisuresuitlarry #sierra #adventuregames #unboxing #80sLarry 2 Unboxing & Amiga vs Atari vs PC DOS ComparisonMr. Computer2021-04-19 | Sierra's Leisure Suit Larry II Looking for Love (in several wrong places), released in 1988. This video features unboxing of the Amiga version, CRT capture and comparison with the Atari ST and PC (EGA, CGA) on real hardware. This is the second game in Al Lowe's Larry series, marking the move from AGI to the SCI0 engine. The graphics are excellent and so is the game's music featuring MT-32 support, on which the sound is perfect. The Amiga and Adlib are also very good, with the first sounding slightly better, although it's a very close call. Then there is the Atari ST with its very nice chip tunes and the PC speaker which is better than nothing, compared to the rest. Although not as kinky as the first one, the story is great and quite funny, with Larry Laffer getting into all sorts of trouble.
REM *** User's Memories *** First read about it on the Adventure section of Pixel's April 1989 issue and was amazed by the graphics in the screenshots. I played it sometime after finishing Larry 1 on my Amiga and thought it was really great. It felt like a nerd's James Bond story. I now hear that it's received criticism for not being as sex centered as the first one, but I don't think I even noticed it in those days. I liked the game for what it was.
REM *** Contents *** 00:00 Introduction 00:21 Unboxing 07:08 Comparison with Larry 1 09:06 Intro Comparison - Amiga, Atari ST, EGA, CGA, Adlib, MT-32 and PC Speaker 14:18 Larry II overview 15:45 Rankings 16:20 Ending
#amiga #leisuresuitlarry #sierra #adventuregames #unboxing #80sΠεριοδικό Super Pixel 88Mr. Computer2021-04-05 | Η 2η ετήσια έκδοση του Pixel, του αγαπημένου περιοδικού της νεολαίας, που κυκλοφόρησε το 1988. Αυτό το τεύχος είναι αφιερωμένο στα ηλεκτρονικά παιχνίδια κι απαρτίζεται από αναδημοσιεύσεις των Software Review, Special Review, Χαρτών κι Επεμβάσεων των τευχών του 1987. Ας το ξαναδιαβάσουμε.
Το κρατάω στα χέρια για να μη φύγουν τα φύλλα, αλλά έτσι κι αλλιώς θα γίνουν βίντεο για όλα τα σχετικά τεύχη, οπότε θα μπορέσετε να τα διαβάσετε τα περιεχόμενα πιο άνετα. Προς το παρόν, απολαύστε τις οθόνες!
REM *** Περιεχόμενα *** 00:00 Εισαγωγή 00:22 Εξώφυλλο - Διαστημικό, ως συνήθως! 01:15 Σημείωμα από την Εκδότρια - Σύντομη περιγραφή του τεύχους, αλλά και της κατάστασης της αγοράς των μικροϋπολογιστών, από την Αγάπη Λαλιώτη 01:35 Περιεχόμενα 01:46 Ζήτω τα Games - Ένα άρθρο αφιερωμένο στα διάφορα είδη των ηλεκτρονικών παιχνιδιών, από τον Αντώνη Λεκόπουλο 02:35 Software Reviews - Όλα τα Software Review του 1987 21:10 Special Reviews - Επιλεγμένα Special Review του 1987 26:42 Χάρτες - Αναδημοσίευση των χαρτών παιχνιδιών , για να μην ξαναχαθείτε στις πίστες 27:27 Επεμβάσεις - Συλλογή των επεμβάσεων του 1987, για πολλή πληκτρολόγηση 30:11 Οπισθόφυλλο και λήξη
#pixel #greek #80s #pixelmagazineIndiana Jones and the Last Crusade: The Adventure solution - Amiga 500 [Real Hardware - CRT Capture]Mr. Computer2021-03-27 | Indiana Jones 3 walkthrough featuring CRT capture of the game running on a real Amiga 500 with a 1084 Monitor. Let's relive this excellent adventure game by Lucasfilm, as it was back in the day. The longplay is done in a way that's close to the movie script, but with a few deviations. Some loading times were edited out to save time and file size.
