Uploaded July 2024 | Updated September 2026, 2 weeks ago
This is a music production tutorial for Ableton Live 12. I demonstrate how I create a lead guitar tone using only native devices in Ableton Live. The signal chain is:
Guitar Amp, Compressor, Pedal, Roar, Chorus, Delay, and Reverb.
#abletontutorials #abletonlive12 #abletonlive #guitarlesson #musicproductiontutorial
lección de producción musical. संगीत उत्पादन पाठ sangeet utpaadan paath. 音乐制作课 Yīnyuè zhìzuò kè. 音楽制作レッスン Ongaku seisaku ressun.
This is a music production tutorial for Ableton Live 12. I demonstrate how I create a lead guitar tone using only native devices in Ableton Live. The signal chain is:
Guitar Amp, Compressor, Pedal, Roar, Chorus, Delay, and Reverb.
#abletontutorials #abletonlive12 #abletonlive #guitarlesson #musicproductiontutorial
lección de producción musical. संगीत उत्पादन पाठ sangeet utpaadan paath. 音乐制作课 Yīnyuè zhìzuò kè. 音楽制作レッスン Ongaku seisaku ressun.
![Sinfonia No.12 in A Major BWV #798 [Chip Tune Arrangement]
The twelfth of Bachs 15 Sinfonias (three part inventions) arranged for FamiTracker.
I took a different approach with this project than I did with the Two Part Inventions. Since latter is composed of only two voices, I used the empty channels in the FamiTracker to simulate reverb and delay effects to give the pieces a sense of depth, space, and life. I also kept them in mono, so they were generally a more pure representation of the NES hardware.
Since the Sinfonias introduce a third voice, I decided that I would do most of the sound design inside FamiTracker and export the stems to process inside Ableton Live. The result is less pure to the Chip Tune ethos, but I think service the music in a deeper way. The use of stereo mixing allows for the 3 parts to be spread out across the stereo field, giving the piece a wider sense of perspective - and the use of more conventional reverb and delay effects puts it in more of a real world environment.
As for the pieces themselves, I was less familiar with the Sinfonias than I was the Two Part Inventions. I also didnt do as much consulting of existing recordings for reference. Instead I tried to rely more on my own decisions about tempo, phrasing, and articulations so the interpretations may be less conventional.
Thanks for Listening!
🎵 Spotify: https://open.spotify.com/artist/4deXK...
🎵 Apple Music https://music.apple.com/us/artist/inn...
📷 Instagran https://www.instagram.com/innermotion...
☕ Ko-Fi https://ko-fi.com/innermotionmusic
#Chiptune #Famitracker #Bach #2partinvention #JSBach #twopartinvention #threepartinvention #3partinvention #sinfonia #Baroquemusic #8bit #8bitmusic #NES #NESmusic Sinfonia No.12 in A Major BWV #798 [Chip Tune Arrangement]](https://i.ytimg.com/vi/ObSYl0vztbM/mqdefault.jpg)

![Dire, Dire Docks ▷ Super Mario 64 [Piano Cover]
This is a solo piano version of Dire, Dire Docks from Super Mario 64 for Nintendo 64.
*Original Composer:* Koji Kondo
*Performed by:* Jerrold Kavanagh
🔗 *Music Links*
🎵 *Spotify* https://open.spotify.com/artist/4deXKpk5X04fXVQh6LDYeS
🎵 *Apple Music* https://music.apple.com/us/artist/inner-motion-music/1529898132
🎵 *Band Camp* https://innermotionmusic.bandcamp.com/
🔗 *Socials*
🐦 *Twitter* https://twitter.com/InrMotionMusic
☁️ *BlueSky* https://bsky.app/profile/innermotionmusic.bsky.social
📷 *Instagram* https://www.instagram.com/innermotionmusic/
📷 *tiktok* https://www.tiktok.com/@innermotionmusic?lang=en
🪢 *Threads* https://www.threads.net/@innermotionmusic
☕ *Ko-Fi* https://ko-fi.com/innermotionmusic
Super Mario 64[a] is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peachs castle and hides the castles sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peachs castle to get to Bowser and rescue Princess Peach.
Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.
Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features.
Relaxing video game music for sleeping. Relaxing video game music for art, painting, and drawing.
Video game music for reading. Super Mario inspiration. Super Mario music video. Video game theme songs piano. RPG music for reading. canción de videojuegos. ゲーム音楽 ゲームミュージック. वीडियो गेम संगीत. Dire, Dire Docks ▷ Super Mario 64 [Piano Cover]](https://i.ytimg.com/vi/PMzp-kQZ1c8/mqdefault.jpg)
![CHRONO TRIGGER► Millenial Fair [8-Bit Cover]
I kept this cover as true to the original arrangement as I could and tried a different mixing approach. Usually, I like to export the stems from FamiTracker and mix in stereo inside of a DAW, however this time I mixed everything as one mono track to keep things as NES-y as possible. I also imported some drum samples to use in the DCPM channel to get the percussion sound, which I outline in this short:
https://youtube.com/shorts/YHzmqOeSbAc?feature=share
➡️ Links:
🎵 Spotify https://open.spotify.com/artist/4deXKpk5X04fXVQh6LDYeS
🎵 Apple Music https://music.apple.com/us/artist/inner-motion-music/1529898132
☕ Ko-Fi https://ko-fi.com/innermotionmusic
💱 Venmo: https://www.venmo.com/u/InnerMotionMusic
#chiptune #videogamemusic #chronotrigger #famitracker #8bitmusic
Relaxing video game music for sleeping. Relaxing video game music for art, painting, and drawing. Music for inspiration. canción de videojuegos. ゲーム音楽 ゲームミュージック. वीडियो गेम संगीत. CHRONO TRIGGER► Millenial Fair [8-Bit Cover]](https://i.ytimg.com/vi/PQ4VZv51f-Y/mqdefault.jpg)
![Sinfonia No.7 in E Minor BWV #793 [Chip Tune Arrangement]
The seventh of Bachs 15 Sinfonias (three part inventions) arranged for FamiTracker.
