Lets Learn Blender! #12: PBR Materials! & the Displace Modifier @BornCG
Lets Learn Blender! #12: PBR Materials! & the Displace Modifier  @BornCG
Uploaded January 2022 | Updated September 2026, 2 weeks ago
Thanks for watching! In this Blender tutorial I cover: Creating realistic Materials (Textures) with different 'Maps' (image textures that affect: color, areas of roughness, bumps [normal map], displacement, metallic, etc.). Don't forget to Like & Subscribe!

Video Timecode Chapter Links:
- 0:00 - Video Intro & Overview
- 0:30 - What we'll be making in this tutorial!
- 1:05 - Starting Mesh & UV Maps
- 2:45 - PBR Materials & Texture Packs
- 7:55 - Using PBR Map Textures in Blender
- 9:13 - Color/Diffuse/Albedo Map
- 12:08 - Roughness Map
- 13:32 - Metallic (Metalness) Map
- 14:58 - Normal Map
- 17:19 - Fixing Normal Maps (DirectX vs OpenGL)
- 23:09 - Ambient Occlusion (AO) Map
- 27:54 - Displacement Maps
- 28:50 - Bump Map (using the Displacement Map Texture)
- 31:01 - The Displace Modifier & Displacement Map
- 37:39 - The Finished 'Manual' 'Wood Planks Node Setup
- 37:47 - Using the 'Node Wrangler' Add-On.
- 47:53 - Final Result, Video Wrap-Up, Call-to-Action, & Video Outro.

Previous Tutorial on UV Mapping: youtube.com/watch?v=QchdM9F3mPE

PBR TEXTURES I used in this tutorial:
- Wood Planks: ambientcg.com/view?id=Planks012
- Rocks: ambientcg.com/view?id=Rocks004

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Let's Learn Blender! #12: PBR Materials! & the Displace Modifier

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