Uploaded September 2024 | Updated September 2026, 2 weeks ago
Played by xRavenXP and @HenPlay.
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Game: Super Bomberman 3
System: Super Nintendo
Version: (EU) NTSC Patched
Note: This is a second Super Bomberman 3 video, with correct aspect ratio and many improvements.
This is the longplay of Super Bomberman 3 (スーパーボンバーマン3, Sūpā Bonbāman 3) is an action game developed and published by Hudson Soft for the Super Nintendo and released in 1995, having been released in Japan and Europe. It is the third game in the Super Bomberman series.
The story of this game takes place after the defeat of the Five Dastardly Bombers, which occurred in the previous game. The quintet of villains ended up on Earth in a pile of rubble. In the face of this, a UFO appears and recovers their remains. An alien, known as Professor Bagura, creator of the Dastardly Bombers, revives the villains and sends them to five planets in the Bomber Nebula. Each bomber steals and disassembles the Mother Computer Chip of each planet and scatters the pieces across the Earth, shutting down the network. It is up to White Bomberman and Black Bomberman to travel and save the planets to stop Bagura's plans for space conquest.
The game represents a radical graphical change compared to the previous one, with more colorful visuals, as well as a change in the character design, which is very reminiscent of Bomberman 94 (released in 1993 for the PC Engine), in addition to having introduced the Louies (kangaroos that are obtained from eggs and can be used by the heroes, having different abilities). The Louies were introduced in Bomberman 94 and were included in Super Bomberman 3 (where they made their first appearance on the Super Nintendo). The graphics are good, the soundtrack has striking songs and the game finally has Normal Mode with multiplayer again, where player 1 controls White Bomber and player 2 controls Black Bomber (who was absent from Normal Mode in the previous game). Unfortunately, this game was not released in the United States. The video was made in Normal Mode, with 2 players. A European game version was also used, which was modified to 60hz, in order to convert PAL to NTSC and make it more fluid. I hope you like it.
Player 1: xRavenXP (White Bomber)
Player 2: Henplay (Black Bomber)
Played by xRavenXP and @HenPlay.
Don't forget like, comment, subscribe and hit the notification bell icon, also share the video. Thanks for watching!
Game: Super Bomberman 3
System: Super Nintendo
Version: (EU) NTSC Patched
Note: This is a second Super Bomberman 3 video, with correct aspect ratio and many improvements.
This is the longplay of Super Bomberman 3 (スーパーボンバーマン3, Sūpā Bonbāman 3) is an action game developed and published by Hudson Soft for the Super Nintendo and released in 1995, having been released in Japan and Europe. It is the third game in the Super Bomberman series.
The story of this game takes place after the defeat of the Five Dastardly Bombers, which occurred in the previous game. The quintet of villains ended up on Earth in a pile of rubble. In the face of this, a UFO appears and recovers their remains. An alien, known as Professor Bagura, creator of the Dastardly Bombers, revives the villains and sends them to five planets in the Bomber Nebula. Each bomber steals and disassembles the Mother Computer Chip of each planet and scatters the pieces across the Earth, shutting down the network. It is up to White Bomberman and Black Bomberman to travel and save the planets to stop Bagura's plans for space conquest.
The game represents a radical graphical change compared to the previous one, with more colorful visuals, as well as a change in the character design, which is very reminiscent of Bomberman 94 (released in 1993 for the PC Engine), in addition to having introduced the Louies (kangaroos that are obtained from eggs and can be used by the heroes, having different abilities). The Louies were introduced in Bomberman 94 and were included in Super Bomberman 3 (where they made their first appearance on the Super Nintendo). The graphics are good, the soundtrack has striking songs and the game finally has Normal Mode with multiplayer again, where player 1 controls White Bomber and player 2 controls Black Bomber (who was absent from Normal Mode in the previous game). Unfortunately, this game was not released in the United States. The video was made in Normal Mode, with 2 players. A European game version was also used, which was modified to 60hz, in order to convert PAL to NTSC and make it more fluid. I hope you like it.
