Level Up Your Unity Code With Advanced Generics @git-amend
Level Up Your Unity Code With Advanced Generics  @git-amend
Uploaded November 2025 | Updated September 2026, 16 hours ago
This video explores a powerful and expressive way to use C# generics to create clearer, safer, and more maintainable architecture inside Unity. We look at a modern pattern where a class takes its own derived type as a generic parameter, giving us stronger compile-time guarantees and more expressive APIs. Along the way, we build a small state machine to demonstrate how this pattern helps structure real gameplay systems without relying on fragile inheritance chains or downcasting. If you want to deepen your understanding of generics and apply them to cleaner Unity code, this walkthrough will give you practical techniques you can use immediately.

Note: This is also sometimes called Curiously Recurring Generic Pattern (CRGP) in C#

*Source code:* gist.github.com/adammyhre/747371bc14470f3b31fdbb62d758e9bd

Read More: blog.stephencleary.com/2022/09/modern-csharp-techniques-1-curiously-recurring-generic-pattern.html
zpbappi.com/curiously-recurring-template-pattern-in-csharp

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Understanding the Pattern
2:10 State Machine
5:48 Transitions

More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

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Level Up Your Unity Code With Advanced Generics

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