Less Groundwork, More Soul: AI Character Animation for Games @AutodeskME
Less Groundwork, More Soul: AI Character Animation for Games  @AutodeskME
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Great games live and die by how characters move. Every chase, jump, and combat beat must feel true to the character in your hands. Creating that motion takes time - and well, time is always in short supply. MotionMaker, Maya’s AI-powered motion generation system, creates a first pass of character motion in seconds, so you can spend more time where it matters: shaping performance and story that players - and you - connect with. In this session, you’ll learn how to use MotionMaker in your game animation pipeline, what efficiency gains it brings, and along the way, how AI doesn’t replace soul, but makes room for it.

👉 Learn about Autodesk Maya: autodesk.com/products/maya/overview
🎮 Watch the rest of the Autodesk Game Developer Series talks: https://autode.sk/game-dev-series-recordings

#maya #motionmaker #gamedev #games #animation #cinematic #ai #autodesk #gameplay #3d #3danimation
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Less Groundwork, More Soul: AI Character Animation for Games

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