Lets Mess Around In GameMaker [9]: Programming a Puzzle Grid- Cant Call it a Picross Though, Oh No @ThePoltergust5000
Lets Mess Around In GameMaker [9]: Programming a Puzzle Grid- Cant Call it a Picross Though, Oh No  @ThePoltergust5000
Uploaded December 2025 | Updated September 2026, 6 days ago
This is another thing I think about in the shower a lot- How I'd program a grid-based puzzle game. Usually it's Tetris Attack, though...

Grid based movement in general, really. It seems like that would be more complicated than just making free movement, which makes me wonder why it was the standard for so many old games like RPGs. There must be something abt it I'm not thinking about... something else that everything being grid-based makes way easier. Hmmmm
Lets Mess Around In GameMaker [9]: Programming a Puzzle Grid- Cant Call it a Picross Though, Oh NoLets Stall w/ Mario Kart WorldLets Play A Link to the Past [7]: Tower In the SkyLets Play Silksong [16]: SHAW-shank RedemptionLets Play Terraria Bigger and Boulder [8]: Is That Supposed to Be Like the Jackalopesilver bellsLets Play Silksong [31]: So I Wouldnt Get An InflectionI Still Got It, HhHeh Heh Heh - Persona 3 Reload Ep.16Lets Play Terraria: Bigger and Boulder [3]: Booked Up Schrodingers ButtLets Play Terraria: Bigger and Boulder [5]: Boomsticks of HappinessFrozen Solid, Frozen Head-of-Junpei - Persona 3 Reload Ep.17Lets Play Subnautica [29]: Last Minute Decorating & Habitat Restoration
ThePoltergust5000 |

Let's Mess Around In GameMaker [9]: Programming a Puzzle Grid- Can't Call it a Picross Though, Oh No

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER