Uploaded September 2026 | Updated September 2026, 3 weeks ago
In Part 5 of this blind Resonance: A Plague Tale Legacy gameplay walkthrough on the PC we proceed to the first Trial where Theseus fought long ago. | Please Like and Subscribe if you enjoyed!
▶ Resonance: A Plague Tale Legacy playlist: youtube.com/playlist?list=PLMnz3C7kue1I
▶ Support the channel: patreon.com/livingsun
▶ Gacha Channel: youtube.com/@LivingSunGacha
▶ Bluesky: https://bsky.app/profile/livingsun.bsky.social
▶ Twitter: twitter.com/LivingSunGaming
▶ Discord: discord.gg/HAbs3A4
End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0
Description:
Resonance: A Plague Tale Legacy is an action-adventure game developed by Asobo Studio and published by Focus Entertainment. It is the third installment in the A Plague Tale series and a prequel to A Plague Tale: Requiem (2022). The game was released in August 2026 for PlayStation 5, Windows, and Xbox Series X/S.
Resonance: A Plague Tale Legacy is an action-adventure game played from a third-person perspective. Previous A Plague Tale titles were primarily focused on stealth while Resonance is more action-oriented. In Resonance, the player takes control of the much more capable Sophia. Sophia can parry enemy attacks and counter them with deadly finishing moves.
Resonance introduces a dual-timeline mechanic where the player can switch between the Middle Ages and Minoan period. Events in the Minoan past can affect the present day of the Middle Ages.
Resonance was developed in Zouna, Asobo Studio's in-house proprietary game engine. Asobo chose not to use generative AI in the development of Resonance: A Plague Tale Legacy, seeing it as a threat to creativity and authenticity. Producer Eric Chort called the use of generative AI a "choice" in game development and did not see it as a "solution" for its relatively small team of around 70 to compete with larger development teams in the AAA space.
Prior to Resonance, Asobo had no previous experience with developing melee-based combat but felt that its inclusion was important for telling Sophia's story. The studio was forced to learn how to make a combat system during development on Resonance. Lead level designer Valérian Robert cited Ghost of Tsushima, Sekiro: Shadows Die Twice and Sifu as influencing the combat mechanics in Resonance. The combat system initially developed was more difficult than intended and had to be scaled back as Asobo was aware that loyal A Plague Tale players were coming from a stealth game. Robert said that they wanted a "challenging" combat system that can still be enjoyed by players unfamiliar with soulslike games.
#Resonance #PlagueTale #Gameplay
In Part 5 of this blind Resonance: A Plague Tale Legacy gameplay walkthrough on the PC we proceed to the first Trial where Theseus fought long ago. | Please Like and Subscribe if you enjoyed!
▶ Resonance: A Plague Tale Legacy playlist: youtube.com/playlist?list=PLMnz3C7kue1I
▶ Support the channel: patreon.com/livingsun
▶ Gacha Channel: youtube.com/@LivingSunGacha
▶ Bluesky: https://bsky.app/profile/livingsun.bsky.social
▶ Twitter: twitter.com/LivingSunGaming
▶ Discord: discord.gg/HAbs3A4
End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0
Description:
Resonance: A Plague Tale Legacy is an action-adventure game developed by Asobo Studio and published by Focus Entertainment. It is the third installment in the A Plague Tale series and a prequel to A Plague Tale: Requiem (2022). The game was released in August 2026 for PlayStation 5, Windows, and Xbox Series X/S.
Resonance: A Plague Tale Legacy is an action-adventure game played from a third-person perspective. Previous A Plague Tale titles were primarily focused on stealth while Resonance is more action-oriented. In Resonance, the player takes control of the much more capable Sophia. Sophia can parry enemy attacks and counter them with deadly finishing moves.
Resonance introduces a dual-timeline mechanic where the player can switch between the Middle Ages and Minoan period. Events in the Minoan past can affect the present day of the Middle Ages.
Resonance was developed in Zouna, Asobo Studio's in-house proprietary game engine. Asobo chose not to use generative AI in the development of Resonance: A Plague Tale Legacy, seeing it as a threat to creativity and authenticity. Producer Eric Chort called the use of generative AI a "choice" in game development and did not see it as a "solution" for its relatively small team of around 70 to compete with larger development teams in the AAA space.
Prior to Resonance, Asobo had no previous experience with developing melee-based combat but felt that its inclusion was important for telling Sophia's story. The studio was forced to learn how to make a combat system during development on Resonance. Lead level designer Valérian Robert cited Ghost of Tsushima, Sekiro: Shadows Die Twice and Sifu as influencing the combat mechanics in Resonance. The combat system initially developed was more difficult than intended and had to be scaled back as Asobo was aware that loyal A Plague Tale players were coming from a stealth game. Robert said that they wanted a "challenging" combat system that can still be enjoyed by players unfamiliar with soulslike games.
#Resonance #PlagueTale #Gameplay