REM *** User's Memories *** Played and finished it in 1991 on this Amiga 500. A vivid memory from back then is the three trials and the ending. And of course, reading the wonderful review on Pixel magazine, in February 1990.
REM *There is also an unboxing and comparison video on this channel* GOTO youtu.be/LgNZezXwbnE
REM *** CONTENTS *** 00:00:00 Introduction 00:00:20 Unboxing and Loading 00:01:30 Game Intro 00:02:35 Barnett College 00:18:10 Venice and the Library 00:26:00 The Roman Catacombs 00:48:45 The Brunwald Castle 01:33:46 Trip to Berlin 01:37:30 The Zeppelin 01:50:04 The Biplane 01:56:32 The Temple and Trials 02:07:14 Game Ending 02:09:45 Shutting down and outro
#amiga #indianajones #adventuregames #retrogaming #pointandclick #lucasarts #lucasfilm #80sFrontier - Amiga Game Unboxing & Comparison with the Atari ST & PCMr. Computer2021-03-08 | Unboxing the Amiga version of David Braben's Frontier - Elite 2 published by Gametek in 1993, CRT capture and comparison with the Atari ST and IBM PC Compatibles, on real computers. It is the sequel to the legendary Elite which set the standards for the space game genre in the mid-80s. Although there were many unsuccessful attempts at Elite-clones after its release, Frontier fortunately managed to live up to the expectations. Not only did it improve on its predecessor, but it also provided the same feeling and immersion.
The game is huge, featuring a whole galaxy on a disk. There are Solar Systems with planets on which you can land, many different spaceships you can buy, more missions and career options, a conflict between Corporate and Imperial Systems and much more.
The 3D graphics are very nice and it can run adequately even on low-end machines. It looks more or less the same on the ST and the Amiga and even better on the PC due to the textures and more colours.
The sound is very good on all versions, with nice classical melodies and sound effects. It supports the Roland and Soundblaster on the PC, on which the game's tunes sound great. It's a very close call between those and the Amiga, but the latter has got better sound effects, so I think it's overall better, though by a very tight margin. The Atari ST's chip tunes sound lovely too.
The control is a bit harder than Elite, but more realistic due to the implemented Newtonian physics. You can easily get the hang of it though, especially when playing with the mouse.
The game box is pretty loaded, with three books for you to read. They are written in a way that sets the mood for the game, offering many hints while also being quite humorous. The manual starts with Commander Jameson's (your grandfather) last will, leaving you an Eagle Fighter ship and the rest is supposed to be the spaceship's manual. The Gazetteer is compiled information provided by space travelers on various planets you should visit. Finally, Tales of life on the frontier is the game's novella explaining many things about the Galaxy, the Federation and the Empire, as well as the technology each uses.
Frontier was followed by the not as successful First Encounters a couple of years later. The latest game in the series is the well known Elite Dangerous.
REM *** User's Memories *** When it came out I wondered if it would manage to be as good as Elite, so I was pleasantly surprised. I first played it on my Amiga 500, on which it run adequately, despite the quite rich 3D world. When I got an Amiga 1200 the game was really smooth, especially on my Apollo 040. At first I thought the graphics looked a bit weird, but I very quickly reconsidered and got to like them. I was only put off by the weird faces with the make-up on Comms, because they didn't look futuristic enough to me. After a while I got used to them, though. I loved the planets' atmospheres and the clouds, the colour changes in accordance with the star's type on various solar systems and many more such details. I thought the music's sound quality wasn't that impressive coming out of the 1084's speakers, but I changed my mind when I connected the Amiga to my amplifier. I first played the PC version in 2000 and saw that it featured textures, more colours, etc. I thought it looked great, but I also like it on the ST and the Amiga without them.
