Uploaded July 2026 | Updated September 2026, 2 weeks ago
We go through the last four levels of the game, including a vertical ice cave, a water level, a nighttime athletic level (with a guest appearance by fast auto-scroll), and a lava level with lots of Bros. Following that is Peach's Castle, which is basically just a sandbox with no danger.
And with that, it's time to bring this project to a close. It was a pretty decent hack overall; the actual flaws were minor and mostly stylistic choices. The level design was nothing special and mostly carried by the custom powerup patch, but it was inoffensive. I personally thought that using vanilla graphics with fully sampled music, as mentioned, was a bit of an odd choice, and so was not having background scrolling in some areas, but they weren't that big of a deal. There were definitely some glitches, like the Layer 2 coin bug and the cape in the credits, and I noticed a fair number of typos ("Sunkey Ghost Ship" comes to mind). Still, I'd take all of it any day over a hack that has more polish but obnoxious level design.
See you next time!
We go through the last four levels of the game, including a vertical ice cave, a water level, a nighttime athletic level (with a guest appearance by fast auto-scroll), and a lava level with lots of Bros. Following that is Peach's Castle, which is basically just a sandbox with no danger.
And with that, it's time to bring this project to a close. It was a pretty decent hack overall; the actual flaws were minor and mostly stylistic choices. The level design was nothing special and mostly carried by the custom powerup patch, but it was inoffensive. I personally thought that using vanilla graphics with fully sampled music, as mentioned, was a bit of an odd choice, and so was not having background scrolling in some areas, but they weren't that big of a deal. There were definitely some glitches, like the Layer 2 coin bug and the cape in the credits, and I noticed a fair number of typos ("Sunkey Ghost Ship" comes to mind). Still, I'd take all of it any day over a hack that has more polish but obnoxious level design.
See you next time!










