La-Mulana: TAS Shuriken Clip Explanation (Hermesless RainDrop) @jongyon7192p
La-Mulana: TAS Shuriken Clip Explanation (Hermesless RainDrop)  @jongyon7192p
Uploaded November 2016 | Updated September 2026, 2 weeks ago
blocks 1 2 4 8 16 32 64 *128 256 512
2.4 95 -381 1526 1526 -6104 -6104 24414
1.2 11 48 -191 763 -3052 -3052 12207 12207
1.92 76 1984 1984 -1831 13428 -17090
2.0784 -342 -342 -342
This table, you just take the neutral value on the leftmost, then modify it by one of the numbers to the right of it, and that's your speed at certain positions ("screen sections/blocks").

I want my x-subpixel to be 000061, but I can't get that normally. I can get a 999756, which is 305 away from that value. Doing a 64-neutral run jump then a 128-neutral run jump changes my subpixel align by 153, so doing this twice will give me 306, which the game's floats consider close enough to my target value. Basically, I do EXACTLY 2-frame neutral run jumps twice. Then I walk into the wall and fall in the floor.

Camera Obscura Levels: youtube.com/playlist?list=PLP0jCPw9IPWiNlmF027ruTt3lHh5k_kZr

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Play in ultrahardcore games at reddit.com/r/ultrahardcore/new
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La-Mulana: TAS Shuriken Clip Explanation (Hermesless RainDrop)

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