REM *** CONTENTS *** 00:00 Introduction 00:17 Unboxing 05:30 Frontier vs Elite 06:13 Versions Comparison 06:27 Frontier on the Amiga 09:48 Frontier on the Atari ST 11:13 Frontier on the PC 14:50 Side by Side Comparison of Frontier's Intro 18:30 Version Rankings 19:24 Ending
#unboxing #amiga #elitedangerous #retrogaming #80sUnboxing the CMS Controller Super 8+ Gameport Joystick for Retro PCs & MAMEMr. Computer2021-02-18 | Unboxing the Super 8+ Controller by Company Micro Systems. It is a low cost, coin-op style, microswitch joystick for PCs. I bought this one sometime after 2000 if memory serves, together with a USB adaptor to play MAME on the PC.
REM *** TRIVIA *** REM * Note: This is all from memory, so it might not be completely accurate * This successful line of Joysticks started in 1984 with the JMS; a metal coin op style joystick, in response to the imported low-quality ones available at the time. If I'm not mistaken, that was the first Greek joystick directed at the home market. It was succeeded by the DJoy and the CMS Controller Super 8; a two button metal joystick. Its main competitor was the Elite and the unbreakable StarFighter 2000 (aka Pacman, Tomahawk) by Aneroussis Control, which went on to become the most popular joystick in the Greek market of the late 80s and early 90s. Aneroussis' joysticks did not move on to support the PC Compatibles when they became mainstream in the 90s, which CMS did. The CMS Super 8+ is a plastic version of the original metallic Super 8. It is also available for PCs (gameport) as opposed to its Atari-port predecessors. There are versions with 2, 4, or 6 fire-buttons as well as an Atari port edition. Production ended in 2013.
REM *** USER'S MEMORIES *** Although I didn't own a CMS joystick in the 80s, I remember their advertisements in Computer magazines as well as the high praising reviews. I had the Pacman and Tomahawk for my Amiga, which were considered the best worldwide, but I've heard people say that they preferred the control feel of the CMS and DJoy. Sometime after 2000 I wanted a joystick similar to the Tomahawk for use with MAME on the PC, so I went to a computer store and asked for a Greek joystick. They gave me the CMS Super 8+. Its control is quite good, but with the exception of the two main fire buttons, the other four are not easy to reach. It doesn't feel as it could take as much punishment as the Tomahawk can though, but it has survived so far. On the other hand, this is the plastic version. I'm sure that the older metal editions were comparable to the Tomahawk; hence their success.
REM *** CONTENTS *** 00:00 Introduction 00:17 Box Overview 00:50 Unboxing 01:15 Joystick Overview 02:43 Joystick in Action - Megaman Gameport Windows 98 03:02 Joystick in Action - MAME USB Windows 10 03:41 Ending
#unboxing #joystick #mameMr. Computer wishes you a Happy New Retro Year 2021Mr. Computer2021-01-02 | Mr. Computer's new year wishes for 2021, a retrospective of last year's videos and glimpses of upcoming content featuring retro computers, game unboxings and game-play on real hardware, computer books and magazines, applications and programming. Mr. Computer, all the microcomputers in the family and the user, wish you all a Happy New Retro Year.
#retrocomputing #retrogaming #newyearThe New Zealand Story - Unboxing, Versions Comparison, TriviaMr. Computer2020-10-15 | Taito's excellent platform game released in 1988. This video contains an Unboxing of Ocean's Atari ST version, Game Trivia, CRT capture and Comparison with the Amiga, Commodore, Amstrad CPC and ZX Spectrum on Real Hardware. There is also a comparison among the Sega Megadrive/Genesis, Sega Master System, Nintendo Entertainment System and PC Engine, as well as the FM Towns and X68000 on Emulators.
