Uploaded March 2015 | Updated September 2026, 3 days ago
[Available at 60FPS on Chrome!]
Welcome to my walkthrough of Legend of Zelda: Oracle of Ages, developed by Capcom and released alongside it's twin, Oracle of Seasons for the Gameboy Color. This walkthrough will feature completion of the game's main story as well as every sidequest besides getting every ring, which is incredibly time-consuming, luck-based, and generally not worthwhile.
This was recorded with the VisualBoyAdvance Gameboy emulator and upscaled to 1080p using Virtualdub with an AVIsynth script and Adobe Premiere Pro.
[Available at 60FPS on Chrome!]
Welcome to my walkthrough of Legend of Zelda: Oracle of Ages, developed by Capcom and released alongside it's twin, Oracle of Seasons for the Gameboy Color. This walkthrough will feature completion of the game's main story as well as every sidequest besides getting every ring, which is incredibly time-consuming, luck-based, and generally not worthwhile.
This was recorded with the VisualBoyAdvance Gameboy emulator and upscaled to 1080p using Virtualdub with an AVIsynth script and Adobe Premiere Pro.
![Resident Evil 4 [Ultimate HD Edition] Chapter 1-1
This walkthrough of Resident Evil 4 will feature completion of the story mode on Normal difficulty as well as all the cutscenes. I will also collect all unique treasures and yellow herbs. The game was recorded on the Resident Evil 4 Ultimate HD Edition for the PC with an official wired Xbox 360 Controller at 1920x1080 with HD textures and maxed details.
PC Specs:
GIGABYTE GA-78LMT-S2P
AMD FX-6300 @ 3.6GHz
Western Digital Black 500GB (OS/Game Drive)
Western Digital Green 500GB (Storage)
Asus 2GB Radeon R9 270 DirectCU II OC
Antec 450w PSU
8GB (2x4GB) DDR3 1333 RAM
Official Wired Xbox 360 Controller
Sennheiser HD201S Headphones
Dell E2414Hr 24-inch Monitor (1920x1080) Resident Evil 4 [Ultimate HD Edition] Chapter 1-1](https://i.ytimg.com/vi/TGBb9lYw1Fk/mqdefault.jpg)
![Dark Souls [Part 21 - Oolacile Township and Kalameet]
Welcome to my walkthrough of Dark Souls: Prepare to Die Edition, on PC. This playthrough will showcase a variety of weapons and spell types and will also show off the locations of all loot items. If I do happen to miss one that I am unaware of, please leave a comment below and I will add an annotation to the video.
This series was recorded with Fraps at 30FPS, on the PC/Steam version, running DSFix, at 1920x1080.
Hardware:
AMD FX-6300
GIGABYTE GA-78LMT-S2P
Western Digital Black 500GB HDD (OS/Game Drive)
Western Digital Green 500GB HDD (Recording Drive)
ASUS 2GB AMD Radeon R9 270
8GB (2x4GB) DDR3 1333 RAM
Corsair 450w PSU Dark Souls [Part 21 - Oolacile Township and Kalameet]](https://i.ytimg.com/vi/ThfeULhMqhE/mqdefault.jpg)
![Dark Souls [Part 04 - Darkroot Garden (Visit 1)]
Welcome to my walkthrough of Dark Souls: Prepare to Die Edition, on PC. This playthrough will showcase a variety of weapons and spell types and will also show off the locations of all loot items. If I do happen to miss one that I am unaware of, please leave a comment below and I will add an annotation to the video.
This series was recorded with Fraps at 30FPS, on the PC/Steam version, running DSFix, at 1920x1080.
Hardware:
AMD FX-6300
GIGABYTE GA-78LMT-S2P
Western Digital Black 500GB HDD (OS/Game Drive)
Western Digital Green 500GB HDD (Recording Drive)
ASUS 2GB AMD Radeon R9 270
8GB (2x4GB) DDR3 1333 RAM
Corsair 450w PSU Dark Souls [Part 04 - Darkroot Garden (Visit 1)]](https://i.ytimg.com/vi/UKoc7i3La4w/mqdefault.jpg)
![Deus Ex: Human Revolution [Taggarts Ending]
The Taggart ending for Deus Ex: Human Revolution. This ending broadcasts a signal shifting public opinion towards the restriction and heavy regulation of human augmentation. Deus Ex: Human Revolution [Taggarts Ending]](https://i.ytimg.com/vi/UjziifWlj5Q/mqdefault.jpg)

![F.E.A.R. [Extreme] Interval 01: Inception
Welcome to my walkthrough of F.E.A.R., or First Encounter Assault Recon. This walkthrough will feature completion of the game on the highest difficulty, Extreme mode, and the collection of all laptops, voice mails, health boosters, and reflex boosters. This was played on the PC version with maxed graphical details at 1920x1080.
