Uploaded July 2024 | Updated September 2026, 1 week ago
"Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other(s) tries to guess it by suggesting letters or numbers within a certain number of guesses."
This project is meant for new Python programmers
hangman_art = {0: (" ",
" ",
" "),
1: (" o ",
" ",
" "),
2: (" o ",
" | ",
" "),
3: (" o ",
"/| ",
" "),
4: (" o ",
"/|\\",
" "),
5: (" o ",
"/|\\",
"/ "),
6: (" o ",
"/|\\",
"/ \\")}
words = ("aardvark", "alligator", "alpaca", "ant", "anteater", "antelope", "ape", "armadillo", "baboon", "badger", "bat", "bear", "beaver", "bee", "bison", "boar", "buffalo", "butterfly", "camel", "capybara", "caribou", "cat", "caterpillar", "cattle", "chamois", "cheetah", "chicken", "chimpanzee", "chinchilla", "chough", "clam", "cobra", "cockroach", "cod", "coyote", "crab", "crane", "crocodile", "crow", "curlew", "deer", "dinosaur", "dog", "dogfish", "dolphin", "donkey", "dormouse", "dotterel", "dove", "dragonfly", "duck", "dugong", "dunlin", "eagle", "echidna", "eel", "eland", "elephant", "elk", "emu", "falcon", "ferret", "finch", "fish", "flamingo", "fly", "fox", "frog", "gaur", "gazelle", "gerbil", "giraffe", "gnat", "gnu", "goat", "goldfinch", "goldfish", "goose", "gorilla", "goshawk", "grasshopper", "grouse", "guanaco", "gull", "hamster", "hare", "hawk", "hedgehog", "heron", "herring", "hippopotamus", "hornet", "horse", "human", "hummingbird", "hyena", "ibex", "ibis", "jackal", "jaguar", "jay", "jellyfish", "kangaroo", "kingfisher", "koala", "kookabura", "kouprey", "kudu", "lapwing", "lark", "lemur", "leopard", "lion", "llama", "lobster", "locust", "loris", "louse", "lyrebird", "magpie", "mallard", "manatee", "mandrill", "mantis", "marten", "meerkat", "mink", "mole", "mongoose", "monkey", "moose", "mosquito", "mouse", "mule", "narwhal", "newt", "nightingale", "octopus", "okapi", "opossum", "oryx", "ostrich", "otter", "owl", "ox", "oyster", "panda", "panther", "parrot", "partridge", "peafowl", "pelican", "penguin", "pheasant", "pig", "pigeon", "polar-bear", "pony", "porcupine", "porpoise", "quail", "quelea", "quetzal", "rabbit", "raccoon", "rail", "ram", "rat", "raven", "red-deer", "red-panda", "reindeer", "rhinoceros", "rook", "salamander", "salmon", "sand-dollar", "sandpiper", "sardine", "scorpion", "seahorse", "seal", "shark", "sheep", "shrew", "skunk", "snail", "snake", "sparrow", "spider", "spoonbill", "squid", "squirrel", "starling", "stingray", "stoat", "stork", "swallow", "swan", "tapir", "tarsier", "termite", "tiger", "toad", "trout", "turkey", "turtle", "viper", "vulture", "wallaby", "walrus", "wasp", "weasel", "whale", "wildcat", "wolf", "wolverine", "wombat", "woodcock", "woodpecker", "worm", "wren", "yak", "zebra")
"Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other(s) tries to guess it by suggesting letters or numbers within a certain number of guesses."
This project is meant for new Python programmers
hangman_art = {0: (" ",
" ",
" "),
1: (" o ",
" ",
" "),
2: (" o ",
" | ",
" "),
3: (" o ",
"/| ",
" "),
4: (" o ",
"/|\\",
" "),
5: (" o ",
"/|\\",
"/ "),
6: (" o ",
"/|\\",
"/ \\")}
words = ("aardvark", "alligator", "alpaca", "ant", "anteater", "antelope", "ape", "armadillo", "baboon", "badger", "bat", "bear", "beaver", "bee", "bison", "boar", "buffalo", "butterfly", "camel", "capybara", "caribou", "cat", "caterpillar", "cattle", "chamois", "cheetah", "chicken", "chimpanzee", "chinchilla", "chough", "clam", "cobra", "cockroach", "cod", "coyote", "crab", "crane", "crocodile", "crow", "curlew", "deer", "dinosaur", "dog", "dogfish", "dolphin", "donkey", "dormouse", "dotterel", "dove", "dragonfly", "duck", "dugong", "dunlin", "eagle", "echidna", "eel", "eland", "elephant", "elk", "emu", "falcon", "ferret", "finch", "fish", "flamingo", "fly", "fox", "frog", "gaur", "gazelle", "gerbil", "giraffe", "gnat", "gnu", "goat", "goldfinch", "goldfish", "goose", "gorilla", "goshawk", "grasshopper", "grouse", "guanaco", "gull", "hamster", "hare", "hawk", "hedgehog", "heron", "herring", "hippopotamus", "hornet", "horse", "human", "hummingbird", "hyena", "ibex", "ibis", "jackal", "jaguar", "jay", "jellyfish", "kangaroo", "kingfisher", "koala", "kookabura", "kouprey", "kudu", "lapwing", "lark", "lemur", "leopard", "lion", "llama", "lobster", "locust", "loris", "louse", "lyrebird", "magpie", "mallard", "manatee", "mandrill", "mantis", "marten", "meerkat", "mink", "mole", "mongoose", "monkey", "moose", "mosquito", "mouse", "mule", "narwhal", "newt", "nightingale", "octopus", "okapi", "opossum", "oryx", "ostrich", "otter", "owl", "ox", "oyster", "panda", "panther", "parrot", "partridge", "peafowl", "pelican", "penguin", "pheasant", "pig", "pigeon", "polar-bear", "pony", "porcupine", "porpoise", "quail", "quelea", "quetzal", "rabbit", "raccoon", "rail", "ram", "rat", "raven", "red-deer", "red-panda", "reindeer", "rhinoceros", "rook", "salamander", "salmon", "sand-dollar", "sandpiper", "sardine", "scorpion", "seahorse", "seal", "shark", "sheep", "shrew", "skunk", "snail", "snake", "sparrow", "spider", "spoonbill", "squid", "squirrel", "starling", "stingray", "stoat", "stork", "swallow", "swan", "tapir", "tarsier", "termite", "tiger", "toad", "trout", "turkey", "turtle", "viper", "vulture", "wallaby", "walrus", "wasp", "weasel", "whale", "wildcat", "wolf", "wolverine", "wombat", "woodcock", "woodpecker", "worm", "wren", "yak", "zebra")