Player 1: xRavenXP (White Bomber)
Player 2: Henplay (Black Bomber)
![[Longplay] NES - Dragon Warrior (4K, 60FPS)
Played by xRavenXP
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Game: Dragon Warrior
System: NES
Version: (US)
This is the longplay of the game Dragon Warrior, an RPG game developed by Chunsoft for the Famicom and published by Enix (currently known as Square Enix) in Japan in 1986 as Dragon Quest, and in North America by Nintendo in 1989 for the NES.
The story begins in the fictional land of Alefgard where in the past a hero named Erdrick (Loto, in the original Japanese) saved the world from darkness using a magical item, the sphere of light, an orb capable of warding off evil with its glow. . After bringing peace to the kingdom, Erdrick then leaves the sphere with King Lorik (Lars, in Japan), ruler of Tantegel, the capital of the kingdom.
Many years later, Tantegels palace is attacked by the evil Dragonlord, the games great villain. In this attack, Princess Gwaelin (in Japan, Laura) is kidnapped and with her also the sphere of light, Alefgard is then taken over by monsters and the kingdom enters into complete chaos. King Lorik then summons the games protagonist, a descendant of the hero Erdrick, with the aim of rescuing the princess, defeating the Dragonlord, recovering the sphere of light and returning peace to the kingdom.
The game system is relatively simple, with turn-based combat and fights to obtain gold to buy weapons, protections, items and experience to level up, as well as attack, defense and healing spells. In the game we only control the hero, who does not have a defined name (it must be defined by the player). The entire game we only control this character, who must pass through cities, caves and a relatively extensive map.
The game was developed by Yuji Horii (designer), Koichi Sugiyama (composer) and Akira Toriyama (character designer). The game was a huge success in Japan, but it took a while to achieve notoriety in the United States, where it was given as a gift to subscribers of Nintendo Power magazine. Dragon Quest was one of the first Japanese turn-based role-playing games to have widespread success and is considered a pioneer in the development of the genre. After Dragon Quest, Final Fantasy and other franchises arrived in video games. Its a good game, but relatively challenging, the player needs to climb many levels and be well equipped to avoid problems. The game was played in an entire playthrough normally and then a save before the last boss to face it at the maximum level. I hope you enjoy the video. [Longplay] NES - Dragon Warrior (4K, 60FPS)](https://i.ytimg.com/vi/nxlKIsbbvhA/mqdefault.jpg)
![[Longplay] SNES - Axelay (4K, 60FPS)
Played by xRavenXP.
Game: Axelay
System: Super Nintendo
Version: (US)
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This is the longplay of the game Axelay, a game of Shoot em up produced and distributed by Konami, having been released exclusively for Super Nintendo in 1992 in Japan and in 1993 in Europe and USA.
In Axelay, an alien race invades a solar system known as Illis, taking over all the planets, including the planet Mother (which would be a reference to planet Earth). After all the lines of defense have been destroyed, the only hope is the D117B Axelay. Thus, the pilot will travel through the invaded planets of the Illis System until he is able to exterminate the enemy completely.
To equip the ship, the player has two types of common weapons (one for direct fire and the other surrounding) and a bomb, chosen before the start of each phase. For each damage the ship receives, the selected weapon is lost, and if the 3 weapons are lost, the next damage is deadly. Axelay uses a spawning system, where the ship resumes immediately where it was destroyed.
In the game there are horizontal and vertical stages. The graphics are extremely well done. The Axelay game was one of the first games to use the Mode 7 technique, which provides incredible effects, in addition to having a good soundtrack.
Despite being a beautiful and well-produced game, Axelay did not sell as expected. A sequel was planned, but never materialized due to the low sales of this game. This for me is a game that deserved a sequel.
