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Epic Random Gaming Channel | Long Jumping in Mid Air @EpicRandomGamingChannel | Uploaded 4 years ago | Updated 2 hours ago
This is a demonstration of a new glitch/tech in Super Mario Galaxy.

There are 5 frames to press Z, and 14 frames to press A with P2 after that. P2 must press A after the ground pound input (can't be on the same frame). If P1 is holding Z when P2 presses A, Mario will do a long jump. If P1 is not, then Mario will do a 2P jump instead.

This can happen anytime Mario is shot out of a sling pod.

Flygonman was the first person to accidentally do this youtu.be/lGCKgFCV99U?t=140

The first clip shows the long jump when delayed as long as possible (Z on the 5th frame, P2 A on the 14th frame after that). And it shows that you don't need to be holding Z the whole time - only pressing it on the same frame that P2 presses A.

The second clip shows the 2P jump (no Z press after ground pound).

The third clip is the long jump done as fast as possible (Z on the 1st frame, P2 A on the 1st frame after that).

Both the long jump and the 2P jump "use up" the spin - shown in clips 2 & 3 with the weak air spins.

This tech is whack and pretty useless. Made a video because the strat didn't make it into the final IL for the TAS.

This video is Tool-Assisted. Subscribe for more. #TAS #SuperMarioGalaxy
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Long Jumping in Mid Air @EpicRandomGamingChannel

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