TheDarkLordK | 🔴 LIVE | Five Nights at Freddy's 9th Anniversary Stream! @TheDarkLordK | Uploaded August 2023 | Updated October 2024, 4 hours ago.
On December 29, 2013, a game developer named Scott Cawthon released a mobile game called “Chipper and Sons Lumber Co.”, a family-friendly adventure game about a beaver who plants trees, chops wood, and builds various things. Players of the game stated that the character looked like “a scary animatronic animal” and British game journalist/reviewer Jim Sterling called the game “unintentionally terrifying”.
At first, all this negative feedback discouraged Scott and considered quitting game development altogether. However, after a while, he decided to use the feedback to make something intentionally terrifying. He drew inspiration from his childhood fear of animatronics, as well as real-life incidents involving animatronic mascots, such as the Chuck E. Cheese’s murders and the ShowBiz Pizza Place animatronics. He had the perfect ‘intentionally terrifying’ game idea.
Finally, on August 8, 2014, he released “Five Nights at Freddy’s” to the public.
Little did Scott Cawthon know that this game would change people’s lives, change the atmosphere for horror games, and create sub-genres of the horror category…
Let's take a look back to the past and see what made this game truly terrifying, shall we?
DONATE TO SUPPORT STREAM: streamelements.com/thedarklordk/tip
On December 29, 2013, a game developer named Scott Cawthon released a mobile game called “Chipper and Sons Lumber Co.”, a family-friendly adventure game about a beaver who plants trees, chops wood, and builds various things. Players of the game stated that the character looked like “a scary animatronic animal” and British game journalist/reviewer Jim Sterling called the game “unintentionally terrifying”.
At first, all this negative feedback discouraged Scott and considered quitting game development altogether. However, after a while, he decided to use the feedback to make something intentionally terrifying. He drew inspiration from his childhood fear of animatronics, as well as real-life incidents involving animatronic mascots, such as the Chuck E. Cheese’s murders and the ShowBiz Pizza Place animatronics. He had the perfect ‘intentionally terrifying’ game idea.
Finally, on August 8, 2014, he released “Five Nights at Freddy’s” to the public.
Little did Scott Cawthon know that this game would change people’s lives, change the atmosphere for horror games, and create sub-genres of the horror category…
Let's take a look back to the past and see what made this game truly terrifying, shall we?
DONATE TO SUPPORT STREAM: streamelements.com/thedarklordk/tip