I hope you enjoy the video. [Longplay] SNES - Axelay (4K, 60FPS)](https://i.ytimg.com/vi/oXsxCzPH2j0/mqdefault.jpg)
![[Longplay] NDS - ThunderCats (HD, 60FPS)
Played by xRavenXP
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Game: ThunderCats
System: Nintendo DS
Version: (US)
This is the longplay of the game ThunderCats, an action and platform game developed by Aspect Co. and published by Bandai Namco, released in 2012 in the United States and Europe, exclusively for the Nintendo DS. It is the first game in the franchise to be released since ThunderCats: The Lost Eye of Thundera, which was released on several home computers in 1987.
The game is based on the 2011 ThunderCats animation. In the game we control Lion-O, leader of the ThunderCats, who uses his Sword of Omens to defeat enemies. The game is very straightforward, in a platformer and beatn up style with a boss at the end of each stage. The hero has normal attacks and also a special attack that can be used after filling the magic meter. As the game progresses, new heroes join as support characters, which are: Panthro, Cheetara, Tygra, and WilyKit with WilyKat and the use of these support heroes is conditioned by the number of symbols collected (being possible to load in the maximum three).
The game had everything to be promising, but it has several problems: it is not possible to change the controls natively (it is quite complicated to use A to attack and B to jump on the DS, it is only possible to change the controls in the emulator), the gameplay is easy, but when the character is performing a combo it takes a relatively long time to turn to the other side and can be hit from behind, in addition to having little enemy variety. The soundtrack is good, but thats it. The game received reviews ranging from average to negative. This game isnt bad, but it had the potential to be much better.
I hope you enjoy the video. [Longplay] NDS - ThunderCats (HD, 60FPS)](https://i.ytimg.com/vi/od1fncCs7Ic/mqdefault.jpg)
![[Longplay] SNES - Super Mario World - Yoshis Super Adventure [Hack] [100%] (4K, 60FPS)
Played by xRavenXP
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Game: Super Mario World - Yoshis Super Adventure [Hack]
System: Super Nintendo
Version: v1.0.1
This is a longplay of the game Super Mario World - Yoshis Super Adventure, a Super Mario World hack developed by aroohwahoou and released in 2024.
The game stars Yoshi, who wakes up one day to find Princess Peach has disappeared. Mario and Luigi are on vacation (???) and its up to Yoshi to save Peach.
Here we control Yoshi, who needs to get through the levels, which include very varied landscapes. Here, he uses the same abilities as Mario and Luigi. Yoshi can also ride other Yoshis (!!!) throughout the levels. The plot is quite simple, but the game is very beautiful. I can say that these are some of the best graphics ever made in a Super Mario World hack. The music is customized and the gameplay is very good and intuitive.
Its not a very long game, but its great. Ideal for a more direct experience, but still with a dose of exploration to obtain all the exits.
The video was made by obtaining all the exits and all the Yoshi Coins.
I hope you enjoy it. [Longplay] SNES - Super Mario World - Yoshis Super Adventure [Hack] [100%] (4K, 60FPS)](https://i.ytimg.com/vi/p2zZ0eKUpHk/mqdefault.jpg)
![[Longplay] PCE-CD - Mugen Senshi Valis: The Legend of a Fantasm Soldier (4K, 60FPS)
Played by xRavenXP
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Game: Mugen Senshi Valis: The Legend of a Fantasm Soldier
System: PC Engine CD
Version: (JP) [Longplay] PCE-CD - Mugen Senshi Valis: The Legend of a Fantasm Soldier (4K, 60FPS)](https://i.ytimg.com/vi/pvbtB0OdnhI/mqdefault.jpg)
![[Longplay] SNES - Time Trax (4K, 60FPS)
Played by xRavenXP
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Game: Time Trax
System: SNES
Version: (US)
This is the longplay of the game Time Trax, an action and platform game released for the Super Nintendo in 1994, developed by Malibu Interactive and published by Malibu Games for the Super Nintendo Entertainment System. It is based on the television series of the same name, which aired from 1993 to 1994.
