Uploaded February 2017 | Updated September 2026, 2 weeks ago
LP - HλLF-LIFE: #8 Short lived the new train
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Half-Life (stylized as HλLF-LIFE) is a science fiction first-person shooter video game developed by Valve, released in 1998 by Sierra Studios for Microsoft Windows. It was Valve's debut product and the first in the Half-Life series. Players assume the role of Dr. Gordon Freeman, who must fight his way out of a secret research facility after a teleportation experiment goes disastrously wrong, fighting enemies and solving puzzles.
Unlike many other games at the time, Half-Life features no cutscenes; the player has uninterrupted control of Freeman, and the story is told through scripted sequences seen through his eyes. Valve cofounder Gabe Newell said the team had wanted to create an immersive world rather than a "shooting gallery". The game's engine, GoldSrc, is a heavily modified version of the Quake engine licensed from id Software.
Half-Life received acclaim for its graphics, realistic gameplay, and seamless narrative. It won over fifty PC "Game of the Year" awards and is often considered one of the greatest games of all time.[1] It influenced first-person shooters for years after its release; according to IGN, the history of the genre "breaks down pretty cleanly into pre-Half-Life and post-Half-Life eras."[2]
Half-Life had sold eight million copies by November 16, 2004, and 9.3 million copies by December 2008. It was ported to the PlayStation 2 in 2001, and OS X and Linux in 2013. It was followed in 2004 by a sequel, Half-Life 2.
LP - HλLF-LIFE: #8 Short lived the new train
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Links to my social media:
Official channel page (Facebook):facebook.com/MyidentityGames
Facebook page where I post photos: facebook.com/roberthgaydonphotos
Twitter: twitter.com/MyidentityGames
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Half-Life (stylized as HλLF-LIFE) is a science fiction first-person shooter video game developed by Valve, released in 1998 by Sierra Studios for Microsoft Windows. It was Valve's debut product and the first in the Half-Life series. Players assume the role of Dr. Gordon Freeman, who must fight his way out of a secret research facility after a teleportation experiment goes disastrously wrong, fighting enemies and solving puzzles.
Unlike many other games at the time, Half-Life features no cutscenes; the player has uninterrupted control of Freeman, and the story is told through scripted sequences seen through his eyes. Valve cofounder Gabe Newell said the team had wanted to create an immersive world rather than a "shooting gallery". The game's engine, GoldSrc, is a heavily modified version of the Quake engine licensed from id Software.
Half-Life received acclaim for its graphics, realistic gameplay, and seamless narrative. It won over fifty PC "Game of the Year" awards and is often considered one of the greatest games of all time.[1] It influenced first-person shooters for years after its release; according to IGN, the history of the genre "breaks down pretty cleanly into pre-Half-Life and post-Half-Life eras."[2]
Half-Life had sold eight million copies by November 16, 2004, and 9.3 million copies by December 2008. It was ported to the PlayStation 2 in 2001, and OS X and Linux in 2013. It was followed in 2004 by a sequel, Half-Life 2.

![Back To The Future//EPISODE 5 OUTATIME #20 - Finding Emmet
BACK TO THE FUTURE THE GAME. This will include the full walkthrough and a review in the last video. Enjoy, and thanks for watching! :D
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Back to the Future: The Game is an episodic graphic adventure based on the Back to the Future film franchise. The game was developed by Telltale Games as part of a licensing deal with Universal Pictures. Bob Gale, co-creator, co-writer and co-producer of the film trilogy, assisted Telltale in writing the games story. Original actors Michael J. Fox and Christopher Lloyd allowed the developers to use their likenesses in the game for the lead characters Marty McFly and Doc Brown, respectively. Lloyd also provides the voice for Doc, while A.J. Locascio plays the role of Marty; Fox later appeared to voice two cameo roles in the final episode, reprising his role as future versions of Marty McFly in addition of playing his forefather William.[5] The game is split up into five episodes available on multiple gaming platforms, the first episode released for Microsoft Windows and OS X on December 22, 2010. PlayStation 3 and iOS versions followed on February 2011. Episodes 2 through 5 were released throughout February to June 2011, with the final episode released on June 23, 2011. Telltale published the series as retail products for the PlayStation 3 and Wii consoles for North America.[6] Deep Silver published the retail PlayStation 3 and Wii versions for Europe on May 4, 2012.
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Tags:
Back to the Future: The Game
Telltale Games
Lets Play
Video Game Back To The Future//EPISODE 5 OUTATIME #20 - Finding Emmet](https://i.ytimg.com/vi/zR4zXc61OEE/mqdefault.jpg)
![Perspective END - Even more puzzles
Perspective END - Even more puzzles
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Links to my social media:
Official channel page (Facebook): https://www.facebook.com/MyidentityGames/
Facebook page where I post photos: https://www.facebook.com/roberthgaydonphotos/
Twitter: https://twitter.com/MyidentityGames
WEBSITE LINK: https://games.digipen.edu/games/perspective#.WJh8_4XXLIV
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Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game.[1] The player moves the avatar through a 2D screen that changes based on the players camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level.[2] When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode.[3]
Overall, Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features Perspective END - Even more puzzles](https://i.ytimg.com/vi/zqJzTQwIDHs/mqdefault.jpg)