PC Specs:
GIGABYTE GA-78LMT-S2P
AMD FX-6300 @ 3.6GHz
Western Digital Black 500GB (OS/Game Drive)
Western Digital Green 500GB (Storage)
Asus 2GB Radeon R9 270 DirectCU II OC
Antec 450w PSU
8GB (2x4GB) DDR3 1333 RAM
Sennheiser HD201S Headphones
Dell E2414Hr 24-inch Monitor (1920x1080) F.E.A.R. [Extreme] Interval 01: Inception](https://i.ytimg.com/vi/W1WbxFjHdI8/mqdefault.jpg)
![F.E.A.R. [Extreme] Interval 04: Infiltration
Welcome to my walkthrough of F.E.A.R., or First Encounter Assault Recon. This walkthrough will feature completion of the game on the highest difficulty, Extreme mode, and the collection of all laptops, voice mails, health boosters, and reflex boosters. This was played on the PC version with maxed graphical details at 1920x1080.
PC Specs:
GIGABYTE GA-78LMT-S2P
AMD FX-6300 @ 3.6GHz
Western Digital Black 500GB (OS/Game Drive)
Western Digital Green 500GB (Storage)
Asus 2GB Radeon R9 270 DirectCU II OC
Antec 450w PSU
8GB (2x4GB) DDR3 1333 RAM
Sennheiser HD201S Headphones
Dell E2414Hr 24-inch Monitor (1920x1080) F.E.A.R. [Extreme] Interval 04: Infiltration](https://i.ytimg.com/vi/WhTqrCJ7uCM/mqdefault.jpg)
![Legend of Zelda: Oracle of Seasons [Linked] Part 03 - Rod of Seasons
This is a walkthrough of Legend of Zelda: Oracle of Seasons for the GameBoy Color. This will cover the content of the Linked Game scenario which continues the story from my previous Oracle of Ages walkthrough. All heart pieces and capacity upgrades will be acquired, and all secret-related sidequests will be done. I will not collect every ring because it is an exercise in frustration and I didnt in my previous walkthrough.
This series was recorded on the VBA-RR emulator with the Lagarith Lossless Video Codec. It was upscaled with an AVIsynth script in VirtualDub and finally rendered out using Adobe Premiere. Legend of Zelda: Oracle of Seasons [Linked] Part 03 - Rod of Seasons](https://i.ytimg.com/vi/Wn7OTepR7oM/mqdefault.jpg)

![Fuck Elphelt [Part 02 - Dumbass Braindead Shotgun Gorilla]
READ:
At 17 seconds, I mistakenly say that SG.H is -1 on block and -5 on IB when it should be that it is -1/-4, and -2/-5 if you dont reload. The wild throw punish on SG.S also is not real as I mistakenly thought it was -4 and not -3. A standard throw can be used in place of this one.
twitter.com/harrdly Fuck Elphelt [Part 02 - Dumbass Braindead Shotgun Gorilla]](https://i.ytimg.com/vi/X4mB5qaTedY/mqdefault.jpg)
![MGSV: Ground Zeroes - Jamais Vu [S-Rank/Hard]
Completion of the bonus mission Jamais Vu with an S-rank on Hard mode. Opening cutscene is edited in to save time in the actual mission recording.
PC Specs:
GIGABYTE GA-78LMT-S2P
AMD FX-6300 @ 3.6GHz
Western Digital Black 500GB (OS/Game Drive)
Western Digital Green 500GB (Storage)
Asus 2GB Radeon R9 270 DirectCU II OC
Antec 450w PSU
8GB (2x4GB) DDR3 1333 RAM
Sennheiser HD201S Headphones
Dell E2414Hr 24-inch Monitor (1920x1080) MGSV: Ground Zeroes - Jamais Vu [S-Rank/Hard]](https://i.ytimg.com/vi/XGGQROJEYYo/mqdefault.jpg)