The games story takes place the same as the series: in the year 2193, over a hundred criminals become fugitives of law enforcement by traveling back in time two hundred years to a parallel Universe, using a time machine called Trax. The game stars Darien Lambert, a police detective from the time who is sent back to 1993 to arrest as many fugitives as possible. Lambert travels through time using the Trax device and, in addition to fighting fugitive criminals, needs to capture commander Sepp Dietrich and doctor Mordecai Sahmbi, responsible for facilitating the criminals escape. The two antagonists have plans to change history and gain control of the future, which is why they sent fugitive criminals back to the past. Its up to Darien Lambert to prevent this from happening and the future being jeopardized.
In his mission, Lambert is assisted by the Specified Encapsulated Limitless Memory Archive, or SELMA, an extremely small but very powerful computer (described as equivalent to a mainframe) disguised for the mission as a credit card; SELMA communicates through a holographic interface which takes the visual form of a woman. In addition to SELMAs help, the hero also has a weapon called Pellet Projection Tube (PPT), which can be used to stun enemies or fire projectiles that transport them back to the future, in addition to martial arts movements and the ability to stop time for a few seconds.
Time Trax is a side-scrolling action-platform game based on the television series of the same name, similar to Rolling Thunder and the Super Star Wars titles. Its a game with simple graphics, good gameplay and straight to the point, with some secret passages. Items include life, ammunition and smart bombs, among others. The letters SELMA and EXTRA help to upgrade the hero and are accumulated in the form of upgrades between one stage and another.
I hope you enjoy the video. [Longplay] SNES - Time Trax (4K, 60FPS)](https://i.ytimg.com/vi/q7KgZxUGNuI/mqdefault.jpg)
![[Longplay] SNES - Rival Turf [2 Players] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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Game: Rival Turf
System: Super Nintendo
Version: (US)
Player 1 (Flak): xRavenXP
Player 2 (Nelson): Henplay [Longplay] SNES - Rival Turf [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/qI5Urf1ZohY/mqdefault.jpg)
![[Longplay] SNES - Mario Mystical Gem [100%] [Hack] (4K, 60FPS)
Played by xRavenXP
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Game: Mario: The Mystical Gem
System: SNES [Hack]
Version: v1.0
This is the longplay of the game Mario Mystical Gem, a hack game produced by Mr. MS and released in 2024.
In the game we control Mario, who was kidnapped by Bowser and imprisoned for 4 months. During this period, the hero realizes that he needs to go through the stages to recover a powerful green gem and prevent Bowser from combining the two parts of it for his plans. Mario owns one part of the gem and Bowser owns the other.
This hack has a beautiful look, good customized music and great scenery graphics. The difficulty level is very easy and its a great game to pass the time. For those looking for a hack that isnt difficult, Mario Mystical Gem is a great choice. Unfortunately its a short hack and I hope they release a sequel to it.
The video was made finding all the exits and Dragon Coins from all the stages.
Hope you like it. [Longplay] SNES - Mario Mystical Gem [100%] [Hack] (4K, 60FPS)](https://i.ytimg.com/vi/qKAv79OibQ4/mqdefault.jpg)
![[Longplay] FC - Final Fantasy II (ファイナルファンタジーII) (HD, 60FPS)
Played by xRavenXP
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Game: Final Fantasy II
System: Famicom
Version: (JP) English v2.2b/Restored v1.0d
This is the longplay of the game Final Fantasy II, a role-playing game produced and distributed by Square, originally only in Japan in 1988 for the Famicom, being the second title in the Final Fantasy franchise.
With the huge and unexpected success of the first game, Square was already financially stable and sought to make a second Final Fantasy game, which now has a more elaborate story. The story is as follows: after a long period of peace, all calm ends when a great military invasion occurs promoted by the emperor of the kingdom of Palamecia, who aims to conquer all the kingdoms and, to do so, releases monstrous creatures throughout the world. A rebel army rose up in the kingdom of Flynn to thwart the Emperors plans, but the rebel castle fell to an all-out attack by the empire. It is at this point that we meet the games heroes: Firion, Maria, Guy and Leon, whose parents were murdered by the Palamecian army, are fleeing Fynn when they are ambushed and defeated by knights of the Empire, but are rescued by the rebels who take them to Altair. Only Leon is not found, making the quartet a trio. In this city of refugees, the heroes meet Princess Hilda, the current leader of the rebellion, who initially resists supporting the heroes, but soon becomes their ally, as well as other characters who join the main trio during the adventure.