![Selection in Pandas is easy! ๐ฏ
#coding #python #programming
Selection in Pandas means pulling out specific data from a Series or DataFrame.
import pandas as pd
df = pd.read_csv(data.csv, index_col=Name)
pokemon = input(Enter a Pokemon name: )
try:
print(df.loc[pokemon])
except KeyError:
print(f{pokemon} not found) Selection in Pandas is easy! ๐ฏ](https://i.ytimg.com/vi/aoNRYtVEhAM/mqdefault.jpg)

![Learn INTERFACES in 6 minutes! ๐
#java #javatutorial #javacourse
public class Main {
public static void main(String[] args) {
// Interface = A blueprint for a class that specifies a set of abstract methods
// that implementing classes MUST define.
// Supports multiple inheritance-like behavior.
Rabbit rabbit = new Rabbit();
Hawk hawk = new Hawk();
Fish fish = new Fish();
rabbit.flee();
hawk.hunt();
fish.flee();
fish.hunt();
}
}
public interface Prey {
void flee();
}
public interface Predator {
void hunt();
}
public class Rabbit implements Prey{
@Override
public void flee(){
System.out.println(*The rabbit is running away*);
}
}
public class Hawk implements Predator{
@Override
public void hunt(){
System.out.println(*The hawk is hunting*);
}
}
public class Fish implements Prey, Predator{
@Override
public void flee(){
System.out.println(*The fish is swimming away*);
}
@Override
public void hunt(){
System.out.println(*The fish is hunting*);
}
} Learn INTERFACES in 6 minutes! ๐](https://i.ytimg.com/vi/c2sTQk9opO8/mqdefault.jpg)

![Learn Java ARRAY OF OBJECTS in 5 minutes! ๐๏ธ
#java #javatutorial #javacourse
public class Main {
public static void main(String[] args) {
Car[] cars = {new Car(Mustang, Red),
new Car(Corvette, Blue),
new Car(Charger, Yellow)};
for(Car car : cars){
car.color = black;
}
for(Car car : cars){
car.drive();
}
}
}
public class Car {
String model;
String color;
Car(String model, String color){
this.model = model;
this.color = color;
}
void drive(){
System.out.println(You drive the + this.color + + this.model);
}
} Learn Java ARRAY OF OBJECTS in 5 minutes! ๐๏ธ](https://i.ytimg.com/vi/cMJeCs0n6BY/mqdefault.jpg)

![Write files using C programming in 5 minutes! โ๏ธ
#coding #programming #cprogramming
// WRITE A FILE
FILE *pFile = fopen(output.txt, w);
char text[] = BOOTY BOOTY BOOTYnROCKIN EVERYWHERE!;
if(pFile NULL){
printf(Error opening filen);
return 1;
}
fprintf(pFile, %s, text);
printf(File was written successfully!n);
fclose(pFile);
return 0; Write files using C programming in 5 minutes! โ๏ธ](https://i.ytimg.com/vi/d29sVpbM0kc/mqdefault.jpg)

![Structs in C are easy! ๐ฆ
#coding #programming #cprogramming
typedef struct{
char name[50];
int age;
float gpa;
bool isFullTime;
}Student;
void printStudent(Student student);
int main() {
Student student1 = {Spongebob, 30, 2.5, true};
Student student2 = {Patrick, 36, 1.0, false};
Student student3 = {Squidward, 48, 3.2, false};
Student student4 = {0};
strcpy(student4.name, Sandy);
student4.age = 27;
student4.gpa = 4.0;
student4.isFullTime = true;
printStudent(student1);
printStudent(student2);
printStudent(student3);
printStudent(student4);
return 0;
}
void printStudent(Student student){
printf(Name: %sn, student.name);
printf(Age: %dn, student.age);
printf(GPA: %.2fn, student.gpa);
printf(Full-time: %sn, (student.isFullTime) ? Yes : No);
printf(n);
} Structs in C are easy! ๐ฆ](https://i.ytimg.com/vi/e9OXqEPF-5M/mqdefault.jpg)