Uploaded August 2026 | Updated September 2026, 1 week ago
No emulator and no original 6502 code: this is a from-scratch engine built out of the game, with the graphics, walkable boundaries, sprite catalogue and animation lists extracted from the tape files. The renderer reproduces the VIC-II multicolor bitmap model into the same play area the original paints.
What you're seeing here is the level opening itself up the way it does on a C64: hold fire and a direction to squat and pick things up, punch the block behind the curtain to release the trapdoor, take the key to the gate, use the staff on the boat. F3/F5 cycle the inventory, Tab swaps weapons. All sixteen screens of level 1 are reachable without any of it being scripted: the hot-region table decides what can be picked up, from where, and facing which way.
Not in yet: the dashboard and sound. The read-out along the bottom is a debug overlay, not part of the game.
No emulator and no original 6502 code: this is a from-scratch engine built out of the game, with the graphics, walkable boundaries, sprite catalogue and animation lists extracted from the tape files. The renderer reproduces the VIC-II multicolor bitmap model into the same play area the original paints.
What you're seeing here is the level opening itself up the way it does on a C64: hold fire and a direction to squat and pick things up, punch the block behind the curtain to release the trapdoor, take the key to the gate, use the staff on the boat. F3/F5 cycle the inventory, Tab swaps weapons. All sixteen screens of level 1 are reachable without any of it being scripted: the hot-region table decides what can be picked up, from where, and facing which way.
Not in yet: the dashboard and sound. The read-out along the bottom is a debug overlay, not part of the game.


