Uploaded May 2024 | Updated September 2026, 2 weeks ago
In this video I wanted to talk about loot drops and how some games get the design for them wrong. As an MMORPG player myself, I am more than ok with spending time working towards a goal or item to advance my character. There have been many gaming instances where this has been fun.
There have also been instances where games hide powerful items behind a low drop rate in easy/already completed content. This type of drop I consider to be a time waster and just poor design.
MMORPG content does not have to be extremely difficult for a reward, but if you're going to make an item require 20 hours to get, make sure that the content you're having your players do have 20 hours worth of enjoyment. This is obviously subjective, but I think we can all agree that farming a chest for 10 hours or killing rats is not in that criteria, haha.
Bad Loot Drop Mechanics,Frustrating MMORPGs,The Grind is Real,Unbalanced Gear Progression,Demotivating Gameplay,MMORPG,Loot Drop,RNG,Game Design,Grinding,Better MMORPG Loot Systems,More Rewarding Gameplay Loops,Meaningful Gear Progression,Improving the MMORPG Experience
In this video I wanted to talk about loot drops and how some games get the design for them wrong. As an MMORPG player myself, I am more than ok with spending time working towards a goal or item to advance my character. There have been many gaming instances where this has been fun.
There have also been instances where games hide powerful items behind a low drop rate in easy/already completed content. This type of drop I consider to be a time waster and just poor design.
MMORPG content does not have to be extremely difficult for a reward, but if you're going to make an item require 20 hours to get, make sure that the content you're having your players do have 20 hours worth of enjoyment. This is obviously subjective, but I think we can all agree that farming a chest for 10 hours or killing rats is not in that criteria, haha.
Bad Loot Drop Mechanics,Frustrating MMORPGs,The Grind is Real,Unbalanced Gear Progression,Demotivating Gameplay,MMORPG,Loot Drop,RNG,Game Design,Grinding,Better MMORPG Loot Systems,More Rewarding Gameplay Loops,Meaningful Gear Progression,Improving the MMORPG Experience



