Uploaded August 2012 | Updated September 2026, 2 weeks ago
LightWave 11.5 - Soft Body / Cloth Dynamics (Bullet Dynamics)
for more VFX and CG related news check sinefx.com
Bullet Dynamics in LightWave 11.5 is now faster and more robust. In addition, new functionality has also been added, including:
Soft Body / Cloth Dynamics
11.5 continues the development of Bullet in LightWave to include soft body dynamics. You can now create soft body effects such as cloth, rubber, jelly or other deforming properties with the same ease of use as you have come to expect from the rigid body simulations in LightWave 11.
Bone Support
Bullet meshes are now reactive to bone deformation. Animated characters can have dynamics-based clothing all working seamlessly with IK controlled deformations.
Wind Forces
To take advantage of the new soft body / cloth feature, a wind force has been added to allow flowing fabric effect - such as flags blowing in the wind.
LightWave 11.5 - Soft Body / Cloth Dynamics (Bullet Dynamics)
for more VFX and CG related news check sinefx.com
Bullet Dynamics in LightWave 11.5 is now faster and more robust. In addition, new functionality has also been added, including:
Soft Body / Cloth Dynamics
11.5 continues the development of Bullet in LightWave to include soft body dynamics. You can now create soft body effects such as cloth, rubber, jelly or other deforming properties with the same ease of use as you have come to expect from the rigid body simulations in LightWave 11.
Bone Support
Bullet meshes are now reactive to bone deformation. Animated characters can have dynamics-based clothing all working seamlessly with IK controlled deformations.
Wind Forces
To take advantage of the new soft body / cloth feature, a wind force has been added to allow flowing fabric effect - such as flags blowing in the wind.










