Blender | Line Art and future Non-photorealistic rendering process discussion @BlenderOfficial | Uploaded 11 months ago | Updated 17 hours ago
This presentation aims to discuss possible future approaches of line art / non-photorealistic rendering and composition pipeline structure aimed at achieving a more convenient NPR workflow.
Topics mainly include ways to improve the performance and the quality of Grease Pencil Line Art, possible geometry-node implementation for simplifying filtering and other configuration options, and a design of a potentially more flexible render pipeline with customizable combination of image/geometry-space operations.
"Line Art and future Non-photorealistic rendering process discussion" by Wu Yiming --
Learn more about Blender Conference 2023 at conference.blender.org/2023
#BCON23 #b3d
This presentation aims to discuss possible future approaches of line art / non-photorealistic rendering and composition pipeline structure aimed at achieving a more convenient NPR workflow.
Topics mainly include ways to improve the performance and the quality of Grease Pencil Line Art, possible geometry-node implementation for simplifying filtering and other configuration options, and a design of a potentially more flexible render pipeline with customizable combination of image/geometry-space operations.
"Line Art and future Non-photorealistic rendering process discussion" by Wu Yiming --
Learn more about Blender Conference 2023 at conference.blender.org/2023
#BCON23 #b3d