Literally Unplayable - Plants vs. Zombies 3 (2021) - Levels 41-50 (Finale) @TheChemistZombie
Literally Unplayable - Plants vs. Zombies 3 (2021) - Levels 41-50 (Finale)  @TheChemistZombie
Uploaded October 2021 | Updated September 2026, 1 day ago
Streamed on 15 September 2021. You can check out my Twitch here: twitch.tv/chemistzombie . I forgot to upload this because I'm really busy atm and content creation isn't at the top of my priority.
If you haven't watched the first part, you can do so here: youtu.be/NiXAffvd6pA

Part 2 of this playthrough covers levels 41-50, which will be the final part of this series. The game was previously unplayable and I wasn't able to proceed past level 41 due to massive performance issues that caused the game to go below 1 FPS, almost to the point of freezing. It seems that switching to Bluestacks partially solved the issue, though the frame rate is still horrible at around 5 FPS. It seems like this game suffers from massive memory leaks caused by the water FX as this continues until the volcano levels which doesn't have water in it, and closing the game and reopening it addresses this issue.

Completing the game results in the game showing a popup that can't be closed, asking you to fill in a survey. Even after you click on it, you still won't be able to return to the game, effectively preventing you from playing the game anymore. To me this is a bad design decision as the original PvZ3 allowed you to continue playing even after you completed it, or even PvZ1 and 2 which allowed you to replay previous levels, and they should fix this once the next beta comes out.

Here's a summary of what needs to be fixed with this game, in case my commentary wasn't clear enough or too repetitive:
1. Fix the performance issues. I can't stress this out enough. If they want this game to succeed, then make the game actually usable. I can't believe how a tower defense game that's nowhere near BTD6 in terms of zombie spawns can perform so much worse than that despite using the same engine (Unity). People don't want a game that's barely functional, so this is top priority.
2. Tone down the microtransaction aspects. This includes the forced usage of instant-use plants to clear zombies (which they actually admitted in the survey), removing the health system entirely and restoring the restart button, as well as bringing back the 5 lawn mowers instead of just having one single "smart" mower that only serves to force you to buy the Blover to push the zombies back instead of losing (they have the models in the game files, so it's not gonna be that hard for them to do this)
3. Allow the players to replay previous levels to improve the replay value of this game.
4. Buff the plants so they can kill the zombies quicker and nerf the zombies so that they eat the plants more slowly. Also nerf the Gargs so the move much slower as they literally have the exact same movement speed as a regular zombie despite having multiple times the amount of health, which makes the game insanely difficult. Alternatively they could just go back to the tried-and-tested PvZ1/2 balancing.
5. Add more plants and zombies. The game gets boring so quickly because it's just the same plants and zombies repeated over and over, and this is a huge step backward from the original PvZ3 which included much more characters and even bosses.

As of 23 September 2021, the game's testing phase has been paused and it's no longer available to play for now. I guess they received enough negative feedbacks so they had to go back to the drawing board. Hopefully they can do better next time, but judging by how much of a dumpster fire this game currently is, my expectations are very low at this point.
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The Chemist Zombie |

Literally Unplayable - Plants vs. Zombies 3 (2021) - Levels 41-50 (Finale)

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