Kinopio A
Kao and his 7+ Profile Pics
updated
Seriously, 3 separate vids on hating the mon? Not even Lando T. gets this hated
Also, Davis Mohammed?
edit: he says Tub
This process can be translated to Photoshop fairly easily
Note: First vid I used After Effects to mask the char
"Hey, is the cup animated?"
I used 3ds Max to render a faux cel shaded shake. Here's what I did: imgur.com/gallery/DGcG8La
The Shake model is by vtoku, source: sketchfab.com/3d-models/grimace-birthday-shake-parody-6589979bfc3542f5a9b180c3f7f7d15c
I do not affiliate with either Toei (and they copyright struck this video already, nice), or McDonalds
There seems to be some differences;
-Andrew Rannels, narrator in the 4Kids Dub, is voicing here. compared to OG Eng pilot: youtube.com/watch?v=TZLDsNi9vzQ
-Chris is surprisingly here. Likely a later pilot. I predict late 2002/early 2003 since this would be after the human companion concept
-Also, no other anthros
-Cheese is correctly named, unlike previous
-Character Catch Cards are implemented
-Extra scene of Tails, Amy, Chris, and Danny boarding an alternate X Tornado
-Extra scene of Chris getting the football helmet. I think this was reused later?
-Backgrounds are posterized like final
Mod Pack Link: gamebanana.com/mods/421733
I wonder when Rollback will come...
Took me about 2-3 hours to edit video, 1-2 to edit pics used ~~that I stole from Lythero's streams~~
Source: 1:43:08 twitch.tv/videos/1603303981
Idea by: twitter.com/swift_CREATION
But yeah, lots of model sheets are seen. Sadly from all the DVDs I ripped, this, the S1/2 promos, and the bloopers of Live Action sketches were the only things there. Wished they showed off the other characters, but oh well
Residents near the area noted aggravated yelling moments before, which experts suggest that could have triggered the natural disaster on that day. It's unknown whether the sponge and star were the ones who yelled, or if it was a third party
Police have been unable to find anyone suspicious within the area that can qualify during that period. Investigators state it was likely an accident
Unrelated, Squidward was planning a Mariachi in March party the night before, but was forced to go skiing against his will
Kinda want to make an extended version of the WHOLE song, but lipsyncing is tedious
Also would need to redo the loop for Homer blinking, monkey typing, and the smoke trail
Also weirdly took longer than expected cuz Sony Vegas randomly blacked frozen frames in rendering
took 45 min to make the empty background, 45 more to mask the anim
Ironically, making this breakdown was more frustrating due to crashes
For figuring how to sort transparency better: youtu.be/6oMGphea4gs
But thanks, and since you bothered to read the description....
First off, this edit was derived from this edit, based on an inside Discord joke: youtu.be/LGkNvBLHJoM
I actually had to redraw the background and glass, mask Lady Redundant woman completely from the background, THEN I could transplant the color filter onto Rick. Masking her meant reconstructing the sweeper effect, but I already had reference in how to do that. For Rick, to get a mostly neutral stance I reversed his footage for the first few seconds. Wordgirl was interrupted to flow into the joke better, reusing the position/rotation of the edit
Ironically, despite recycling from the edit, I have to say that making this was harder due to very specifically masking each frame in Gimp. But it was worth it
That end diss was needed
This was scrapped to eventually become Mario Vs. Donkey Kong
Music was copyrighted, ew
Same build as ones shown in the E3 trailers
Several things to note;
-Wario's physics are really slippery compared to final. Jumping also is inhibited
-Charles seems to not have recorded lines yet, as Wario is mostly silent
-Spritelings were redesigned in Final\
-Wario is still wearing fully yellow sleeves unlike final. This can be seen in press screenshots
-Level transitions to stages feature Wario in an orange rippling void zooming towards then away from the camera, unlike final where it's just a plain white void Wario spirals down in
-Layout differences include going from the lower levels of Wonky Circus to the top along with a bomb throw puzzle, a more concentrated group of enemies in the tower for Horror Manor, and a lot more glue balls
-There's no hud icon for when you do piledrives or for spinning the enemy
-Small chests to break and collectible ? Boxes are missing in final. Oddly, the jewels in press shots aren't seen in these levels earlier sections shown
Kind of sad Dev for this game seemed little. Guess Treasure or Nintendo gave it low priority compared to Metroid Prime and other games at the time
Link to Xdelta Patch: mega.nz/folder/5rQxCagb#q-W4nKZc7GN0acwrr349LQ
Make sure to use a clean vanilla Emerald US rom (make from Pret decomp PokeEmerald if you need to, it's what I used for base)
Features;
Changelog V1.1
A joke hack that features heavy text changes for NPCs, Pokedex Entries, and TM descriptions!
