Liquid Reval | Emerging from Liquid | 3dsmax x Phoenix Tutorial @fabienescudero
Liquid Reval | Emerging from Liquid | 3dsmax x Phoenix Tutorial  @fabienescudero
Uploaded January 2026 | Updated September 2026, 2 hours ago
Patreon : patreon.com/fabienescudero
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In this tutorial, I’ll show you how to create a professional object reveal emerging from a liquid using Phoenix FD in 3ds Max.
We’ll focus on achieving a realistic viscous or water-based simulation, where the object smoothly rises from a fluid with convincing motion, splashes, and surface details.

This effect is widely used in product reveals, logo animations, commercials, and cinematic VFX, and I’ll guide you step by step through the full process — from simulation setup to final render.

What you’ll learn in this tutorial:

Setting up Phoenix FD liquid simulations

Creating realistic viscous or water-like behavior

Making an object emerge naturally from liquid

Adjusting surface tension, viscosity, and motion

Optimizing the simulation for clean, professional results

Tips for rendering a high-quality liquid reveal in 3ds Max

🎯 This tutorial is ideal for intermediate to advanced 3D artists, motion designers, and VFX artists who want to level up their liquid simulations and create cinematic-quality reveals.

🛠️ Software used:

Autodesk 3ds Max

Phoenix FD

If you enjoy the tutorial, don’t forget to like, comment, and subscribe for more professional VFX and 3D simulation content!


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Liquid Reval | Emerging from Liquid | 3dsmax x Phoenix Tutorial

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