Lenen slowdown replay desync example @helioknight9570
Lenen slowdown replay desync example  @helioknight9570
Uploaded March 2024 | Updated September 2026, 55 minutes ago
Left side is the replay
Right side is the live run

My guess is that this happens because for some strange reason the slowdown of the boss dying causes the game to really not want to process Bomb and Flashbomb inputs. Because of this I've gotten a habit of mashing this last FB on Clause. The weird slowdown input shenanigans cause the replay to have a different FB timing to the live run. Thankfully this is a very minor desync as it only happens right at the end of the run but it's likely that this can happen on the other bosses as well. I've yet to encouter it because it's not normally an issue.

Here's a link to the replay:
youtube.com/watch?v=QS9gcSx1lDo
And here's a link to the live run:
youtube.com/watch?v=YxAM7EGK58s
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Helio Knight |

Len'en slowdown replay desync example

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