Uploaded August 2013 | Updated September 2026, 2 hours ago
If you want to join in, add me on steam (Rollonmath42) and have the mod downloaded. I will be using the no tesla version, so make sure to have that :D
If you want to join in, add me on steam (Rollonmath42) and have the mod downloaded. I will be using the no tesla version, so make sure to have that :D

![[Tutorial] Porting Titanfall Weapons into CoD - Part 2
Just a continuation of the previous part, this section covers the world model that was forgotten in the previous section.
Finished Product - https://www.mediafire.com/?5bgs6yaiq652f6l [Tutorial] Porting Titanfall Weapons into CoD - Part 2](https://i.ytimg.com/vi/2WG_NaLGhek/mqdefault.jpg)



![[Black Ops 1 Mod] Rollons Engrams - Release
(Back at it again with the totally original mod naming conventions...)
This mod implements a new weapon acquisition system, largely inspired by Destiny 2s engram system. Zombies have a chance of dropping engrams of a random rarity, and you can collect the weapons from them in your side inventory to use at any time. If you manage to collect all weapons of a specific rarity, future engram drops will award you ammo for one random weapon from that rarity. Pack-A-Punched weapons stored in your inventory will have a green arrow in the top left corner indicating they are the upgraded version.
Notable Gameplay Changes:
- Due to the implementation of the Ballistic Knife as an exotic (and partly because of a few issues I ran into during development), the Ballistic Knife will automatically come with the upgraded melee weapon of the map (Bowie or Sickle; in the case of Nacht, Verruckt, and Shi No Numa, they are the Bowie version), and the upgraded version will allow players revived by it to retain their perks as well as their Mule Kick weapon that they wouldve lost prior to going down (if they had Mule Kick).
- Max Ammo drops have also been changed to fit with the features of the mod by now refilling the ammo in the clip and reserve on all weapons the player has currently equipped (NOT the inventory weapons), and downed players will also receive the ammo reward.
- Due to the removal of the box, fire sale has also been disabled/removed in all possible ways. As a result, the thief in the FIVE will only drop a max ammo if killed prior to escaping but after stealing a weapon, and hacking a max ammo in Moon will instead give a free perk drop.
Game Mod: https://github.com/Nukem9/LinkerMod/releases
Rollons Engrams: https://mega.nz/#!zxZ1lCjK!uFlzqCqSEylJpDsc0SfL3Hh2UcVrG5y k4jLdzL14k
Special Thanks to:
D3V Team
HitmanVere
iAmThatMichael
TheEcumene
BMAN847
Ege115
MAK911 [Black Ops 1 Mod] Rollons Engrams - Release](https://i.ytimg.com/vi/4ct863PFKHA/mqdefault.jpg)


![[Tutorial] How to Convert .tanim Files for MW1/WaW/BO1
Watch with annotations for extra information and new information that I added in since I learned a bit more about the process.
Heres a long requested tutorial, on how to convert Tom_Bmxs .tanim files which are produced from using his latest tool Lemon from supported games.
Download Links:
All of Toms Tools (You will want to have his latest Maya .tanim plugins, Lemon, Lime, and Toms XAnim Exporter): http://tom-crowley.co.uk/downloads/
Aidens Maya 2012+ Plugin: http://ugx-mods.com/forum/index.php?topic=1295.0
Viewhands Used in Video: http://www.mediafire.com/download/0co190b0atxa14g/rollon_cia_viewhands.mb
Credits to:
Tom_Bmx for the amazing tools
Aiden for his Maya 2012+ plugin
echo000 for how to do the ADS correctly
offthewall_ for correct way to export animated model to fix problems with two clip reloads [Tutorial] How to Convert .tanim Files for MW1/WaW/BO1](https://i.ytimg.com/vi/5G3hIzEMnN4/mqdefault.jpg)

