Lucky Luke (SNES) Playthrough @longplaycenter
Lucky Luke (SNES) Playthrough  @longplaycenter
Uploaded August 2026 | Updated September 2026, 3 weeks ago
Released in 1997, Lucky Luke for the SNES was developed and published by Infogrames and released exclusively in PAL regions. Based on Morris’s long-running Franco-Belgian comic series, it arrived very late in the console’s life and shows it with colorful graphics, expressive animation, and a surprisingly varied mix of platforming and shooting.

Rating: 7/10

The story is simple: the Dalton brothers have escaped from prison, and Lucky Luke sets out across the Wild West to capture them. The adventure takes him through towns, saloons, mines, trains, forts, and other familiar Western locations while mixing standard platforming with light puzzles and action sequences.

Lucky Luke can run, jump, duck, climb, and fire his revolver in several directions. Ammunition is limited, so shots need to be used with some care. Certain situations also make use of ricochets, allowing bullets to bounce off metal surfaces to hit switches or enemies that cannot be reached directly. Dynamite appears as another useful tool for destroying obstacles and opening new routes.

The levels are more varied than a typical licensed platformer. Some focus mainly on traditional running and jumping, while others introduce horseback riding with Jolly Jumper, minecart sections, moving trains, shooting-gallery sequences, or quick-draw style encounters. Objectives also change from stage to stage, occasionally asking you to collect items or solve simple environmental puzzles instead of merely reaching the exit.

This variety is one of the game’s greatest strengths. Lucky Luke rarely stays with one idea long enough for it to become completely repetitive, and the different gameplay styles help sell the feeling of traveling through a cartoon version of the Wild West.

Visually, the game is excellent. The sprites closely resemble Morris’s comic artwork, with bright colors, exaggerated poses, and plenty of personality. Lucky Luke himself is well animated, while enemies and background characters often have humorous reactions that fit the lighthearted tone of the source material.

The backgrounds are equally strong, with detailed saloons, dusty towns, rocky landscapes, mines, and moving trains. Comic-style touches such as exaggerated gunfire and visual effects help make the game feel like an interactive Lucky Luke album rather than a generic Western platformer.

The soundtrack complements the presentation with upbeat Western melodies, saloon-style piano, and suitably energetic action themes. It is not one of the SNES’s greatest soundtracks, but it fits the game very well.

Where Lucky Luke struggles is with the familiar Infogrames difficulty. Some jumps are more awkward than they first appear, enemy placement can occasionally feel unfair, and certain hazards give you little time to react. Limited ammunition and time restrictions in some stages can also punish players who explore too slowly.

The jump physics are slightly floaty, and a few sections require more precision than the controls comfortably provide. Later stages become noticeably more demanding, although the game is generally more manageable than some of Infogrames’ harsher titles.

Lucky Luke is also relatively short. Once the stage layouts and enemy patterns are known, an experienced player can finish it fairly quickly, and there is not much reason to return beyond trying a higher difficulty or replaying favorite sections.

Still, Lucky Luke is one of the stronger European licensed platformers on the SNES. It does not reinvent the genre, but its faithful comic presentation, varied gameplay, enjoyable shooting mechanics, and strong level variety give it plenty of personality.

Its occasional control frustrations and difficulty spikes keep it below the system’s very best platformers, but for fans of the comics or anyone interested in late-era SNES games, Lucky Luke is well worth a playthrough.
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Lucky Luke (SNES) Playthrough

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