@RobSmithDev
  @RobSmithDev
RobSmithDev | Lets Code "Hop to the Top!" in #AMOS on the #AMIGA @RobSmithDev | Uploaded April 2023 | Updated October 2024, 1 hour ago.
It's coming to the time of year for eating lots of chocolate eggs, so I thought, let's make a game.
I wanted this to be a platform game about rabbits and chocolate eggs, and controlled by a joystick or keyboard.
I couldn't think of a title either, but with the help of ChatGPT, Hop to the Top was created!
Slightly creaky voice, but then it is the time of year for colds and flus!

👉 This tutorial and game covers the following:
• Double Buffering / Screen Swap
• Tile-Based Game Engine
• Smooth Vertical Scrolling
• Sprite Animation including AMAL (Amos Animation Language)
• Joystick and Keyboard Input
• Background Rainbow Effects (COPPER)
• Sound Samples
• Game Music

⇩ You can download the full game (both Amiga executable and source code) here:
robsmithdev.co.uk/youtube/easter.zip
Game requiree 1mb of ram

★★ Help me continue making videos, "hop" onto Patreon or send me a tip via PayPal ★★
👉 Patreon: patreon.com/RobSmithDev
👉 Paypal: paypal.me/RobSmithDev
👉 Discord: discord.gg/MKZ6HA6ZWE


🔖 Featured on:
• Indie Retro News: indieretronews.com/2023/04/hop-to-top-new-easter-game-coded-in.html
• AmigaBill Twitch Stream: twitch.tv/videos/1789283701
• Amigatronics: amigatronics.wordpress.com/2023/04/07/hop-to-the-top-un-nuevo-juego-de-pascua-codificado-en-amos-para-commodore-amiga
• Home Arcade Systems: homearcadesystems.com/hop-to-the-top-a-new-easter-game-coded-in-amos-for-the-commodore-amiga

📖 Chapters
(00:00) Game Outline
(00:19) Graphics (Sprites and Tiles)
(02:19) Programmatically (Procedurally) Generate the Game Map/Platforms
(04:43) Tile Rendering and Smooth Scrolling
(06:08) Water Animation Effect
(08:57) Stop the Flicker - Double Buffer
(10:30) Raindrops Keep Falling On My Head - Animate Rain using AMAL (AMOS Animation Language)
(12:10) Current Score, Energy, Logos and ChatGPT
(14:10) Joystick and Keyboard Control
(15:19) Animate and Control the Rabbit, Plus Extra Parallax Effects
(20:36) Building A High Score Board - Top of the Hops!
(22:40) Main Menu, Instructions, Music and Sound Effects
(23:38) The Final Game (and me playing it)
(25:11) Wrapping it all up!

🖼️ Game Graphics:
• PixelFarm (bitbucket.org/tebruno99/pixelfarm) Stephen "Redshrike" Challener - opengameart.org/content/bunny-rabbit-lpc-style-for-pixelfarm
• Platforms and Trees: by Runar Heyer - retinaleclipse.com

♫ Game Music:
• Easter by turbosector: modarchive.org/module.php?122274
• Easter Beaver! by Chemmad&cerror: modarchive.org/module.php?35931

🎧 Music:
• Chocolate Bar - jelace: modarchive.org/module.php?161574
• Water Below - l.i.z.a.r.d.k.i.n.g of phenomena: modarchive.org/module.php?102855
• Rabbit City - deejay jones 1994: modarchive.org/module.php?93376
• eating glass - flash / paradise: modarchive.org/module.php?93156
• Eating my Pizza - chill / neuro: modarchive.org/module.php?83961
• jumpin' bottle neck - #avenger&magnum: modarchive.org/module.php?83712
• jumping jack - dj. maxsoft: modarchive.org/module.php?65513
• Bounce! - Chris Colley: modarchive.org/module.php?81900

#amiga #easter #amos

Copyright © RobSmithDev 2021-2023
robsmithdev.co.uk

Where appropriate, all efforts were made to trace & obtain copyright holders permissions to reproduce their material in this video. If you have any questions regarding content please get in touch.
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Lets Code "Hop to the Top!" in #AMOS on the #AMIGA @RobSmithDev

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