Lets Play Star Wars Zero Company | Part 4 - Eavesdropping | Blind Gameplay Walkthrough @LivingSun
Lets Play Star Wars Zero Company | Part 4 - Eavesdropping | Blind Gameplay Walkthrough  @LivingSun
Uploaded September 2026 | Updated September 2026, 3 weeks ago
In Part 4 of this blind Star Wars Zero Company gameplay walkthrough on the PC we go to eavesdrop on a secret meeting with smuggler but we aren't very stealthy. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0

Description:

Star Wars Zero Company is a 2026 turn-based tactics video game developed by Bit Reactor and published by Electronic Arts. The game is set during the Clone Wars era, with players assuming control of Hawks, the leader of "Zero Company", a group of misfits and mercenaries tasked with fighting an emerging threat to the galaxy. It was released for PlayStation 5, Windows, and Xbox Series X/S on August 27, 2026.

Set during the Clone Wars, Star Wars Zero Company places players in the role of Hawks, a former Republic officer tasked with recruiting a crew of misfits and mercenaries to protect the galaxy from an emerging threat. Players can fully customize Hawks' gender, appearance, and voice at the beginning of the game. Combat in the game is turn-based, and played from a top-down perspective. Players issue commands to a squad of characters, which may include custom mercenaries as well as story-based characters. These characters can be sorted into different classes, though story-based characters have access to their own unique skills and abilities. Players can also create their own astromech droids, which focus on supporting the party and utilizing explosives. In each turn, each characters only has a limited number of action points that dictate how many actions they can perform and how far they can move, though they can be replenished within a turn using certain abilities. Squad members can sustain lasting injuries or even suffer permanent death, though the narrative continues regardless of who is lost. Different missions have different objectives. While each level is handcrafted by the developer, the placement of enemies is procedurally generated.

Star Wars Zero Company was developed by Bit Reactor, a studio founded in 2022. The development included many former staffers of Firaxis Games, including Greg Foertsch, founder of the company and creative director of the game. Foertsch previously served as the art director for the modern XCOM games. Foertsch was invited by Vince Zampella, the founder of Respawn Entertainment, to create a Star Wars tactics game.

#StarWars #ZeroCompany #Gameplay
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Let's Play Star Wars Zero Company | Part 4 - Eavesdropping | Blind Gameplay Walkthrough

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