Uploaded July 2018 | Updated September 2026, 1 hour ago
Sorry, this stream is only available until the point I lost connection... I'll be back to do another stream soon!
In this stream I will be sculpting and practicing anatomy as I usually do. Feel free to join if you are interested, also use the chat to ask any question that you have. Thank you for watching!
Enjoyed the stream? Consider supporting me on Patreon:
patreon.com/danielkreuter
Sorry, this stream is only available until the point I lost connection... I'll be back to do another stream soon!
In this stream I will be sculpting and practicing anatomy as I usually do. Feel free to join if you are interested, also use the chat to ask any question that you have. Thank you for watching!
Enjoyed the stream? Consider supporting me on Patreon:
patreon.com/danielkreuter
![[#03] [Uncut] Anime Character 3D Modeling Tutorial 2020 – Cloth Sculpting
This video is the third uncut and real time video of my anime character 3d modeling tutorial series without commentary.
You can find the edited and commented version here: https://www.youtube.com/watch?v=2qGMGXF2lVg
In this episode I am working on the cloth for my character. I am using the blockout from the first part as my base, and blend the shapes with some additional details to create a draft for now. I am also working on the legs in this part. All in all, this gives us a nice representation of what the character is going to be when complete.
I hope that this video is useful to you as always, but if you have any questions, definitely let me know in the comments!
You can download the character references here: https://drive.google.com/file/d/1h4p7cYJjGzIIKRbyRb6ysQDO5xkEsc2P/view?usp=sharing
Support me on Patreon: https://www.patreon.com/danielkreuter
Twitter: https://twitter.com/dani_kreuter
Instagram: https://www.instagram.com/daniel.kreuter/ [#03] [Uncut] Anime Character 3D Modeling Tutorial 2020 – Cloth Sculpting](https://i.ytimg.com/vi/WWKDNoCGob4/mqdefault.jpg)


![[#24] Blender 3.0 Character Modeling Tutorial - Retopology 05 [2022]
If you are planning to work along, why not join our discord server where you can share your progress and ask questions! https://discord.gg/qEb8R6cHQP
Follow me on Twitter: https://twitter.com/dani_kreuter
Thanks to my brother for creating the opening and ending music :D
Leave some nice comments for him if you liked it! [#24] Blender 3.0 Character Modeling Tutorial - Retopology 05 [2022]](https://i.ytimg.com/vi/XTz0zH0ObJc/mqdefault.jpg)
![[#17] Blender 3.0 Character Modeling Tutorial - High Poly Modeling 9 [2022]
If you are planning to work along, why not join our discord server where you can share your progress and ask questions! https://discord.gg/qEb8R6cHQP
In this part of my new character modeling tutorial series for Blender 3.0 we will work on the high poly mesh.
Follow me on Twitter: https://twitter.com/dani_kreuter
Thanks to my brother for creating the opening and ending music :D
Leave some nice comments for him if you liked it! [#17] Blender 3.0 Character Modeling Tutorial - High Poly Modeling 9 [2022]](https://i.ytimg.com/vi/Y6f38j8AxBI/mqdefault.jpg)
![[Blender to Unreal Engine 5] Correct FBX Export Settings for Characters
In this video I will show you how to correctly export a character from Blender to Unreal Engine 5.
Common mistakes include issues with the scale of the root, joint orientations and differences between bones and joints. In this video I will talk about everything you need to know to correctly export rigged characters that follow Unreal Engine standards.
00:00 Intro
00:54 Rig Setup
03:10 FBX Export Settings
04:44 Leaf Joints
06:09 Root Joint Scale
09:05 Bones vs. Joints
12:03 Joint Orientation
21:20 Conclusion
Twitter: https://twitter.com/dani_kreuter [Blender to Unreal Engine 5] Correct FBX Export Settings for Characters](https://i.ytimg.com/vi/YbWfoyf4MqI/mqdefault.jpg)
![[Part 28/ 40] Anime Character 3D Modeling Tutorial II - Cloth
This video is the 28th part of 40 in this very detailed tutorial series about modeling. Ill take you through all the steps of anime style character creation in the 3d software called Blender and without any time lapse.
If you havent watched it already make sure to go through part 0! In that video Ill show you the final result and tell you all about the modifications I did with my version of Blender. Also youll find the references in the description of that video.
By the way, the character design was made by the creators of Sword Art Online and all credit goes to them. Im using it as an example to teach how to work with real characters as youd find them in any animation.
Thanks for watching! [Part 28/ 40] Anime Character 3D Modeling Tutorial II - Cloth](https://i.ytimg.com/vi/Yoo1NUOEHyI/mqdefault.jpg)
![Project CORE [ep01] - Figure Concept
Ive worked on a 3d printable figure as a side project to project core! There is still a lot to be improved so I thought Id get you involved! I hope you like the progress I made so far and Im looking forward to your ideas! Project CORE [ep01] - Figure Concept](https://i.ytimg.com/vi/ZJdpjTdJ5NE/mqdefault.jpg)

![[1/6] Complete Character Rigging Guide (w/ Hair Physics) - Blender Tutorial
This tutorial guides you through the process of rigging your character in Blender 3d. Rigging, basically means enabling your character for animation. The system will use armature systems as well as a deformer mesh to have an intersection free solution to this problem. We will also use rigid bodies to simulate the hair. You can apply the same techniques to any cloth so feel free to experiment with it.
The character will soon be available for download to my Patrons, so if you are interested please take a look: https://www.patreon.com/danielkreuter [1/6] Complete Character Rigging Guide (w/ Hair Physics) - Blender Tutorial](https://i.ytimg.com/vi/aPeb444dxnk/mqdefault.jpg)
![[Timed zBrush Character Sculpting Practice] Mayuri - Steins;Gate (2.5 h)
I do timed projects every day to improve my skills in zBrush and as 3d character artist. The video here is a recording from one of my sessions. In this one I created Mayuri from Steins;Gate. The result is rough, but considering that it was created in just about 2.5 hours I think it was challenging enough. Practices like this one really helped me to grow recently so I highly recommend them to all of you who want to get better at art as well!
I hope you liked the content. Thank you for watching!
Support me on Patreon: https://www.patreon.com/danielkreuter [Timed zBrush Character Sculpting Practice] Mayuri - Steins;Gate (2.5 h)](https://i.ytimg.com/vi/aQaRMaj37aA/mqdefault.jpg)