Uploaded December 2024 | Updated September 2026, 6 hours ago
Still refining how the camera behaves when pitched-down, but it's tightening up now. I'm now using SV_RecursiveHullCheck instead of flailing with my inefficient collision system I warezed from samples taken from other open-source FPSs. I thought I was being clever, but instead, I added about 20 lines of code for no reason. Live and learn.
Still refining how the camera behaves when pitched-down, but it's tightening up now. I'm now using SV_RecursiveHullCheck instead of flailing with my inefficient collision system I warezed from samples taken from other open-source FPSs. I thought I was being clever, but instead, I added about 20 lines of code for no reason. Live and learn.










