Riot Games | League Frequencies Ep3 | Part 3: Crafting an Iconic Voice Identity Through Processing @riotgames | Uploaded May 2021 | Updated October 2024, 4 days ago.
League of Legends Frequencies: A deep dive into the development of Sound, Music, and Voice Over for League of Legends. (Part 3 of 4)
In the third section of Episode 3, League of Legends Lead VO Designer Julian Samal dives into how we use deepen the Runeterran IP by using post-processing effects on our champions’ voices to take a compelling existing performance and make it larger than life.
League Frequencies is a series that delves into the vast world of sound, music, and voice-over that make up League of Legends. We kick off this episode with a holistic overview of audio development and what is to come in this series.
Stay tuned for Episode 4 which will dive into the needed gameplay considerations when doing sound design for an esport.
League of Legends Frequencies: A deep dive into the development of Sound, Music, and Voice Over for League of Legends. (Part 3 of 4)
In the third section of Episode 3, League of Legends Lead VO Designer Julian Samal dives into how we use deepen the Runeterran IP by using post-processing effects on our champions’ voices to take a compelling existing performance and make it larger than life.
League Frequencies is a series that delves into the vast world of sound, music, and voice-over that make up League of Legends. We kick off this episode with a holistic overview of audio development and what is to come in this series.
Stay tuned for Episode 4 which will dive into the needed gameplay considerations when doing sound design for an esport.