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GDC 2025 | Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3' @Gdconf | Uploaded June 2024 | Updated October 2024, 5 days ago.
No plan survives development. Join the cinematic director of Larian Studios, Jason Latino, for an account of how the realities of making a game at the scale and reactivity of Baldur's Gate 3 required constant evolution and reexamination of first principles. In this GDC 2024 talk, Jason goes over the initial vision and tracks the specific moments that forced changes on tools, team and approach--leading up to the final challenge--bringing in the release date by a month.

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Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3' @Gdconf

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