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Jonathan Blow | Livestream: Metaprogramming Use Case: Command-Line Argument Parsing @jblow888 | Uploaded October 2019 | Updated October 2024, 1 week ago.
This is part 1. Part 2 is at: youtu.be/pgiVrhsGkKY
Livestream: Metaprogramming Use Case: Command-Line Argument ParsingSerious lambda refactor, part 2Game Engine Programming: Animation File Format, part 3.Q&A with Programming Language Beta UsersGame Engine Programming: Undo System Improvements 2Discussion of SIMD, SOA, AOSOA. Followed by Questions & Answers.Game Engine Programming: Settable starting level, exporting .obj files from in-game editor.Q&A after Compiler Demo: Small Features + ImprovementsDiscussion: Puzzle Game Movement Systems, with Sean Barrett.Game Engine Programming: Undo Optimization, Saving Undo Into SavegamesCompiler Programming: Implementing 16 Intrinsics (part 2)Slideshow Program, part 5: Image Borders and Tiling, Window Resizing, Aspect Control

Livestream: Metaprogramming Use Case: Command-Line Argument Parsing @jblow888

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