I took a different approach with this project than I did with the Two Part Inventions. Since latter is composed of only two voices, I used the empty channels in the FamiTracker to simulate reverb and delay effects to give the pieces a sense of depth, space, and life. I also kept them in mono, so they were generally a more pure representation of the NES hardware.
Since the Sinfonias introduce a third voice, I decided that I would do most of the sound design inside FamiTracker and export the stems to process inside Ableton Live. The result is less pure to the Chip Tune ethos, but I think service the music in a deeper way. The use of stereo mixing allows for the 3 parts to be spread out across the stereo field, giving the piece a wider sense of perspective - and the use of more conventional reverb and delay effects puts it in more of a real world environment.
As for the pieces themselves, I was less familiar with the Sinfonias than I was the Two Part Inventions. I also didnt do as much consulting of existing recordings for reference. Instead I tried to rely more on my own decisions about tempo, phrasing, and articulations so the interpretations may be less conventional.
Thanks for Listening!
🎵 Spotify: https://open.spotify.com/artist/4deXK...
🎵 Apple Music https://music.apple.com/us/artist/inn...
📷 Instagran https://www.instagram.com/innermotion...
☕ Ko-Fi https://ko-fi.com/innermotionmusic
#Chiptune #Famitracker #Bach #2partinvention #JSBach #twopartinvention #threepartinvention #3partinvention #sinfonia #Baroquemusic #8bit #8bitmusic #NES #NESmusic Sinfonia No.7 in E Minor BWV #793 [Chip Tune Arrangement]](https://i.ytimg.com/vi/Ps18uZJAqpY/mqdefault.jpg)
![Dire, Dire, Docks ► Super Mario 64 [Instrumental Cover]
This is an instrumental cover of Dire Dire Docks from Super Mario 64.
*Composer:* Koji Kondo
*Arranged and Performed by: * Jerrold Kavanagh
*Produced by:* Inner Motion Music
🔗 *Music Links*
🎵 *Spotify* https://open.spotify.com/artist/4deXKpk5X04fXVQh6LDYeS
🎵 *Apple Music* https://music.apple.com/us/artist/inner-motion-music/1529898132
🎵 *Band Camp* https://innermotionmusic.bandcamp.com/
🔗 *Socials*
🐦 *Twitter* https://twitter.com/InrMotionMusic
☁️ *BlueSky* https://bsky.app/profile/innermotionmusic.bsky.social
📷 *Instagram* https://www.instagram.com/innermotionmusic/
📷 *tiktok* https://www.tiktok.com/@innermotionmusic?lang=en
🪢 *Threads* https://www.threads.net/@innermotionmusic
☕ *Ko-Fi* https://ko-fi.com/innermotionmusic
Super Mario 64[a] is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peachs castle and hides the castles sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peachs castle to get to Bowser and rescue Princess Peach.
Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.
Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features.
Super Mario inspiration. Super Mario music video. Relaxing video game music. Video game music for drawing. canción de videojuegos. ゲーム音楽 ゲームミュージック. वीडियो गेम संगीत. Dire, Dire, Docks ► Super Mario 64 [Instrumental Cover]](https://i.ytimg.com/vi/Q380IRwXX14/mqdefault.jpg)
![A New World [Final Fantasy V Instrumental Cover]
The Final Fantasy series has always been my favorite video game series of all time - however, last summer I realized that I had never played Final Fantasy V. I decided I would jump into it and make a cover album once I got a feel for the characters and story. The result was 10 tracks of jammy, instrumental, video game covers. When I began playing with the pieces, I found that many of them left quite a lot of space for musical exploration, so the direction I took was to try to incorporate all the familiar elements of the Final Fantasy sound world we all know and love, but put them in a new sonic landscape.
This album is also important for me because it is the first full length album that I created entirely by myself, and is my first attempt at engineering/producing. Ill be posting a few tracks here on YouTube each week until theres none left, then maybe releasing it on the streaming platforms after that.
*Album art commissioned by:* @Stryvec - to whom I am extremely grateful to for lending their skills, care, and attentiveness. You can find more work here:
https://www.instagram.com/stryvec/
https://ko-fi.com/stryvec#buyCommissi...
🎵 Spotify: https://open.spotify.com/artist/4deXK...
🎵 Apple Music: https://music.apple.com/us/artist/inn...
📷 Instagram: https://www.instagram.com/innermotion...
☕ Ko-Fi: https://ko-fi.com/innermotionmusic
#FinalFantasyV #FinalFantasy #NobuoUematsu #Videogamecovers #gamemusic
Relaxing video game music for sleeping. Relaxing video game music for art, painting, and drawing. A New World [Final Fantasy V Instrumental Cover]](https://i.ytimg.com/vi/QEBEEyWBSqk/mqdefault.jpg)

![Invention No.7 in E Minor [Chip Tune Arrangement]
The energetic and triumphant 7th invention by J.S. Bach. I find it to be a remarkably impactful piece despite it being so brief. Hope you enjoy and as always, thanks for listening.
📷 Instagram: https://www.instagram.com/innermotionmusic/
🎵 Spotify: https://open.spotify.com/artist/4deXKpk5X04fXVQh6LDYeS
🎵 Apple Music: https://music.apple.com/us/artist/inner-motion-music/1529898132
#Chiptune #Bach #Famitracker Invention No.7 in E Minor [Chip Tune Arrangement]](https://i.ytimg.com/vi/Qb-1I4esCnc/mqdefault.jpg)

