Uploaded August 2026 | Updated September 2026, 4 days ago
1. Shield out of the load zone
2. Turn right
3. Sidehop left x2
4. Backwalk until Link falls off the ledge into the water; at some point during the backwalk while moving at full speed (9), release target for at least 1 frame while shielding to stop and restart the backwalk
5. Between falling and hitting the water, release target
6. Hold down until surfacing animation begins, then release to neutral
7. Tap target while surfacing (not strictly required, just for visibility)
8. 5x ESS left to 0x6329 (keep stick neutral until Link pops out of the water or else you'll get a WESS)
9. Dry roll to grab ledge
10. Press A and then B (see frame data below); must release target before pressing A
Press A within a 4 frame window - 3rd through 6th frames after grabbing ledge. For an A press on the 3rd through 5th frames, the B press can be 1 or 2 frames after the A press; for an A press on the 6th frame, the B press must be 2 frames after the A press.
1. Shield out of the load zone
2. Turn right
3. Sidehop left x2
4. Backwalk until Link falls off the ledge into the water; at some point during the backwalk while moving at full speed (9), release target for at least 1 frame while shielding to stop and restart the backwalk
5. Between falling and hitting the water, release target
6. Hold down until surfacing animation begins, then release to neutral
7. Tap target while surfacing (not strictly required, just for visibility)
8. 5x ESS left to 0x6329 (keep stick neutral until Link pops out of the water or else you'll get a WESS)
9. Dry roll to grab ledge
10. Press A and then B (see frame data below); must release target before pressing A
Press A within a 4 frame window - 3rd through 6th frames after grabbing ledge. For an A press on the 3rd through 5th frames, the B press can be 1 or 2 frames after the A press; for an A press on the 6th frame, the B press must be 2 frames after the A press.










