Uploaded August 2026 | Updated September 2026, 2 weeks ago
What you see is what you get.
Playlist: youtube.com/playlist?list=PLFl3jwQIfR7-nOG1hWlU9tI8xr4Sytygm
8-Bit Armies is a 2016 real-time strategy game developed and published by Petroglyph Games. The game was originally developed for Windows, and in 2018 also released for Xbox One, PlayStation 4, and Nintendo Switch.
Despite its name, the game does not feature 8-bit graphics, and uses a Minecraft-like visual style instead. 8-Bit Armies's gameplay is bare bones; resources are collected from oil wells, structures build from a headquarters, and units via various production facilities.
The unit and building roster is very simple. There is a light and heavy variant of most units, with the former excelling against infantry and the latter against vehicles and buildings. There is a also a nuclear rocket that selectively destroys enemy units and structures.
8-Bit Armies's story is almost non-existent, and the campaign consist of 25 mission largely defined by their missions goals rather than the plot. There is also a 12-mission coop campaign for two players.
When the player completes a mission, they earn a bronze medal. Should they also complete all bonus objectives, they will earn a silver medal. To earn the gold medal, they usually have to complete the mission and all bonus objectives in a set amount of time.
By earning medal, the player's starting army and base are expanded, which makes later missions easier. Missions can be replayed to earn higher medals.
8-Bit Armies received mixed to positive reviews. It was praised for its soundtrack (composed by Frank Klepacki) and accessibility, but criticised for its simplicity and lack of content.
What you see is what you get.
Playlist: youtube.com/playlist?list=PLFl3jwQIfR7-nOG1hWlU9tI8xr4Sytygm
8-Bit Armies is a 2016 real-time strategy game developed and published by Petroglyph Games. The game was originally developed for Windows, and in 2018 also released for Xbox One, PlayStation 4, and Nintendo Switch.
Despite its name, the game does not feature 8-bit graphics, and uses a Minecraft-like visual style instead. 8-Bit Armies's gameplay is bare bones; resources are collected from oil wells, structures build from a headquarters, and units via various production facilities.
The unit and building roster is very simple. There is a light and heavy variant of most units, with the former excelling against infantry and the latter against vehicles and buildings. There is a also a nuclear rocket that selectively destroys enemy units and structures.
8-Bit Armies's story is almost non-existent, and the campaign consist of 25 mission largely defined by their missions goals rather than the plot. There is also a 12-mission coop campaign for two players.
When the player completes a mission, they earn a bronze medal. Should they also complete all bonus objectives, they will earn a silver medal. To earn the gold medal, they usually have to complete the mission and all bonus objectives in a set amount of time.
By earning medal, the player's starting army and base are expanded, which makes later missions easier. Missions can be replayed to earn higher medals.
8-Bit Armies received mixed to positive reviews. It was praised for its soundtrack (composed by Frank Klepacki) and accessibility, but criticised for its simplicity and lack of content.
![Lets Play Kohan II: Kings Of War #15 | Homecoming
[STRANGE WHISPERING]
Playlist: https://www.youtube.com/playlist?list=PLFl3jwQIfR79DmA9qxp0HnjftiG38A8na
Kohan II: Kings of War is a real-time strategy games developed by TimeGate Studios. It was originally published by Global Star Software and first released on September 17, 2004 for Windows.
The game is the sequel to Kohan: Immortal Sovereigns and its expansion pack, Kohan: Ahrimans Gift. Kings of War continues the story of the first game. The evil Ceyah try to regain their power by raising new armies of demons and undead. Ultimately, a threat to the forces of both light and darkness arises, requiring both sides to make unorthodox choices.
Kohan II: Kings of War has 3D visuals, and largely retains the low-micro gameplay of its predecessors. The factions are now more distinct and have unique features e.g. the Undead can recover without supply lines, and Haroun can summon several structures at once.
New settlements can now only be built on certain spots on the map. Certain neutral structures grant access to new units. Towns can no longer be taken over, but instead must be rebuilt after having been destroyed. Town structures now appear as individual buildings, and can also be destroyed individually.
Kohan II: Kings of War received positive reviews, with critics noting its gameplay and switch from 2D to 3D. The Kohan series did not received further entries, though TimeGate released Axis & Allies, which shares some mechanics with the Kohan games, shortly afterwards. Lets Play Kohan II: Kings Of War #15 | Homecoming](https://i.ytimg.com/vi/YTNRP3BKFNM/mqdefault.jpg)









