Uploaded June 2015 | Updated September 2026, 3 weeks ago
Managed to get hold of the Lost World Wii U files for myself, so (not secret because I'm an idiot) obligatory video of me screwing around with some of the models in SonicGLvl.
Still attempting to figure out how to use the HKX Converter to make the animation files compatible with PC and convert them from Havok 2012 to Havok 2010 formats, along with how to edit the materials of the models that are pure red from using new/incompatible shaders from Generations to use compatible ones instead, but I’ve at least managed to convert Fake DDS (actually GTX/Nintendo’s texture format) into DDS files to not make them outright crash SonicGLvl.
Probably won’t be able to go anywhere else with this due to the lack of documentation on things like Havok converting, but I can feel at peace having the files ready for when that documentation does start to happen… can’t wait to get into using the Lost World animations in Generations.
Managed to get hold of the Lost World Wii U files for myself, so (not secret because I'm an idiot) obligatory video of me screwing around with some of the models in SonicGLvl.
Still attempting to figure out how to use the HKX Converter to make the animation files compatible with PC and convert them from Havok 2012 to Havok 2010 formats, along with how to edit the materials of the models that are pure red from using new/incompatible shaders from Generations to use compatible ones instead, but I’ve at least managed to convert Fake DDS (actually GTX/Nintendo’s texture format) into DDS files to not make them outright crash SonicGLvl.
Probably won’t be able to go anywhere else with this due to the lack of documentation on things like Havok converting, but I can feel at peace having the files ready for when that documentation does start to happen… can’t wait to get into using the Lost World animations in Generations.










