Level Editing Progress Update: December 2nd, 2024 @thelegendofdevon
Level Editing Progress Update: December 2nd, 2024  @thelegendofdevon
Uploaded December 2024 | Updated September 2026, 22 hours ago
A progress update on our recreation of the first level from Duke Nukem: Time To Kill, a 3D platformer for the PS1 that we are converting to the 2.5D Build Engine that powers Duke Nukem 3D.

We are using Mapster32, the built-in level editor that comes with eDuke32, a sourceport that runs Duke 3D. Converting a platformer to a FPS is a fun challenge, but I am loving the progress we are making.
Level Editing Progress Update: December 2nd, 2024MAPSTER32: Recreating Duke Nukem Time to Kill First Level in Build!DUKE NUKEM 3D USER MAP (#86): Oblivion TC - Episode Two: The Space War (Part 2)DUKE NUKEM 3D USER MAP (#73): SunburnDUKE NUKEM 3D USER MAP (#27): Roch IslandEPISODE 111 -  Oblivion TC: Back to Earth (Part 3) - A mod for Duke Nukem 3DDUKE NUKEM 3D USER MAP (#68): BlackenedDUKE NUKEM 3D USER MAP (#96): Redrum: The Shining IIDUKE NUKEM 3D - Casual Hangout Learning the Level Editor, Mapster32DUKE NUKEM 3D USER MAP (#29): Lost WorldEPISODE 125 -  Duke Nukem: Plug N Pray (Part 2) - Boomer Shooter SaturdayExploring the Build Engine - Duke Nukem: Total Meltdown (Livestream)
The Legend Of Devon |

Level Editing Progress Update: December 2nd, 2024

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