Uploaded August 2026 | Updated September 2026, 3 weeks ago
A faithful re-creation of the original Wolfenstein 3-D using Godot 4 (C#) but viewed from an isometric perspective.
This game is still in development. This is the latest version v26.06.23.0 that's currently out. In this version statistics of secret levels (and boss fights) still add up to the statistics at the end of the episode, which isn't the case in the original. Therefore, getting 100% kills is impossible if you visit E3M10, where the (Pac-Man) Ghost-enemies are invincible.
Another thing I read often in the comments is that people think the game is easier due to the visibility of enemies when entering an area or room - as of the most recent update you can disable this. Where enemies out of sight will disappear. But due note, I figured out that if you 'mouse over' an out of sight area, you'd still see your mouse cursur turn red when there's an enemy, which is conveniant for the player. I've reported my findings to the dev. He considers all of my feedback, and he even browses through comments on these videos.
After recording this playthrough the dev of this mod has published another big update to the game, with more spritework, bugfixes and Spear of Destiny support.
Get the game here:
dosgamert.com/isowulf
---------------------------------------------
MS-DOS Gaming gameplay videos for all of you retrogamers in Full HD/60 FPS ๐ฎ๐น๏ธ!
๐ // Website // ------- dosgamert.com
๐ข // Discord // ------- discord.dosgamert.com
โ // Donate // ------- ko-fi.com/dosgamert
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๐ธ // Membership //- bit.ly/dosgamert
#retrogaming #wolfenstein #nostalgia
A faithful re-creation of the original Wolfenstein 3-D using Godot 4 (C#) but viewed from an isometric perspective.
This game is still in development. This is the latest version v26.06.23.0 that's currently out. In this version statistics of secret levels (and boss fights) still add up to the statistics at the end of the episode, which isn't the case in the original. Therefore, getting 100% kills is impossible if you visit E3M10, where the (Pac-Man) Ghost-enemies are invincible.
Another thing I read often in the comments is that people think the game is easier due to the visibility of enemies when entering an area or room - as of the most recent update you can disable this. Where enemies out of sight will disappear. But due note, I figured out that if you 'mouse over' an out of sight area, you'd still see your mouse cursur turn red when there's an enemy, which is conveniant for the player. I've reported my findings to the dev. He considers all of my feedback, and he even browses through comments on these videos.
After recording this playthrough the dev of this mod has published another big update to the game, with more spritework, bugfixes and Spear of Destiny support.
Get the game here:
dosgamert.com/isowulf
---------------------------------------------
MS-DOS Gaming gameplay videos for all of you retrogamers in Full HD/60 FPS ๐ฎ๐น๏ธ!
๐ // Website // ------- dosgamert.com
๐ข // Discord // ------- discord.dosgamert.com
โ // Donate // ------- ko-fi.com/dosgamert
๐งช // Streamlabs // - streamlabs.com/dosgamert
๐ท // Threads // ------- threads.com/Dosgamert
๐ // RedBubble // --- rdbl.co/3gTZxe9
๐ธ // Membership //- bit.ly/dosgamert
#retrogaming #wolfenstein #nostalgia



![PopCap Classic: Diamond Mine [Flash Game] (2000) | 4K/60
Diamond Mine is a tile match-3 game developed by PopCap Games, and the first game to be developed by the studio under their current name. It is the original title for the video game Bejeweled and is the first playable version of the game. It was released for browsers originally in November 2000.
The core game mechanic of Diamond Mine involves matching three or more gems in a row to score points.
Diamond Mine was released in two different variations online for web browsers: a version of the game that ran on the Java platform, and a version that ran on Adobe Flash Player. The Flash version of the game was developed by GameRival.
The Flash version of Diamond Mine simply features a Skill Level 1 game mode with a five minute time limit.
MS-DOS Gaming gameplay videos for all of you retrogamers in Full HD/60 FPS ๐ฎ๐น๏ธ!
