Uploaded December 2012 | Updated September 2026, 3 weeks ago
Just thought I'd document some of the ways you can lock up the game so that the only option you have is to start over, since these are relatively common occurrences.
First, there's a frequent problem with secondary items like the Bombchu, the boomerang, and the bow & arrow where pulling it out briefly before hitting the water freezes Bind as if he's standing on land while submerged. The item will also be frozen and generally above his head, but nothing can break you out of this. This is easiest with the Bombchu, and also the noisiest. From here, the only option is to pause and escape to the main menu.
Oddly enough, even in the main menu after using a Bombchu, it continues to make noise.
Secondly, Sword Pounding into the water at the right time makes Bind continually rise and then fall out of the water. He's stuck in a permanent loop where the water pushes him back up so he can keep plunging, never reaching the ground.
Lastly, it seems like this specific pool of water has a problem where swinging at the very bottom of it prevents you from rising back up. If you jump high enough, you can drop down to the lowest part where any attack freezes Bind mid-swing, but he can still move left and right. You can't move up, though, and there's no way to break this, so it's yet another case where you simply have to restart the game.
Obligatory note: if it comes across like I'm picking on a game that was just a prototype, I don't mean to because this demo is fantastic and I love it. If you've never played LoP, you can download it at Konjak's site, along with a number of other prototypes he's made over the years.
konjak.org
Just thought I'd document some of the ways you can lock up the game so that the only option you have is to start over, since these are relatively common occurrences.
First, there's a frequent problem with secondary items like the Bombchu, the boomerang, and the bow & arrow where pulling it out briefly before hitting the water freezes Bind as if he's standing on land while submerged. The item will also be frozen and generally above his head, but nothing can break you out of this. This is easiest with the Bombchu, and also the noisiest. From here, the only option is to pause and escape to the main menu.
Oddly enough, even in the main menu after using a Bombchu, it continues to make noise.
Secondly, Sword Pounding into the water at the right time makes Bind continually rise and then fall out of the water. He's stuck in a permanent loop where the water pushes him back up so he can keep plunging, never reaching the ground.
Lastly, it seems like this specific pool of water has a problem where swinging at the very bottom of it prevents you from rising back up. If you jump high enough, you can drop down to the lowest part where any attack freezes Bind mid-swing, but he can still move left and right. You can't move up, though, and there's no way to break this, so it's yet another case where you simply have to restart the game.
Obligatory note: if it comes across like I'm picking on a game that was just a prototype, I don't mean to because this demo is fantastic and I love it. If you've never played LoP, you can download it at Konjak's site, along with a number of other prototypes he's made over the years.
konjak.org
