Uploaded November 2022 | Updated September 2026, 2 weeks ago
Skip to talk at 2:13
What might the collision of maker culture, data science, electroencephalograms, the Internet of Things, and climate science look like? In this session, we share a student-initiated project which explores this very intersection. Come join us and BYOCM (bring your own craft materials)!
Presented by Nguyen Duc Minh Anh, Nguyen Thien Minh Tuan and Kenneth Y T Lim. Kenneth Y T Lim has been thinking about the affordances for learning of virtual worlds and immersive environments since the mid-2000s. In 2015, Kenneth and his friends started introducing teachers to open-source hardware and software, in terms of using the Internet of Things as a means to help learners have more authentic understandings of their local environments. Kenneth is intrigued by the opportunities presented by current media interest in AR / VR in terms of engaging educators in informed conversations as to potential applications of these latter technologies in the learning sciences.
Visit https://geekcamp.sg for more information about GeekcampSG
Skip to talk at 2:13
What might the collision of maker culture, data science, electroencephalograms, the Internet of Things, and climate science look like? In this session, we share a student-initiated project which explores this very intersection. Come join us and BYOCM (bring your own craft materials)!
Presented by Nguyen Duc Minh Anh, Nguyen Thien Minh Tuan and Kenneth Y T Lim. Kenneth Y T Lim has been thinking about the affordances for learning of virtual worlds and immersive environments since the mid-2000s. In 2015, Kenneth and his friends started introducing teachers to open-source hardware and software, in terms of using the Internet of Things as a means to help learners have more authentic understandings of their local environments. Kenneth is intrigued by the opportunities presented by current media interest in AR / VR in terms of engaging educators in informed conversations as to potential applications of these latter technologies in the learning sciences.
Visit https://geekcamp.sg for more information about GeekcampSG



