Uploaded July 2023 | Updated September 2026, 2 weeks ago
On the first episode of Let's Play Amnesia: The Bunker, we begin by experiencing flashes of Henri Clément's time as a French soldier in the trenches of World War 1, alongside his close friend Lambert. After navigating the trench and gunning down a few of the Kaiser's men, we're saved from German gas by Lambert bringing us a spare gas mask. We flash forward to Henri repaying the favor, as we find Lambert in the bottom of a sinkhole and get him back out. However, we're spotted by the Germans as we're carrying Lambert away, and knocked out by a mortar round. After that, we wake up in...The Bunker. Meeting a heavily wounded fellow soldier makes it apparent that things are pretty bad down here, as just after he tells us the officers have sealed the only entrance he's pulled into the wall by a horrible creature. Left alone with an empty revolver, it's up to us to locate the dynamite and detonator handle we'll need to blow open the entrance. We'll also need to keep the bunker's primary generator fueled, as the thing lurking within the walls is not keen on light. Our first order of business is to find the wheel to deactivate the lockdown that prevents us from accessing the rest of the bunker.
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#amnesiathebunker #amnesia #gameplay #letsplay #shadefyre
On the first episode of Let's Play Amnesia: The Bunker, we begin by experiencing flashes of Henri Clément's time as a French soldier in the trenches of World War 1, alongside his close friend Lambert. After navigating the trench and gunning down a few of the Kaiser's men, we're saved from German gas by Lambert bringing us a spare gas mask. We flash forward to Henri repaying the favor, as we find Lambert in the bottom of a sinkhole and get him back out. However, we're spotted by the Germans as we're carrying Lambert away, and knocked out by a mortar round. After that, we wake up in...The Bunker. Meeting a heavily wounded fellow soldier makes it apparent that things are pretty bad down here, as just after he tells us the officers have sealed the only entrance he's pulled into the wall by a horrible creature. Left alone with an empty revolver, it's up to us to locate the dynamite and detonator handle we'll need to blow open the entrance. We'll also need to keep the bunker's primary generator fueled, as the thing lurking within the walls is not keen on light. Our first order of business is to find the wheel to deactivate the lockdown that prevents us from accessing the rest of the bunker.
You can find me on Twitter at: twitter.com/shadefyreYT
Join our Discord at: discord.com/invite/Se2Ytjf
Shoot me an email at: shadefyre343@gmail.com
Or show some support at: ko-fi.com/shadefyre
#amnesiathebunker #amnesia #gameplay #letsplay #shadefyre





![First Impressions On: The Lost World: Jurassic Park (Sega Genesis)
[Released September 16, 1997]
On this episode of First Impressions, an agent is sent to Isla Sorna to protect the dinosaurs from a group of hunters looking to capture a number of them. However, since well need to gun down plenty of the free-roaming dinosaurs ourselves, it seems like a bit of a hypocritical mission. In each area, were given a number of missions we can complete in any order to sabotage the hunters plans. The first mission we go for is preventing Stegosaurs from being captured...by shoving them into cages air-dropped in for us. But hey, were the good guys so its okay for us to cage them! We accomplish this by herding them like belligerent cattle, zapping them with a stun prod repeatedly. Of course, cattle generally cant trample you to death if they catch sight of you.
You can find me on Twitter at: https://twitter.com/shadefyreYT
Join our Discord at: https://discord.com/invite/Se2Ytjf
Shoot me an email at: shadefyre343@gmail.com
Or show some support at: https://ko-fi.com/shadefyre
#thelostworldjurassicpark #segagenesis #gameplay #shadefyre First Impressions On: The Lost World: Jurassic Park (Sega Genesis)](https://i.ytimg.com/vi/W0m-YQvAYhA/mqdefault.jpg)