REM *** CONTENTS *** 00:00 Introduction 00:44 Unboxing 03:17 Game Trivia 05:15 Home Computers' Conversions 05:31 Atari 1040 STFM 07:02 Amiga 500 08:30 Commodore 64 - 128 09:57 Amstrad CPC 6128 11:29 ZX Spectrum+ and ZX Spectrum+3 12:53 Side by side comparison 14:36 Home Computers' Rankings 15:10 Games Consoles' Conversions 15:25 Sega Mega Drive - Genesis 16:00 PC Engine 16:33 Nintendo Entertainment System 17:29 Sega Master System 18:08 Side by side comparison 19:30 Consoles' Rankings 20:07 Japanese Personal Computers' Conversions 20:26 Fujitsu FM Towns 20:59 Sharp X68000 21:48 Side by side comparison 23:13 Final Rankings 23:45 Ending
REM *** THE USER'S MEMORIES *** I first read about it on Pixel's October 1989 issue which had a Special Review of the game. I used to play it a lot on my Amiga, for which the game was a great, as it was on all platforms. I hadn't played the coin-op until 1998 when I finally came across it at an arcade. That's when I first noticed that the on-screen map was missing from the conversions (with the exception of the arcade-perfect FM Towns and the almost perfect X68000).
#unboxing #retrogaming #80s #atari #taitoF-29 Retaliator 2 Special Preview Mission - Amiga 500Mr. Computer2020-09-12 | Longplay of Digital Image Design's preview mission for F-29 Retaliator II, featuring CRT capture of the game running on a Real Amiga 500 with a Commodore 1084SP2 CRT Monitor. It was released exclusively on Zero Magazine's October 1990 Coverdisk and was meant as a promotion for the planned sequel to F-29 Retaliator, as well as for Epic; a space combat game by DID, based on the same game engine. Zero's readers needed to own the original F-29 Retaliator disks in order to play this game.
REM *** CONTENTS *** 00:00 Introduction 00:33 Loading Unboxing and Disk Swapping 01:17 Title and Mission Briefing 02:38 Flight - Mission Gameplay 11:48 Mission Debriefing and Promo Screen 12:00 Power off 12:19 Epilogue and Ending
REM *** USER'S MEMORIES - WARNING! SPOILERS *** This was quite a fun mission to play. I was surprised to see Aliens at the recon waypoint first time I played it. The spaceships initially reminded me of the Battlestar Galactica TV Series, but I immediately got the reference to Epic, because it had already been released when I played this. The graphics were great, but the game was totally unrealistic. What I didn't like about this demo was that it didn't allow you to select maximum difficulty in order to have limited ammunition, but the new briefing system looked great. Overall, a very nice mission disk for F-29 Retaliator!
#retrogaming #crtgaming #90s #amigaAmiga Format Magazine - Issue 127 - September 1999Mr. Computer2020-09-05 | The famous English Amiga magazine, active from 1989 until 2000. This is September's issue of 1999. Let's read it!
REM *** CONTENTS *** 00:00 Introduction 00:31 Front cover 01:06 Editorial 01:23 Contents 01:43 News 02:23 Cover story - Release a record 03:00 Feature - Screen Fonts 03:42 Screen Play 06:30 Seriously Amiga 08:03 Workbench 08:25 Creative 10:00 Mailbag 10:44 The Gallery 10:55 Cover Disks and CD-ROM 13:22 Reader Ads 13:43 User Groups 14:17 Back Cover and Ending
REM *** USER'S MEMORIES *** I don't remember much from those days. I hadn't bought a Windows PC yet, so the Amiga was still my main computer in '99. Since the Amiga market had shrunk to the last remaining loyal Amiga users at that point, I could only buy this magazine at a central dedicated computer book store. My main Amiga at the time had an Apollo 68040 card, but when neither the new Amiga nor the BoXer were released, I bought a Blizzard PPC.
#amiga #magazines #90sΠεριοδικό Professional Amiga - Τεύχος 1 - Ιούλιος 1991Mr. Computer2020-08-18 | Το Professional Amiga, αν και βραχύβιο, ήταν πρώτο ελληνικό περιοδικό αποκλειστικά για την Amiga. Το πρώτο τεύχος, το οποίο αποτελούσε ολιγοσέλιδο δείγμα της πλήρους εκδόσεως που θα κυκλοφορούσε τον Σεπτέμβριο, ήταν δωρεάν. Πρόκειται για ένα αρκετά αξιόλογο περιοδικό, που εστίασε στην επαγγελματική χρήση του συγκεκριμένου τύπου υπολογιστών, καλύπτοντας κυρίως θέματα προγραμματισμού, εφαρμογών και περιφερειακών hardware, χωρίς να λείπει και μια στήλη για τα παιχνίδια.
