Uploaded August 2022 | Updated September 2026, 11 hours ago
Part three is all about the trees (no pun intended). Had to separate from the details becuase I just can't seem to record shorter videos. Still packed with useful information and tips about mods so it's worth it!
The map has blown up further than I ever could have ever imagined! Thanks for the appreciation and all the nice comments. It really motivates me and I might make more maps in the future because of it. If you want to check the map out for yourself, you can find it here: steamcommunity.com/sharedfiles/filedetails/?id=2849556600
Catch me live at: twitch.tv/teddyradko
More links: https://linktr.ee/teddyradko
Pro tip: Join the discord it's the best and quickest way to reach me (linktr.ee has invite link)
All music in this video is from the Mars ingame radio channel.
Chapters
0:00 - intro
1:02 - todays topics (sort of)
1:52 - lets talk trees
2:40 - forest brush
6:26 - shaping fields
8:00 - anarchy mods affect brush
9:35 - lock forestry ground textures
11:44 - resource painting
14:17 - editing tree lines, prop line tool
16:39 - trees follow topography
18:10 - tree limits
19:12 - less dense/smaller trees on ridges
20:42 - windswept mountain tops
21:38 - using bob to replace freestanding trees
23:33 - about next episode
Part three is all about the trees (no pun intended). Had to separate from the details becuase I just can't seem to record shorter videos. Still packed with useful information and tips about mods so it's worth it!
The map has blown up further than I ever could have ever imagined! Thanks for the appreciation and all the nice comments. It really motivates me and I might make more maps in the future because of it. If you want to check the map out for yourself, you can find it here: steamcommunity.com/sharedfiles/filedetails/?id=2849556600
Catch me live at: twitch.tv/teddyradko
More links: https://linktr.ee/teddyradko
Pro tip: Join the discord it's the best and quickest way to reach me (linktr.ee has invite link)
All music in this video is from the Mars ingame radio channel.
Chapters
0:00 - intro
1:02 - todays topics (sort of)
1:52 - lets talk trees
2:40 - forest brush
6:26 - shaping fields
8:00 - anarchy mods affect brush
9:35 - lock forestry ground textures
11:44 - resource painting
14:17 - editing tree lines, prop line tool
16:39 - trees follow topography
18:10 - tree limits
19:12 - less dense/smaller trees on ridges
20:42 - windswept mountain tops
21:38 - using bob to replace freestanding trees
23:33 - about next episode









![Freeform parking garages made with node controller
Hello Youtube,
This tutorial was made in response to the storm of requests I received after posting these pictures to the r/citiesskylines subreddit:
https://www.reddit.com/r/CitiesSkylines/comments/rsp2zt/weird_shaped_lot_on_a_slope_no_problems_make/
https://www.reddit.com/r/CitiesSkylines/comments/rtgvt6/might_aswell_share_another_one_of_those_parking/
The garage we build here is NOT FUNCTIONAL and only for looks. To make it functional you could add invisible roads and functional parking markers but that is not included in this short video.
Follow my twitch for live tutorials and other cool Cities: Skylines stuff:
https://www.twitch.tv/teddyradko
Have fun!
/Teddy
MODLIST
Node controller V2.4 [Stable]:
https://steamcommunity.com/sharedfiles/filedetails/?id=2085403475
Move It:
https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
Network Skins (Sunset Harbor compatible):
https://steamcommunity.com/sharedfiles/filedetails/?id=1758376843
Network Multitool 1.2:
https://steamcommunity.com/sharedfiles/filedetails/?id=2560782729 Freeform parking garages made with node controller](https://i.ytimg.com/vi/YKIXG48CLIY/mqdefault.jpg)
