Lets Play Quake (Dimension of the Machine) (pt70) MGE1M1 The Pain Drain @NicoHDgaming
Lets Play Quake (Dimension of the Machine) (pt70) MGE1M1 The Pain Drain  @NicoHDgaming
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Playlist: studio.youtube.com/playlist/PLPf6prbS2UmsN5n9D3KIBUqLFY7QFBkil/videos
Quake is a 1996 first-person shooter video game developed by id Software and published by GT Interactive.
The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters.
The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion.
The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights.
Quake heavily takes inspiration from gothic fiction and in particular the works of H. P. Lovecraft.
The game went through many revisions during development, and had originally been inspired by a Dungeons & Dragons campaign held among id Software staff.

The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor.
Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL.

In Quake's single-player mode, players explore levels, facing monsters and finding secret areas before reaching an exit.
Switches or keys open doors, and reaching the exit takes the player to the next level.
Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels.
The fourth skill level, "Nightmare", was described by the game manual to be "so bad that the entry is hidden, so people won't wander in by accident".

Quake's single-player campaign is organized into four individual episodes with seven to eight levels in each (including one secret level per episode, one of which is a "low gravity" level that challenges the player's abilities in a different way).
If the player's character dies, they must restart at the beginning of that level.
The game may be saved at any time in the PC versions and between levels in the console versions.
Upon completing an episode, the player is returned to the hub "START" level, where another episode can be chosen.
Each episode starts the player from scratch, without any previously collected items.
Episode one (which formed the shareware or downloadable demo version of Quake) has the most traditional layout with a boss in the last level.
The ultimate objective at the end of each episode is to recover a magic rune.
After all of the runes are collected, the floor of the hub level opens up to reveal an entrance to the "END" level which contains a final puzzle.


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Let's Play Quake (Dimension of the Machine) (pt70) MGE1M1 The Pain Drain

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