Mechanics updated to Gen 7 standards thanks to the RHH/DizzyEgg Battle Expansion. Wild encounters also updated to enable catching all Gen 1-3 (bar 1) Pokemon in the wild! This includes Event mons like Deoxys and Jirachi
Species changes;
"Mr. Mime" renamed to "Bemime"
Blastoise is Water/Steel
Meganium is Grass/Psychic
Typhlosion is Fire/Ground
Feraligatr is Water/Dark
Sunflora is Grass/Fire
Ampharos is Electric/Dragon
Stantler is Normal/Ghost
Sceptile Grass/Dragon
Aggron is Ground/Steel
Banette is Ghost/Dark
"Froslass" renamed to "Frosghast". Also isn't only female!
Beware, there were many stat changes!
Evos: No more trade evos! Items treated as evo stones!
-Kadabra to Alakazam, lvl 32
-Machoke to Machamp, lvl 34
-Magneton to Magnezone, Thunder Stone
-Graveler to Golem, lvl 35
-Electabuzz to Electivire, Thunder Stone
-Magmar to Magmortar, Fire Stone
-Scyther to Scizor, Metal Coat
-Pinsir to Metaplux, lvl 32
-Slowpoke to Slowking, King's rock
-Poliwhirl to Poliwrath, Water Stone
-Poliwhirl to Politoed, King's Rock
-Seadra to Kingdra, Dragon Scale
-Porygon 2 to Porygon Z, Dubious Disc
-Onix to Steelix, Metal Coat
-Eevee to Espeon, Sun Stone
-Eevee to Umbreon, Moon Stone
-Pichu to Pikachu, lvl 11
-Cleffa to Clefairy, lvl 11
-Igglybuff to Jigglypuff, lvl 10
-Togetic to Togekiss, Moon Stone
-Yanma to Yanmega, lvl 33
-Murkrow to Honchkrow, Dusk Stone
-Misdreavus to Mismagius, Dusk Stone
-Sneasel to Weavile, Dusk Stone
-Piloswine to Mamoswine, lvl 43
-Snorunt to Frosghast, Dawn Stone
-Azurill to Marill, lvl 12
-Roselia to Roserade, Shiny Stone
-Clamperl to Huntail, Deep Sea Tooth
-Clamperl to Goreybyss, Deep Sea Scale
-Dusclops to Dusknoir, Reaper Cloth
-Shellder to [REDACTED], Slowpoke tail (internally it's Magmarizer, but meh)
-[REDACTED] to [REDACTED], I'm not telling you :P
-Pinsir to [REDACTED], I'm not telling you :P
-Farfetch'd to [REDACTED], I'm not telling you :P
Deoxys Forms: Treated as evos, so use the following;
Moon Stone: Normal Forme
Dragon Scale: Attack Forme
Metal Coat: Defense Forme
Thunder Stone: Speed Forme
Arbok forms: Talk to NPCs to find them!
Castform separate forms: Experiment!
Additional 19 additional mons (some jokes) were added along with the select Gen 4 Crossevos shown
Type Chart also shifted. For instance, Steel is weak to Electric, so Skarmory is 4x weak to a Tbolt now
Enjoy!
Err, Christmas I guess
Seriously, who the hell pronounces Pasta as Pass-ta?
Also a "The Sopranos" spoof
Notes:
-I disable resampling. Why is this always default per new project!?
-When uploaded on Ytube, the color range is full 0-255 for levels. Vegas and most Win players by default aggravatingly clamps to 13-225, so I won't notice the vid being contrasted until after I upload here. With this plugin I can simulate seeing the full range, and apply Levels to prevent unwanted contrast: semw-software.com/en/extensions
-Enable 32 bit levels with the above. Least errors
-Things animated in 2/3s (most cartoons) take the longest to edit since you have to adjust the positions and reused positions more than if this were using the same framerate as the final render (29.97/30fps), but much more intense than something animated lower than 12fps (like here). If I were smart I'd use 2 point tracking, but meh
-Rotation axis are stupid in Vegas, beware
-You can save the amount of channels used if there's only 1 person on the screen at a time
-If animation is reused, you can copy paste positions
-Whites were a wee bit dim for source vid, so I tweaked it. Have to be mindful of crushing them
-Yes, I noted vid stability for headtracking. Though I cheated in the end :P
-Final vid has a slight change for pics used :P
Audio stereo panning ironically hurt this scene
from Project Arms, S1 Ep 21
From Project Arms, S1 Ep 21
Y'all came here for the swear. And once again, Gohan is a little wuss
Remastered version: youtu.be/apzO-L4SBWM
Noticeably only Sonny Strait was redubbed there
Despite it taking much longer
This and elevators take about a min unfortunately, so it's still very poor compared to GC/PSP load times, along with the garbage key turning in Jungle Island/Zootopia
See the
Problem
I certainly didn't see the copyright claim on this...
but seriously, dat echo effect....
Fun thing, this is the first ep to refer to death as death on broadcast, though visual censorship is still around for a bit. The ep before still used "In another dimension"
....despite the same writers as the 1996-98 dub
reupload from my old channel, in respone to ImmaVegeta being back
reupload from my old channel, in response to ImmaVegeta
reupload from my old channel, in response to ImmaVegeta
Also this got claimed, nice....
reupload from my old channel, in response to ImmaVegeta
reupload from my old channel, in response to ImmaVegeta
Reupload from my old channel, in response to ImmaVegeta coming back