๐ // Website // https://dosgamert.com
๐ข // Discord // https://discord.dosgamert.com
โ // Donate // https://ko-fi.com/dosgamert
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#retrogaming #wolfenstein #nostalgia PopCap Classic: Diamond Mine [Flash Game] (2000) | 4K/60](https://i.ytimg.com/vi/sxCRqO0kxMw/mqdefault.jpg)
![Crude III: Season of the Bitch (Wolfenstein 3D Mod) - E1M3: Bad Beaches [100%] (2023) | 4K/60
Crude III: Season of the Bitch (Wolfenstein 3D Mod) - E1M3: Bad Beaches [100%] (2023) | 4K/60 Crude III: Season of the Bitch (Wolfenstein 3D Mod) - E1M3: Bad Beaches [100%] (2023) | 4K/60](https://i.ytimg.com/vi/tOCw70i-AKQ/mqdefault.jpg)


![Superfrog [ Amiga - High Res ] 1-2: Magic Woods Stage 2 (2026) | 4K/60
A wicked witch has turned a prince into a frog and carried off his bride-to-be. After a mysterious bottle (wink wink) gives him super powers, he sets out to break the spell, rescue his beloved, and teach the witch a lesson.
The original Superfrog, developed and published by Team17 in 1993, was one of the Amigas most memorable platformers and de-facto Amiga mascot as believed by many. This reimplementation brings the complete campaign to modern systems. Hop through 24 large stages across the Magic Woods, Spooky Castle, Fun Park, Ancient Level, Ice World, and Space Station, take to the skies in Project F, and face the witch in the final battle.
Collect the required number of coins to open each exit before Super Energy runs out. Gather fruit and hidden treasure for a bigger score, search for secret areas, squash enemies, dodge traps, take flight with wings, and send Destructo-Spud after anything that refuses to move out of the way.
Features
-Complete campaign: 24 main levels across six worlds, Project F, and the final battle
-Selectable Easy and Classic difficulty modes
-Modern keyboard and controller support with remappable controls
-Widescreen, high-resolution presentation at modern frame rates, with smooth movement while preserving the original artwork
-Three save slots
-Easy-mode checkpoints
-Coins, fruit, hidden rooms, treasure, power-ups, destructible enemies, traps, and huge scrolling levels
-The original fruit-machine bonus game
-Animated story presentation, original music, and sound effects
-High scores and ten in-game achievements
-Fullscreen and windowed play with an optional CRT filter
Version: 1.0.1
Download Links:
https://dosgamert.com/frog
https://dosgamer.com/frogdisks
MS-DOS Gaming gameplay videos for all of you retrogamers in Full HD/60 FPS ๐ฎ๐น๏ธ!
๐ // Website // https://dosgamert.com
๐ข // Discord // https://discord.dosgamert.com
โ // Donate // https://ko-fi.com/dosgamert
๐งช // Streamlabs // - https://streamlabs.com/dosgamert
๐ท // Threads // https://threads.com/Dosgamert
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๐ธ // Membership //- https://bit.ly/dosgamert
#retrogaming #amiga #superfrog Superfrog [ Amiga - High Res ] 1-2: Magic Woods Stage 2 (2026) | 4K/60](https://i.ytimg.com/vi/u4U37mU0xE8/mqdefault.jpg)
![โญ DUKE NUKEM: ZERO HOUR [N64] - OVERCLOCKED - RECOMPILED FOR PC?! ๐ด Live!
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Duke Nukem: Zero Hour is a 1999 third-person shooter game in the Duke Nukem series, developed by Eurocom and published by GT Interactive for the Nintendo 64. The game uses a relatively large 32 megabyte cartridge and can also use the Expansion Pak to improve graphics, though this slows down the frame rate. It features a 4-player split-screen multiplayer mode that uses a first-person view.
OVERCLOCKED IS A MOD PACK FOR THE DUKE NUKEM: ZERO HOUR PC RECOMPILATION
It combines mouse and keyboard movement, first-person perspective and a variety of quality of life improvements to make the game feel like a jank 90s FPS instead of the third-person shooter you grew up with.
MS-DOS Gaming gameplay videos for all of you retrogamers in Full HD/60 FPS ๐ฎ๐น๏ธ!
๐ // Website // https://dosgamert.com
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#dosgaming #mdk #msdos โญ DUKE NUKEM: ZERO HOUR [N64] - OVERCLOCKED - RECOMPILED FOR PC?! ๐ด Live!](https://i.ytimg.com/vi/uEGEEylSBLU/mqdefault.jpg)

