Uploaded August 2026 | Updated September 2026, 2 weeks ago
#reverse1999
#reverse1999gameplay
#reverse1999guide
I forgot to off my mic so I had to mute the run and I added a bunch of Reverse EP in lol.
First we need to know, the Boss alternate between Atk, Buff, Atk, Buff, Ult
If all the Atk is substitute with Witness Round or Sensory Bond then Boss will not Atk unless it's Ult.
So technically, if we can tank that 1 Ult, we should be able to go up to 15-17 Rounds and kill the Boss.
If all units are P5, the top score right now is 12 rounds.
What to do in terms of preventing Boss from attacking?
Round 1: Let them Atk but make sure the Boss and the Minion doing single target attack don't attack the same character, if yes, then reset.
Round 2: Buff
Round 3: Sensory Bond
Round 4 - 1: Witness Round
Round 5 - 1: Sensory Bond
Round 6 - 2: Buff
Round 7 - 2: Witness Round
Round 8 - 2: Buff
Round 9 - 2: Ult
Round 10 - 2: Witness Round
Round 11 - 2: Sensory Bond
Round 12 - 3: Buff
Round 13 - 3: Witness Round
Round 14 - 3: Buff
Round 15 - 3: Sensory Bond
Round 16 - 4: Witness Round
Round 17 - 4: Sensory Bond
Round 18 - 5: Buff
Round 19 - 5: Witness Round
Round 20 - 5: Buff
Round 21 - 5: Sensory Bond
Round 22 - 6: Witness Round
Round 23 - 6: Ult (End)
Well I didn't go all the way until the end as the Boss died.
Tips
1. Make sure to use at least one of Rhiannon's incantations every round, if not, then generate.
2. Keep 1 Lorentz S1 behind so we can copy it in the next round, but if you have a lot of Vertin Moxie, then is ok to use all, but you will have to generate a copy with Unfinished Tune in the next round so Lorentz can copy if you get unlucky and no new S1 enter the spelldock.
3. Rotation for Isolde, Beryl, and Lorentz is the same so pay attention to their Moxies.
#reverse1999
#reverse1999gameplay
#reverse1999guide
I forgot to off my mic so I had to mute the run and I added a bunch of Reverse EP in lol.
First we need to know, the Boss alternate between Atk, Buff, Atk, Buff, Ult
If all the Atk is substitute with Witness Round or Sensory Bond then Boss will not Atk unless it's Ult.
So technically, if we can tank that 1 Ult, we should be able to go up to 15-17 Rounds and kill the Boss.
If all units are P5, the top score right now is 12 rounds.
What to do in terms of preventing Boss from attacking?
Round 1: Let them Atk but make sure the Boss and the Minion doing single target attack don't attack the same character, if yes, then reset.
Round 2: Buff
Round 3: Sensory Bond
Round 4 - 1: Witness Round
Round 5 - 1: Sensory Bond
Round 6 - 2: Buff
Round 7 - 2: Witness Round
Round 8 - 2: Buff
Round 9 - 2: Ult
Round 10 - 2: Witness Round
Round 11 - 2: Sensory Bond
Round 12 - 3: Buff
Round 13 - 3: Witness Round
Round 14 - 3: Buff
Round 15 - 3: Sensory Bond
Round 16 - 4: Witness Round
Round 17 - 4: Sensory Bond
Round 18 - 5: Buff
Round 19 - 5: Witness Round
Round 20 - 5: Buff
Round 21 - 5: Sensory Bond
Round 22 - 6: Witness Round
Round 23 - 6: Ult (End)
Well I didn't go all the way until the end as the Boss died.
Tips
1. Make sure to use at least one of Rhiannon's incantations every round, if not, then generate.
2. Keep 1 Lorentz S1 behind so we can copy it in the next round, but if you have a lot of Vertin Moxie, then is ok to use all, but you will have to generate a copy with Unfinished Tune in the next round so Lorentz can copy if you get unlucky and no new S1 enter the spelldock.
3. Rotation for Isolde, Beryl, and Lorentz is the same so pay attention to their Moxies.