REM *** ΠΕΡΙΕΧΟΜΕΝΑ *** 00:00 Πρόλογος 00:18 Φάκελος 00:30 Εξώφυλλο 00:57 Περιεχόμενα και Γράμμα Εκδότη 01:19 Ειδήσεις 02:05 Η Γλώσσα C της Amiga 03:20 Games Review 04:14 Hardware 04:29 Θέμα και AmigaBASIC 05:00 Ερωτηματολόγιο 05:18 Οπισθόφυλλο 05:35 Επίλογος
#amiga #greek #90sCommodore Amiga 500 UnboxingMr. Computer2020-08-01 | Unboxing my Amiga 500. Everything shown, from the box down to the plastic bags and bubble wrap is what originally came with it when I bought it in 1991. The only exception being the PSU's bubble wrap which is new.
REM *** User's Memories *** Although the Amiga 500 was released in 1987 as an affordable option compared to the original Amiga 1000 and the Amiga 2000, it still was a very expensive computer! In the 90s there was a small price drop, so I finally managed to get one . All the A500s I had used until then had a red power and a green drive led. Mine on the other hand, had a green power and an orange drive led. In the computer magazine I was buying at the time, I read that this meant that it's one of the latest A500s featuring the new Agnus chip capable of addressing 1MB of Chip RAM for graphics and sound, PAL/NTSC switching, etc. In deed, mine has the 8372A. I was initially disappointed when I found out that Amiga BASIC was not included with the Extras 1.3.3 disk (it was discontinued due to instability on faster processors). Fortunately, a friend of mine who had an older A500 and didn't care about programming, gave me a copy of his Extras disk as well as his Amiga BASIC manual (the one shown in the video), so that I could copy BASIC over to my disk and start programming right away.
REM *** Contents *** 00:00 Introduction 00:18 Unboxing 05:33 Amiga 500 Close-up 06:20 Manuals 07:33 Computer Setup and Connecting Peripherals 09:12 Power-on and Booting the OS 09:43 Amiga BASIC 10:57 Ending
REM *** 目次 *** 00:00 イントロ 00:41 使用例1-WB1.3上で日本語テキストファイルの表示 01:39 使用例2-WB1.3上で日本語テキストファイルの表示 04:30 使用例3-WB3.0上で日本語の入力とOSの日本語化 09:38 使用例4-WB3.1上で日本語の入力とOSの日本語化 14:08 使用例5-WB3.9上で日本語の入力とOSの日本語化 20:01 エンディングWinUAE Loading Amiga programs without an ADF [Retro Tips]Mr. Computer2020-05-08 | One of UAE's handy features is the ability to load an Amiga executable as if it was on a bootable disk image, without needing an ADF. Often Amiga programs such as games and demos come as Zip or Lha files which contain an executable. By inserting such a file into UAE's emulated disk drive, the first archived executable will be loaded. UAE users not aware of this feature may unnecessarily spend time searching for an ADF. Not anymore! Watch this video for a quick retro tip on how to load such files.
#amiga #winuae #emulationTiny Invaders - Amiga 500 with 1084 CRTMr. Computer2020-04-30 | A nice Space Invaders clone for the Amiga by Pink/Abyss, released in April 2020. It's very smooth and fast; running at 50 FPS on any Amiga, with nice colours and animations as well good sound. It expands on the original game by adding bonus selection features introduced by games like Gradius. It was developed a few years ago but remained unreleased, until the author decided to upload it as is. You can download the game here: pouet.net/prod.php?which=85458 On this link you can also find a gamefix/trainer by Ross and a floppy image. Summing up, it's a pleasant and quite addictive Space Invaders game with nice visual and sound effects!
REM *** CONTENTS *** 00:00 Introduction 00:27 Loading on an Amiga 500 with WB1.3 01:00 Game overview 02:45 Gameplay sample without commentary 03:58 Ending