The game had several improvements in relation to its predecessor: this time we had heroes with their own names and personalities and not generic heroes like in the previous game, the story is much better elaborated, and the graphics and music have also evolved. FFII also had a new style of adventure and plot progression, which involved key words said in dialogues and that should be mentioned later. Now a lot of investigation was needed, this type of script led to greater interactivity, allowing players to fully immerse themselves in the games universe.
Its biggest difference is the character evolution system, which instead of gaining experience points, is gained through the use of weapons and skills. To gain HP, you need to take strong hits from enemies (or yourself) and to gain MP you need to use magic. The evolution system is more complex than the previous game, which leads to a greater need for grinding.
Final Fantasy II was exclusive to Japan for a long time and the West only got to know this game after the games re-releases. The games plot is very well developed. This was also the first game in the series in which you could fight with less than four people in the group and also to have characters come and go throughout the story, in addition to introducing Chocobos, yellow birds that, when captured, allow you to walk through parts of the map without encountering random battles, which helps you travel long distances. Even though it requires more grinding than the previous one, it is a much better game than its predecessor. The video was made by collecting all the chests in the game. I hope you like it. [Longplay] FC - Final Fantasy II (ファイナルファンタジーII) (HD, 60FPS)](https://i.ytimg.com/vi/qaLv_HDosC4/mqdefault.jpg)
![[Longplay] SNES - Super Mario Kart Horizons [Hack] (4K, 60FPS)
Played by xRavenXP
Game: Super Mario Kart Horizons
System: Super Nintendo
Version: 1.3
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This is a longplay of the game Super Mario Kart Horizons, a hack of the racing game Super Mario Kart, developed by gridatttack and released on June 5, 2024.
This hack aims to make a new version of Super Mario Kart, but its not just about new tracks. The game has received many modifications in order to give the game a new feel, but without losing its essence. New tracks, new musical compositions and slightly different character graphics are part of the game. The graphics of the scenarios have received a new look, slightly reminiscent of the Synthwave graphic style.
Its a very original hack with its own essence, which resulted in a very good game. The video was made playing all the tracks, with all the characters and at all difficulty levels.
I hope you enjoy it. [Longplay] SNES - Super Mario Kart Horizons [Hack] (4K, 60FPS)](https://i.ytimg.com/vi/qqY-GdEvoCI/mqdefault.jpg)
![[Longplay] Arcade - Gunforce II [2 Players] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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This is the longplay of the game Gun Force II, a run and gun arcade video game developed and originally published by Irem on September 1994. It is the sequel to the original GunForce and one of the last arcade games released by the company.
In the game we control Max and Lei, a pair of soldiers who need to complete various stages by fighting enemy soldiers and aliens, while rescuing prisoners of war and collecting medals. Once again, D.A.S., the persistent antagonist organization from previous IREM games such as Air Duel, Undercover Cops and In the Hunt, threatens planet Earth and it is up to Max and Lei to stop D.A.S.
GunForce II is the fourth and final installment in the D.A.S. Tetralogy. It is considered a sort of spiritual predecessor to the Metal Slug franchise by SNK, as the first title in the series shares many similarities with this game and is also sometimes referred to as Metal Slug Zero.
The game has slightly different mechanics than the first GunForce, but it also has a lot of similarities, such as the use of vehicles and weapon mechanics. In addition to vehicles, there is also a flying robotic armor in one of the stages. The game is good, but it has a relatively weird collision and it gives the impression that we are not really hitting the target. In addition, the game does not have a staff roll, giving the impression of being an unfinished game.
The video was made playing with 2 Players. I hope you like it.
Player 1: xRavenXP (Max)
Player 2: Henplay (Lei)
Hope you like it. [Longplay] Arcade - Gunforce II [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/qrLQ9MrXHH4/mqdefault.jpg)